Difference between revisions of "Talk:Criminal Flagging System"

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m (Protected "Talk:Criminal Flagging System" [edit=sysop:move=sysop])
(Clarification)
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"systems which have a security level of -0.0 or less, are considered lawles"  
 
"systems which have a security level of -0.0 or less, are considered lawles"  
 
- Shouldn't it be systems -0.4 or less ? - I think the editor ment the security status of the system but toke the status of the character -10.0 to +10.0 to explain - Chi'Lar
 
- Shouldn't it be systems -0.4 or less ? - I think the editor ment the security status of the system but toke the status of the character -10.0 to +10.0 to explain - Chi'Lar
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 +
Article states:
 +
"''The rules for criminal flagging only apply in Empire space, that is, solar systems which have a security level of 0.5 or above. Solar systems in deep space, that is, systems which have a security level of 0.4 or less, are considered lawless and any actions players take in these systems will not cause them to be criminally flagged''"
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- I think this is incorrect - criminal flagging still occurs in low-sec, although the consequences are much less (gate and station guns will attack...). Jumping into high-sec with a criminal flag gained in lowsec will result in being concorded I think.
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Sir PatrickMoore

Revision as of 06:46, 14 April 2009

Wasn't the gang aggression exploit fixed in QR?

It wasn't considered an exploit, but gang mechanics were modified after "the lofty" broke out in the forums. And yes, it was fixed - Boomershoot


"systems which have a security level of -0.0 or less, are considered lawles" - Shouldn't it be systems -0.4 or less ? - I think the editor ment the security status of the system but toke the status of the character -10.0 to +10.0 to explain - Chi'Lar

Article states: "The rules for criminal flagging only apply in Empire space, that is, solar systems which have a security level of 0.5 or above. Solar systems in deep space, that is, systems which have a security level of 0.4 or less, are considered lawless and any actions players take in these systems will not cause them to be criminally flagged"

- I think this is incorrect - criminal flagging still occurs in low-sec, although the consequences are much less (gate and station guns will attack...). Jumping into high-sec with a criminal flag gained in lowsec will result in being concorded I think. Sir PatrickMoore

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