Difference between revisions of "Angular velocity"
m (Cleaning up) |
(Changed 1 radian to pi radians, 1 radian is 57.296 degrees, where as pi radians is 180 degrees, fixed other occurances as well) |
||
Line 7: | Line 7: | ||
== Examples == | == Examples == | ||
− | If ship A were to orbit ship B at a speed of 1000m/s and at a constant distance of 1000m, ship A's angular velocity would be | + | If ship A were to orbit ship B at a speed of 1000m/s and at a constant distance of 1000m, ship A's angular velocity would be pi radians per second. It would then take 6.28 seconds (2*pi) to orbit ship B once. |
− | If ship A were to move at 500m/s instead of 1000m/s, its angular velocity would be | + | If ship A were to move at 500m/s instead of 1000m/s, its angular velocity would be pi/2 (1.57) rad/s. |
If ship A were to move at 1000m/s toward or away from the target but 0m/s perpendicular to the target, it's angular velocity would be 0 regardless of distance. | If ship A were to move at 1000m/s toward or away from the target but 0m/s perpendicular to the target, it's angular velocity would be 0 regardless of distance. |
Revision as of 22:47, 7 February 2010
Angular velocity in EVE is the velocity (in radians/second) at which one object orbits another object. It does not count any movement which makes two objects closer together or further apart.
<math>AngularVelocity=\frac{OrbitVelocity}{Distance}</math>
Examples
If ship A were to orbit ship B at a speed of 1000m/s and at a constant distance of 1000m, ship A's angular velocity would be pi radians per second. It would then take 6.28 seconds (2*pi) to orbit ship B once.
If ship A were to move at 500m/s instead of 1000m/s, its angular velocity would be pi/2 (1.57) rad/s.
If ship A were to move at 1000m/s toward or away from the target but 0m/s perpendicular to the target, it's angular velocity would be 0 regardless of distance.
Where it is found in EVE
- Guns in EVE have tracking speeds rated in radians per second. This relates to the speed with which the turret can track it's target, meaning faster tracking speeds equate into the ability to hit faster moving targets.
- There is an overview setting that shows you each target's angular velocity. You can activate this overview setting in the columns tab.
Implications
If you want to avoid being shot by turrets in eve, you want to maximize your angular velocity. The closer you are to your target and the faster you move perpendicular to your target, the higher your angular velocity.
Some modules modify the angular velocity at which you or your opponent's guns can track their targets, such as tracking disruptors.