Difference between revisions of "Gurista Base"
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''Group1'' Between 6 and 8 [[Cruiser|Cruiser]] class npcs, split evenly with half being a Dire variant. | ''Group1'' Between 6 and 8 [[Cruiser|Cruiser]] class npcs, split evenly with half being a Dire variant. | ||
− | Upon destruction of one of this group a second group spawns around 100km away. | + | Upon destruction of one of this group a second group spawns around 100km away. "Large Collidable Structure" must be activated in the overview settings to see the tower as the warpin is to far away to show the tower in space. |
[[Image:Guristas_experimental_weapon.jpg]] | [[Image:Guristas_experimental_weapon.jpg]] |
Revision as of 04:31, 15 February 2009
Guristas Base | |
Signature Strength | 2.4 |
Type | {{{type}}} |
DED rating | unrated |
Security | 0.0 |
Known Regions | Tenal,Venal, Tribute |
Pirate type | Guristas |
Gurista Base is one the easiest and most common 0.0 security space exploration complex found in areas of space inhabited by the Guristas, e.g Tenal.
The gate allows use by any non-capital ship type.
The complex is comprised of two deadspace rooms.
Room 1
Group1 2 Frigate class npcs and 1 Dire Cruiser class npc.
Group2 4 Cruiser class npcs
- Upon destruction of the Dire Cruiser in Group1 an additional 2-3 Cruiser class npcs will spawn (Group3).
Group3 2-3 Cruiser class NPC
Room 2
Group1 Between 6 and 8 Cruiser class npcs, split evenly with half being a Dire variant.
Upon destruction of one of this group a second group spawns around 100km away. "Large Collidable Structure" must be activated in the overview settings to see the tower as the warpin is to far away to show the tower in space.
File:Guristas experimental weapon.jpg
Group2 2-3 Battleship class npcs and 2-3 Dire cruiser class npcs.
After finishing off these two groups of npcs, you continue towards the trigger in the complex. In this exploration site it is named - experimental weapon.
At a certain proximity(~40km) to the experimental weapon a small group, 2-3, npcs spawn to protect it. The experimental weapon also deploys 2 missile batteries upon aggression to protect itself and can further deploy an additional four cruiser class npcs.
Upon destruction of the experimental weapon a final group spawns.
Group3 4 Battleship class npc, plus a chance of a Dread Guristas Battleship. This groups spawns approximately 150km away.
A successful escalation is shown up by a pop-up box instructing you on the destination of the next location in the adventure.
CONSEQUENCES SMONSEQUENCES
File:2008.09.17.17.14.24.jpg The next part of this escalation takes you to a room, which is not acessed by a acceleration gate, where you will recieve three warning to leave this protected area or face the consequences. There is also an additional chance of a Dread Guristas Battleship npc being at the warp in area when you arrive.
Three groups will spawn, each accompanied by a message, with tackling frigates; as shown in the pitcure to the right.
Final Part of Consequences Smonsequences.
File:Consequences Smonsequences Final Part.jpg
Group1 is comprised of 4 Dire Cruiser class, 3 Cruiser class, 3 Dire Frigate class and 2 Battleship class npcs. These are all spread around as shown by the image to the right.
As you attack you are informed that, Message >More pirates have appeared.
4 more Battleship class npcs spawn.
Once they are all destroyed you can attack the Guristas Research Facility; as this is the trigger to the next wave and what the npcs are defending. 5 Cruise Missile batteries will spawn on this aggression. Destroy these and then destroy the facility for a chance to spawn the final wave and the overseer. If the final wave spawns this message will be recieved:
He spawns with a bodyguard of 3 frigates class and 3 battleship class npcs.