Difference between revisions of "Manufacturing"

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(New page: '''Manufacturing''' or '''production''' refers to activities involving players creating items. In Eve, players can manufacture many items for themselves. Manufacturing is the prim...)
 
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[[Category:Manufacturing]]
 
'''Manufacturing''' or '''production''' refers to activities involving [[player]]s creating [[item]]s.
 
'''Manufacturing''' or '''production''' refers to activities involving [[player]]s creating [[item]]s.
  
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The [[Blueprint|blueprint]] may be a [[Blueprint|blueprint]] original or a [[Blueprint|blueprint]] copy, and the level of [[research]] of the [[Blueprint|blueprint]] will govern how long the manufacturing process takes and how much it costs in materials. As well, many skills affect manufacturing - [[Mass Production]] and [[Advanced Mass Production]] give a player the ability to run additional manufacturing jobs, [[Production Efficiency]] reduces costs, [[Industry]] makes manufacturing take less time, and [[Supply Chain Management]] allows for remote operation of manufacturing jobs.  
 
The [[Blueprint|blueprint]] may be a [[Blueprint|blueprint]] original or a [[Blueprint|blueprint]] copy, and the level of [[research]] of the [[Blueprint|blueprint]] will govern how long the manufacturing process takes and how much it costs in materials. As well, many skills affect manufacturing - [[Mass Production]] and [[Advanced Mass Production]] give a player the ability to run additional manufacturing jobs, [[Production Efficiency]] reduces costs, [[Industry]] makes manufacturing take less time, and [[Supply Chain Management]] allows for remote operation of manufacturing jobs.  
  
In order to start a job, all the necessary components must be present in the same station/POS, including enough materials for the desired number of runs, and in the case of a NPC factory, an isk payment must be made to rent the factory slot. After all runs are completed, the manufacturing job will be finished, and the manufactured goods will be available in the station.  
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In order to start a job, all the necessary components must be present in the same [[Station|station]]/POS, including enough materials for the desired number of runs, and in the case of a NPC factory, an isk payment must be made to rent the factory slot. After all runs are completed, the manufacturing job will be finished, and the manufactured goods will be available in the [[Station|station]].  
  
 
==Example==
 
==Example==
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0.099% waste means total costs are actually 1000.99, 1000.99, and 400.396 respectively, which are rounded up to 1001, 1001, and 401.
 
0.099% waste means total costs are actually 1000.99, 1000.99, and 400.396 respectively, which are rounded up to 1001, 1001, and 401.
  
The player has all the materials in a NPC station with factory slots, sets it to manufacture, and pays the appropriate amount of isk. With this player's skills, manufacturing will take 8 minutes per unit, or 80 minutes total. When the player comes back and finishes the job 80 minutes(or more) later, they will have 10 Purger [[Rigs|rigs]] and a 990-run [[Blueprint|blueprint]] copy.
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The player has all the materials in a NPC [[Station|station]] with factory slots, sets it to manufacture, and pays the appropriate amount of isk. With this player's skills, manufacturing will take 8 minutes per unit, or 80 minutes total. When the player comes back and finishes the job 80 minutes(or more) later, they will have 10 Purger [[Rigs|rigs]] and a 990-run [[Blueprint|blueprint]] copy.
  
 
==See also==
 
==See also==

Revision as of 16:58, 6 May 2009

Manufacturing or production refers to activities involving players creating items.

In Eve, players can manufacture many items for themselves. Manufacturing is the primary source all ships, tech 1 and tech 2 ship equipment, ammunition, boosters, and several other miscellaneous items. Many varieties of manufacturing can be done by any player, with no skill requirements, though some items require millions of skill points on the part of the manufacturer. All manufacturing requires, at a minimum, the following items:

The blueprint may be a blueprint original or a blueprint copy, and the level of research of the blueprint will govern how long the manufacturing process takes and how much it costs in materials. As well, many skills affect manufacturing - Mass Production and Advanced Mass Production give a player the ability to run additional manufacturing jobs, Production Efficiency reduces costs, Industry makes manufacturing take less time, and Supply Chain Management allows for remote operation of manufacturing jobs.

In order to start a job, all the necessary components must be present in the same station/POS, including enough materials for the desired number of runs, and in the case of a NPC factory, an isk payment must be made to rent the factory slot. After all runs are completed, the manufacturing job will be finished, and the manufactured goods will be available in the station.

Example

A player wishes to produce 10 Core Defence Field Purger I using a 1000 run Blueprint Copy (BPC).

The blueprint has the following attributes...

The player has the following skills...

The base material costs for the blue print are as follows...

There are no wasted materials due to a lack of skills and, using the formula involving Material Level, 10 / (100 + 1) = 0.099%, we can see there is 0.099% wastage due to the Material Level of the blueprint.

Combined base costs are...

  • Burned Logic Circuit x 1000
  • Tripped Power Circuit x 1000
  • Ward Console x 400

0.099% waste means total costs are actually 1000.99, 1000.99, and 400.396 respectively, which are rounded up to 1001, 1001, and 401.

The player has all the materials in a NPC station with factory slots, sets it to manufacture, and pays the appropriate amount of isk. With this player's skills, manufacturing will take 8 minutes per unit, or 80 minutes total. When the player comes back and finishes the job 80 minutes(or more) later, they will have 10 Purger rigs and a 990-run blueprint copy.

See also

External links

"Guide to Manufacturing in Eve Online" at eve-online-fan.co.uk

"A guide to crafting in Eve-Online" at cesspit.net

The Eve Online Science and Industry Guide by GC13

This article was originally reproduced from EveWiki and is published here with permission under their terms of use.
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