Difference between revisions of "Issues discussed by CSM"

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m (Protected "Issues discussed by CSM" [edit=sysop:move=sysop])
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* [[Alliance Logos]]
 
* [[Alliance Logos]]
 
* [[Alliances and Factional Warfare]]
 
* [[Alliances and Factional Warfare]]
* [[Alliances and [[Factional Warfare pt2]]
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* [[Alliances and Factional Warfare pt2]]
 
* [[Apocrypha - Capital Ships Collision Mechanics]]
 
* [[Apocrypha - Capital Ships Collision Mechanics]]
 
* [[Apocrypha - Epic Mission Arcs]]
 
* [[Apocrypha - Epic Mission Arcs]]

Revision as of 03:50, 29 March 2009

this page is under heavy editing currently - please don't edit until it is complete (this line will be removed then)--Omber Zombie 09:41, 29 March 2009 (UTC)

#

A

B

   * Black Ops Improvements
   * Bombs Need A Boost
   * Bookmark my ship
   * Boost Nighthawk
   * Bountyhunting Improvements
   * Buff Gallente Ewar
   * Buff Large Autocannons
   * Buff Minmatar Capital Ships

C

   * CSM Should Vote for its own Chairman
   * Cargo Hold of Ships in Hangar
   * Colonies
   * Color Deficiency
   * Completion of Story Arcs
   * Contract API
   * Contract Issues
   * Corporate Email Issues
   * Courier Contract Limits
   * Covert Ops Jumpbridge Range
   * Covert Ops and Cynojammers
   * Crane Needs Powergrid Increase

D

   * Database Exports
   * Destructible Outposts
   * Display account expiration date on character selection screen
   * Drone Implants
   * Drone Improvements


D cont.

   * Drone Quirky Behavior
   * DroneProtocols
   * Dynamic Agent Qualities

E

   * Environmental Effects
   * Events and Gathering Forums
   * Experimental Industry Issues

F

   * Factional Warfare - Complex Spawning
   * Factional Warfare - Focus and Goals
   * Factional Warfare Storyline Impact
   * Forum Fixes
   * Forum Reworking
   * Funky POS Recommendation

G

   * Gametime Code Concerns
   * General CSM Operation
   * General Discussion on Mining
   * Ghost Training
   * Grouping of non-weapon systems

I

   * Incentivizing 0.0
   * Increased Sisi Skill Training Speed
   * Item Database Updates

K

   * Kill Rights Should Be Transferable

L

   * Live Events

M

   * MOTD for Fleet/Gang Channels
   * Mac/Linux Client
   * Marks Against Account
   * Mercenary Implementation
   * Mission Monopoly on Standing
   * Missions under Review
   * Modifiable Corporation Orders
   * Moon Mining
   * More Crossfaction Ships
   * Multiple Monitors
   * Musical Instruments in Ambulation

N

   * New Format for Dev/Player Communication

O

   * Ore Distribution
   * Ownership of PVP Loot

P

   * POS Standings and Alliances
   * POS fighter bays
   * POS: Onlining/Anchoring Queue
   * Precision Heavy Missiles
   * Probe Communication
   * Public POS Arrays

R

   * R&D Job Security
   * Regular revisit of pre-nerfed features
   * Reliable and safe ways of transportation and small gang warfare


R cont.

   * Remote Jumpclone Destruction
   * Remote Repair Issues
   * Removing T1 Meta 0 Loot Drops from NPCs
   * Removing T1 Meta 0 Loot Drops from NPCs Mark II
   * Rigged Ships in Cargo
   * Rigs Need Attention
   * Roleplaying Improvements

S

   * Sell Order Issues
   * Shares, Dividends and Stocks
   * Ship Fitting Made Easy
   * Ship Maintenance Bays Revisited
   * Ship-Based Habitats
   * Skill Training Queue
   * Skill Training Queue mk2
   * Small Anchorable Structures
   * Small Freighters
   * Small ships and warp acceleration
   * Smartbomb Overhaul
   * Standing Recovery
   * Suicide Ganking
   * Suicide Ganking Part 2
   * Switch Ammo on All Weapons

T

   * Third Bloodline Background
   * Tracking Formula Changes
   * Transfer Sovereignty to Corporations
   * Turning Titans into Mobile Stations

U

   * UI Chat Channel Pilot Listing
   * UI Combat Notifications
   * UI Distance Status Change
   * UI Double-Click on Pilotname
   * UI Electronic Warfare Icons
   * UI Hotkeys
   * UI Import/Export Overview Settings
   * UI Minium Size of HUD Elements
   * UI New Context Menu
   * UI Personal Assets
   * UI S&I Interface Improvements
   * UI Skills Page Issues
   * UI Slash Commands
   * UI Visibility Status of Modules
   * Unanchoring abandoned, offline POSses
   * Unfinished Expansions
   * Unnerf the Bio Length

W

   * War-dec Mechanics
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