Difference between revisions of "Sansha Military Operations Complex"

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m (Protected "Sansha Military Operations Complex" [edit=sysop:move=sysop])
m (Can be soloed :))
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Note: All rooms except the last one can be soloed. Value of the complex depends on the dropped faction items. No elite frigates have been spotted - it is possible to warp out any time if needed.
 
Note: All rooms except the last one can be soloed. Value of the complex depends on the dropped faction items. No elite frigates have been spotted - it is possible to warp out any time if needed.
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Note: Soloed in an ishtar, even the last room.

Revision as of 04:51, 21 January 2012


Complex Details
Sansha Military Operations Complex
Signature Strength  ?
Type Unknown
DED rating 7/10
Security 0.0
Known Regions Catch, Esoteria, Feythabolis, Impass, Paragon Soul, Providence, Stain
Pirate type Sansha's Nation


Despite the resource drain of their recent incursions throughout traveled space, Sansha’s Nation has maintained a military presence in deadspace pockets. One favored Sansha strategy is to hide outposts behind isolated or abandoned Amarr stations. All Sansha communications are then encrypted with an adaptive security key and hidden in pre-recorded Amarr chatter.

The complex security is dependent upon the True Sansha Archduke, a vessel containing a physical network of True Slaves that serve as a living security key for their network. Eliminating the Archduke will render all Nation assets inoperable.

1st room

8 battleships
9 cruisers/ battlecruisers
13 frigates/ destroyers

2nd room

9 battleships
10 cruisers/ battlecruisers
11 frigates/ destroyers

3rd room

The next deadspace pocket contains a heavy concentration of outbound communication signals, making it easier to detect the Nation signal in the carrier wave. This Nation code, however, uses an adaptive 1024 kilobit lattice key: It will be quicker, and simpler, to eliminate the Archduke than to try decoding the signal.

1 TS cruiser
9 battleships
11 cruisers/ battlecruisers
12 frigates/ destroyers

4th room

1 TS battleship
7 battleships
13 cruisers/ battlecruisers
12 frigates/ destroyers

5th room

1 TS battleship (immune to EWAR)
11 battleships
11 cruisers/ battlecruisers
16 frigates/ destroyers
1 stasis tower

The Archduke is eliminated. In approximately 18 seconds, the Nation security key will attempt to cycle and the Nation signal will be rendered into junk data.

Now let’s see if the Archduke dropped anything fun in its wreck.

Note: All rooms except the last one can be soloed. Value of the complex depends on the dropped faction items. No elite frigates have been spotted - it is possible to warp out any time if needed.

Note: Soloed in an ishtar, even the last room.

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