Difference between revisions of "Legion"
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'''Mass''': 1,400,000.0 kg '''Volume''': 20.0 m3 '''Capacity''': 300.0 m3 | '''Mass''': 1,400,000.0 kg '''Volume''': 20.0 m3 '''Capacity''': 300.0 m3 | ||
− | + | {| border="1" cellpadding="25" cellspacing="0" | |
− | {| border="1" cellpadding=" | + | |
! colspan="2"|Shield | ! colspan="2"|Shield | ||
! colspan="2"|Armor | ! colspan="2"|Armor | ||
! colspan="2"|Targeting | ! colspan="2"|Targeting | ||
|- | |- | ||
− | |Shield Explosive Damage Resistance | + | | Shield Explosive Damage Resistance |
− | |87.5 % | + | | 87.5 % |
− | |Armor [[EM|Em]] Damage Resistance | + | | Armor [[EM|Em]] Damage Resistance |
− | |50 % | + | | 50 % |
− | |[[Signature_radius|Signature Radius]] | + | | [[Signature_radius|Signature Radius]] |
− | |154m | + | | 154m |
|- | |- | ||
− | |Shield Capacity | + | | Shield Capacity |
− | |2200 HP | + | | 2200 HP |
− | |Armor Thermic Damage Resistance | + | | Armor Thermic Damage Resistance |
− | |0.65 % | + | | 0.65 % |
+ | | | ||
+ | | | ||
|- | |- | ||
− | |Shield [[EM|Em]] Damage Resistance | + | | Shield [[EM|Em]] Damage Resistance |
− | |0 % | + | | 0 % |
− | |Armor Kinetic Damage Resistance | + | | Armor Kinetic Damage Resistance |
− | |62.5 % | + | | 62.5 % |
+ | | | ||
+ | | | ||
|- | |- | ||
− | |[[Shield_recharge|Shield recharge]] time | + | | [[Shield_recharge|Shield recharge]] time |
− | |1620000 ms | + | | 1620000 ms |
− | |Armor Hp Bonus | + | | Armor Hp Bonus |
− | |3300 HP | + | | 3300 HP |
+ | | | ||
+ | | | ||
|- | |- | ||
− | |Shield Kinetic Damage Resistance | + | | Shield Kinetic Damage Resistance |
− | |70 % | + | | 70 % |
− | |Armor Explosive Damage Resistance | + | | Armor Explosive Damage Resistance |
− | |80 % | + | | 80 % |
+ | | | ||
+ | | | ||
|- | |- | ||
− | |Shield Thermal Damage Resistance | + | | Shield Thermal Damage Resistance |
− | |20 % | + | | 20 % |
+ | | | ||
+ | | | ||
| | | | ||
| | | |
Revision as of 06:43, 26 March 2009
File:Legion.JPGRevelation burrows through the material world, devours creation’s soil, digests the thoughtless void, and produces significance with God’s grace. From emptiness comes meaning, essence from existence, soul from matter.
Is God through the wormhole? Did God grant us this boon, this new technology, a revelation from on high? These weapons are God's new prophecy, domain, and blessing. Let us use God's grace and prepare New Eden. We are God’s soldiers, weapons, glory. Our people are God’s army. Together, we are the legion.
-The Heresies of Hinketsu
Amarr Strategic Cruiser Skill Bonus: 5% Reduction in the amount of heat damage absorbed by modules per level.
Contents
Legion Defensive Subsystems
Adaptive Augmenter
Capitalizing on the exceptional defensive capabilities of fullerene-based components, this subsystem allows a pilot to augment their Legion’s armor resistance, dramatically enhancing its survivability in combat. Tiny molecular-level conduits play a crucial role in orchestrating the flow of nano-assemblers beneath the armor’s surface, guarding the flow of vital repairs against disruptive impact.
Subsystem Skill Bonus: 5% bonus to all armor resistances per level 10% bonus to remote armor repair system effectiveness per level
Mass: 1,400,000.0 kg Volume: 20.0 m3 Capacity: 300.0 m3
Shield | Armor | Targeting | |||
---|---|---|---|---|---|
Shield Explosive Damage Resistance | 87.5 % | Armor Em Damage Resistance | 50 % | Signature Radius | 154m |
Shield Capacity | 2200 HP | Armor Thermic Damage Resistance | 0.65 % | ||
Shield Em Damage Resistance | 0 % | Armor Kinetic Damage Resistance | 62.5 % | ||
Shield recharge time | 1620000 ms | Armor Hp Bonus | 3300 HP | ||
Shield Kinetic Damage Resistance | 70 % | Armor Explosive Damage Resistance | 80 % | ||
Shield Thermal Damage Resistance | 20 % |
Primary Skill required : Amarr Defensive Systems
Nanobot Injector
The advanced Sleeper-based technology in this subsystem is focused on increasing the effectiveness of a vessel’s armor nanobots. When integrated into the hull of a Legion, it offers a substantial increase in the armor output of any repair modules fitted, whether local or remote. Although the subsystem offers the same end result as other built-in armor repair augmentations, the technology driving it operates in a vastly different way, allowing for easy removal from its host vessel.
