Difference between revisions of "Talk:Tanking skills"
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It is important to note that the (Capital Armor) Repair Systems skill(s) can cripple your tank if you increase them to the point that the faster cycle time results in your capacitor being drained away, forcing you to "pulse" your reppers instead of letting them run continuously. A build that is only barely cap-stable at Repair Systems 3 can actually end up tanking less DPS at Repair Systems 5, because it ends up spending more time turned off than turned on. | It is important to note that the (Capital Armor) Repair Systems skill(s) can cripple your tank if you increase them to the point that the faster cycle time results in your capacitor being drained away, forcing you to "pulse" your reppers instead of letting them run continuously. A build that is only barely cap-stable at Repair Systems 3 can actually end up tanking less DPS at Repair Systems 5, because it ends up spending more time turned off than turned on. | ||
− | This also affects rigs that reduce module cycle times: the Nanobot Accelerator and the Core Defence Operational Solidifier. It does NOT affect the Shield Operation skill, as | + | This also affects rigs that reduce module cycle times: the Nanobot Accelerator and the Core Defence Operational Solidifier. It does NOT affect the Shield Operation skill, as the skill affects your ship's innate shield recharge time, rather than the cycle time of any active modules. --[[Contributor name:Tatterdemalian|Tatterdemalian]] 23:07, 9 January 2009 (UTC) |
Revision as of 17:12, 9 January 2009
It is important to note that the (Capital Armor) Repair Systems skill(s) can cripple your tank if you increase them to the point that the faster cycle time results in your capacitor being drained away, forcing you to "pulse" your reppers instead of letting them run continuously. A build that is only barely cap-stable at Repair Systems 3 can actually end up tanking less DPS at Repair Systems 5, because it ends up spending more time turned off than turned on.
This also affects rigs that reduce module cycle times: the Nanobot Accelerator and the Core Defence Operational Solidifier. It does NOT affect the Shield Operation skill, as the skill affects your ship's innate shield recharge time, rather than the cycle time of any active modules. --Tatterdemalian 23:07, 9 January 2009 (UTC)