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− | This is a fairly simple mission, though intimidating at first glance.
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− | There are
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− | 1 carrier ('Stolen Nidhoggur,' a renamed Republic Harlak)
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− | 8 battleships (4 serpentis, and 4 angel, with 4 on warp in, and 4 spawning later)
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− | 8 battle cruisers (4 angel, 4 sansha)
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− | Several cruisers (Angel and sansha)
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− | several frigates (angel and sansha)
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− | All named smuggler, but are really just renamed pre-existing ships.
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− | Upon warping into the mission, you will be approximately 45km away from the nearest ship, and they will not aggro you. After 10 seconds, the agent will contact you saying the mission is complete (good job on the recon!), and more npc's will slowly start spawning.
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− | If you fly any closer, they will aggro, and if you get within 15km of the carrier, it will neut you to hell (but the guns it fires deal no damage).
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− | Now, everything in this mission can be killed, even the carrier, despite it giving you a warning sign if you attack it. This is an error, and should not be there (to be safe, go and bump the carrier so it engages you first. If anything goes wrong and you get CONCORDonked, you can petition for the mistake). It is ''strongly suggest'' you bring a friend, and a well tanked battleship, because these npc's hurt, alot. They fire all damage types, but each faction fires it's normal damage (so bring your omni tank). It is further suggested all npc's be cleared before you kill the carrier, as it will destroy your capacitor, and takes forever to kill (it has a neut range of at least 40km, but the max range on this has not been verified. Lastly, '''there is no reward for killing the carrier,''' except to say 'yay, I did it!' and to take screenshots of a carrier wreck. There are about 10million in bounties from the other npc's, plus average loot and salvage.
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