Difference between revisions of "Pith's Penal Complex"

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File:Pith penal complex info.jpg

Complex Details
Pith's Penal Complex
Signature Strength 0.5
Type {{{type}}}
DED rating 8/10
Security 0.0
Known Regions Tenal,Venal, Tribute
Pirate type Guristas


Pith's Penal Complex is a DED 8/10 ranked complex and while not the highest ranked DED site, should not be entered into lightly.



"This deadspace pocket is where Dewak has built his so-called "Humane Aid Center". It is his term for a facility where prisoners are allowed some physical and social freedom. The rate of successful rehabilitation is quite considerable, and has somewhat suprised DED threat assessment units that have looked into the operation."


After using the acceleration gate you are thrust into a room protected by 4 Guristas Heavy Missile batteries; 1 Guristas Stasis Webification battery; 12 Battleship class; 10 Cruiser class; and 13 Frigate class npcs.

Please note: There is a structure here named 'Dewak's First Officer Mess' which can be destroyed to drop a cargo container containing at minimum a 15th Tier Overseer's Personal Effects

Once the room has become cleared of all npcs, you may activate the acceleration gate which will take you into the second area.

Room 2.



"This corridor is used to guard prisoners that are deemed incapable of breaking out by themselves (and thus safe enough to contain in low-security facilities ) but are "connected" well enough to demand a high security deadspace pocket.

Prisoners, brought here for rehabilitation, have their equipment confiscated by the authorities. Then it is "taxed" heavily to pay upkeep costs and it often leaves the prisoners without any belongings. Dewak keeps these taxes under lock and key, guarded by his number-one warden."


Your landing point, from the acceleration gate, into the second room is guarded by 4 Battleship class npcs called Beacon Watch. This first group can be removed before starting upon any further groups.

There are 3 further groups to be dealt with, after this small group, that range in distance from 52km to 118km away.

There is approximately 12 Frigate class; 9 Cruiser class; 10 Battleship class; and 4 Heavy Missile batteries split between these 3 groups. Which can either be triggered by agressing, or getting into proximity of them.

Please note: There is a structure here named 'Dewak's Dot' which can be accessed, after destroying all rats, to gain at minimum a 16th Tier Overseer's Personal Effects.

Room3. File:Screaming dewak.jpg



"Dewak Humfrey travels frequently between all the Pith's Penal Complexes, but when he is around, this is where he'd be.

This deadspace pocket is littered with victims jettisoned into space after having died in captivity in one of his prison/torture chambers."


Room 3 comprises 2 Groups.

Group 1 is comprised of; 2 Frigate class; 5 Cruiser class npcs. This group is around 2km away at the jump in point to room 3.

Group 2 is comprised of; 23 Frigate class; 19 Cruiser class; 11 Battleship class; and 1 Deadspace Overseer Battleship class npcs. This group is approximately 50km away from the jump in point.

Group 1 can all be destroyed without causing Group 2 to aggress.

The destruction of Group 2 is best achieved by aligning away from the group and destroying the npcs in order of hull size. Once the Frigate and Cruiser class npcs have been destroyed, you can choose to either destroy all the Battleships, or simply destroy the Overseer. 'Screaming' Dewak Humfrey has a nice shield tanked Battleship and may require a friend to help you destroy him.

Please note: 'Screaming' Dewak Humfrey is a Deadspace Overseer that drops a 17th Tier Overseer's Personal Effects. He can also drop Pith B-Type Loot.
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