Difference between revisions of "Old Meanie - Cultivation Center"

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m (Protected "Old Meanie - Cultivation Center" [edit=sysop:move=sysop])
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|region=[[Kador]], [[Kor-Azor]], [[Tash-Murkon]],
 
|region=[[Kador]], [[Kor-Azor]], [[Tash-Murkon]],
 
  [[Genesis]], [[Devoid]]
 
  [[Genesis]], [[Devoid]]
|rat=[[Blood Raider]]
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|rat=[[Blood Raiders]]
 
}}
 
}}
  
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''Stuffed Container'' contains [[2nd Tier Overseer's Personal Effects]], usually two random Corpii C-type modules or on rare occasions Dark Blood modules.
 
''Stuffed Container'' contains [[2nd Tier Overseer's Personal Effects]], usually two random Corpii C-type modules or on rare occasions Dark Blood modules.
  
{{Blue box|The container may be empty, this is because players (both old and new) frequently farm these complexes.}}
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{{Note|The container may be empty, this is because players (both old and new) frequently farm these complexes.}}

Revision as of 08:54, 16 December 2008

Complex Details
Old Meanie - Cultivation Center
Signature Strength n/a
Type {{{type}}}
DED rating 1/10
Security Highsec
Known Regions Kador, Kor-Azor, Tash-Murkon,
Genesis, Devoid
Pirate type Blood Raiders


Only Rookie ships and Frigate sized ships can enter the complex.

Room 1

Biodome Gardens (structure) drops 1st Tier Overseer's Personal Effects aswell as a few random frigate sized modules.

All enemies must be destroyed before you can activate the gate to proceed to the second room.

  • 15 Corpii Follower
  • 1 Deadly-looking Sentry Gun

Room 2

  • 21 Corpii Follower
  • 1 Corpii Worshipper

Stuffed Container contains 2nd Tier Overseer's Personal Effects, usually two random Corpii C-type modules or on rare occasions Dark Blood modules.

Please note: The container may be empty, this is because players (both old and new) frequently farm these complexes.
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