Difference between revisions of "Serpentis Lookout"

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(New page: Category:ComplexesCategory:Exploration {{Complex |name=Serpentis Lookout |sig=??? |class=Unknown |ded=unrated |sec=Highsec |region=Sinq Laison |rat=Serpentis }} The gat...)
 
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The gate allows use by any non-[[capital ship]] type.
 
The gate allows use by any non-[[capital ship]] type.
 
==Room 1==  
 
==Room 1==  
Mineable ore: 15,000 units of [[Hemorphite]]. 25,000 units of [[Jaspet]] and over 1,7 million [[Veldspar]].  
+
Mineable ore: 15,000 units of [[Hemorphite]]. 25,000 units of [[Jaspet]] and over 1,7 million units of [[Veldspar]].  
 
==Room 2==
 
==Room 2==
 +
Mineable ore: [[Plagioclase]], [[Omber]] and [[Veldspar]].
 +
 
Shoot the structure for possible escalation.
 
Shoot the structure for possible escalation.
 
==Escalation -- Angel Kickbacks==
 
==Escalation -- Angel Kickbacks==
 +
{{quote|As soon as you warped in, your instruments registered a large group of ships escaping the fight in the last second. Further analysis of the data indicates this was a convoy of six to eight transport ships from Salvation Angels, accompanied by an unknown number of combat ships. Your navigational systems have already come up with a likely location for you to get to, in case you feel you have any business with them.}}
 +
 
First encounter is a two room engagement. At first you warp to a gate with three [[Serpentis|Serpentis]] destroyers and some [[Frigates|frigates]]. The [[Acceleration|acceleration]] gate leads into a cloud with two warehouse structures. Possible escalation here?
 
First encounter is a two room engagement. At first you warp to a gate with three [[Serpentis|Serpentis]] destroyers and some [[Frigates|frigates]]. The [[Acceleration|acceleration]] gate leads into a cloud with two warehouse structures. Possible escalation here?

Revision as of 11:35, 22 April 2009

Complex Details
Serpentis Lookout
Signature Strength  ???
Type {{{type}}}
DED rating unrated
Security Highsec
Known Regions Sinq Laison
Pirate type Serpentis


The gate allows use by any non-capital ship type.

Room 1

Mineable ore: 15,000 units of Hemorphite. 25,000 units of Jaspet and over 1,7 million units of Veldspar.

Room 2

Mineable ore: Plagioclase, Omber and Veldspar.

Shoot the structure for possible escalation.

Escalation -- Angel Kickbacks

"As soon as you warped in, your instruments registered a large group of ships escaping the fight in the last second. Further analysis of the data indicates this was a convoy of six to eight transport ships from Salvation Angels, accompanied by an unknown number of combat ships. Your navigational systems have already come up with a likely location for you to get to, in case you feel you have any business with them."


First encounter is a two room engagement. At first you warp to a gate with three Serpentis destroyers and some frigates. The acceleration gate leads into a cloud with two warehouse structures. Possible escalation here?

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