Difference between revisions of "Talk:Interstellar travelling"

From Backstage Lore Wiki
Jump to: navigation, search
Line 32: Line 32:
  
 
-Traidir
 
-Traidir
 +
 +
''Thanks. We've got this on our long-term fix list, so it'll definitely get reviewed (and the article likely rewritten, now that it's more easily worked with than it was back when it was on eveonline.com), but it likely won't be in the very near future.''--[[User:CCP Abraxas|CCP Abraxas]] 14:19, 23 January 2012 (UTC)

Revision as of 08:19, 23 January 2012

Here's what I think may be some unexplained inconsistencies.

The article "Principles of Jump Gate Technology" states:

  • "There are several strict limitations on jump gate travel. Firstly, jump gates can only be constructed in systems with two or more suns because of the resonance nodes. This effectively makes one in every three systems ineligible for jump gate construction."

If this is the case, then why do we not see second suns in every system we visist in New Eden?

  • "Secondly, only one jump gate can be in operation in a system at any given time. This is due to the erratic fluctuations in the resonance fields caused by a mass boson sphere; if more than one such sphere is active at the same time in the same system, they both become highly unstable and impossible to operate."

If this is the case, then why does almost every system in New Eden have more than one jump gate?

  • "And thirdly, ships can only travel through wormholes if both ends of it are connected to a jump gate. "

This is demonstrably untrue in game: with natural wormholes and jump drives that create wormholes without the use of gate at the target system both allowing ships to survive travel.

  • "In an average binary system the jump gate has a range of around five light-years, provided the jump gate is constructed on the third resonance node. More powerful jump gates can be constructed on the second resonance node. Because these nodes are much farther from a solar system (often up to half a light-year away)..."

If it's true that most gates are on the 3rd resonance and that the 2nd resonance is "often up to a half a light-year away", then the 3rd resonance would "often be up to a 3rd of a light year away"; however, in no system in New Eden is a jump gate that far (21,079.67 AU) from the the system star.

Also, the article "Faster-Than-Light-Travel: How?" states:

  • "All starships are equipped with a jump drive device"

I'm pretty sure this should have been a "warp drive device" waaay back when it was written.

  • [in reference to interstellar jump drives] "More advanced versions, allowing jumps into systems with no jump gates, are a bit more complex. They send out a constant barrage of high frequency neutron rays, based on the flat-space principle of trans-relativistic physics, through infinitesimal cosmic strings to scout out the destination system. This survey can last for several days before enough data is gathered to allow the ship to create a wormhole (through a resonance node of course) to the destination system. "

The interstellar jump drives capsuleers can use do not have this multi-day scanning limitation, do not require a resonance node, and, more over, cannot travel to systems without a gate.

Resolving these incondistancies in the "canon pages" would be nice.

-Traidir

Thanks. We've got this on our long-term fix list, so it'll definitely get reviewed (and the article likely rewritten, now that it's more easily worked with than it was back when it was on eveonline.com), but it likely won't be in the very near future.--CCP Abraxas 14:19, 23 January 2012 (UTC)

Personal tools
Namespaces

Variants
Actions
Navigation
Tools