Difference between revisions of "Angel Kickbacks"
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Warp into the second room or destroy the faction NPC in the first room for a possible escalation. | Warp into the second room or destroy the faction NPC in the first room for a possible escalation. | ||
Warehouses in second room have massive amounts of HP, unknown if they drop loot. | Warehouses in second room have massive amounts of HP, unknown if they drop loot. | ||
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==Escalation - Angel Kickbacks 2== | ==Escalation - Angel Kickbacks 2== |
Revision as of 16:03, 31 January 2012
Angel Kickbacks | |
Escalates From | Serpentis Lookout |
Security | |
Regions | |
Max Stages | 4 |
Pirate type | Angel Cartel |
Contents
Escalation - Angel Kickbacks 1
First encounter is a two room engagement. At first you warp to a gate with three Serpentis destroyers and some frigates. The acceleration gate leads into a cloud with two warehouse structures and no NPC's.
Warp into the second room or destroy the faction NPC in the first room for a possible escalation.
Warehouses in second room have massive amounts of HP, unknown if they drop loot.
Escalation - Angel Kickbacks 2
At first you warp to a gate with three or four Serpentis destroyers and some frigates. The second room contains some frigates, destroyers, and one cruiser.
Warp into the second room or destroy the faction NPC in first room for a possible escalation.
Escalation - Angel Kickbacks
At first you warp to a gate with four or five Serpentis destroyers and three or four tier 2 frigates. Warp into the second room or destroy the faction NPC for a possible escalation.