Subsystem Skill Bonus:10% bonus to armor repairer effectiveness per level
Mass: 1,400,000.0 kg Volume: 20.0 m3 Capacity: 300.0 m3
Augmented Plating
Although this subsystem uses the same armor nano-assemblers as standard empire technology, various optimizations have been made. Taking full advantage of recently discovered Sleeper designs, the use of fullerene-based technology has allowed for the combination of far smaller and more resilient components.
Subsystem Skill Bonus: 10% bonus to armor hitpoints per level.
Mass: 1,400,000.0 kg Volume: 20.0 m3 Capacity: 340.0 m3
Legion Electronic Subsystems
Energy Parasitic Complex
During some of the first conflicts with them, Amarr engineers noticed a remarkable feature in Sleeper drone technology: the ability of drones to transfer power between one another without the need for specialized equipment. This technology seemed to be innate to every drone in some capacity, and while the engineers could not reproduce this system in modern space vessels, they were able to adapt the technology into modular Tech III designs. The energy parasitic complex turns the Sleeper tech on its head, changing the energy transfer from a symbiotic function to a vampiric one by providing a boost to energy neutralizer and energy vampire equipment.
Subsystem Skill Bonus: 10% bonus to energy vampire and energy neutralizer transfer amount per level
Mass: 1,200,000.0 kg Volume: 5.0 m3 Capacity: 0.0 m3
Tactical Targeting Network
Many engineers have attempted to reproduce the precision of the Sleeper drones’ weapon systems, but with very few results. The closest reproduction achieved thus far is this targeting network, a complex system of neurovisual interlays, automated trigger response units, and microscanning resolution ordinances. The combination of these processes produces a bonus to scan resolution, easing the targeting of enemies in space, as well as to signature radii, making the ship itself more difficult to target.
Subsystem Skill Bonus: 15% bonus to scan resolution per level
Mass: 1,200,000.0 kg Volume: 5.0 m3 Capacity: 0.0 m3
Dissolution Sequencer
This subsystems employs a nano-electromechanical dispersion field to strengthen a vessel’s sensor systems. Made from billions of advanced molecular-level circuits, the subsystem offers improved protection against hostile ECM.
Subsystem Skill Bonus: 15% bonus to ship sensor strength, 5% bonus to max targeting range per level.
Mass: 1,200,000.0 kg Volume: 5.0 m3 Capacity: 0.0 m3
Legion Engineering Subsystems
Power Core Multiplier
Comprised of countless nanomachines that enhance the energy flow from a ship’s reactor core, this engineering subsystem offers a pilot the option of increasing the power grid of their vessel. Although the empires mastered energy grid upgrades many centuries ago, the adaptation of old designs to the new Tech III paradigm has been a more recent breakthrough.
Subsystem Skill Bonus: 5% bonus to power output per level.
Mass: 1,200,000.0 kg Volume: 5.0 m3 Capacity: 0.0 m3
Augmented Capacitor Reservoir
Another example of an old technology re-worked to fit the new Tech III paradigm, augmented capacitor subsystems improve upon the size of a vessel’s capacitor. Designers of Tech III vessels were initially hampered by the problem of how to design a modular ship that could swap out basic engineering upgrades on a per-need basis. This proved particularly true when it came to increasing a vessel’s capacitor size without the use of batteries. In the end, the provision of fullerene-based polymers allowed for solutions that had only existed in theory up until that point.
Subsystem Skill Bonus: 5% bonus to capacitor capacity per level.
Mass: 1,200,000.0 kg Volume: 5.0 m3 Capacity: 0.0 m3
Capacitor Regeneration Matrix
Using the same technology that can be found inside the ancient Sleeper race’s guardian drones, this regeneration matrix greatly improves the recharge rate of a Tech III vessel’s capacitor. Even though empire-based designs have achieved this effect for centuries, the way in which this system works is markedly different.
Rather than the usual tweaking of capacitor fluid formulas, this design simply triples the number of nanotubes inside – something not possible until the recent influx of fullerene polymers from which this subsystem is made. This results in a drastic increase in the speed and efficiency of energy flow throughout a ship. The quicker that the surplus power can be redirected back to the core, the more that it can contribute to the overall recharge rate of the capacitor.
Subsystem Skill Bonus: 5% reduction in capacitor recharge rate per level.
Mass: 1,200,000.0 kg Volume: 5.0 m3 Capacity: 0.0 m3