Difference between revisions of "Sansha's Command Relay Outpost"

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Revision as of 13:58, 2 December 2011


Complex Details
Sansha's Command Relay Outpost
Signature Strength Moderate
Type {{{type}}}
DED rating 3/10
Security Highsec, Lowsec
Known Regions Tash-Murkon, others
Pirate type Sansha




"This small outpost acts as a monitoring and coordination hub for the Centus division of the Sansha armed forces in this sector. It also relays communications between neighboring battletowers.

DED Threat Assessment: Unsafe (3 of 10) "


First room

"Sansha deadspace relay stations are usualy guarded by a small contingency of Sansha's Centus assassins. Although not much of a threat to experienced captains, caution is nevertheless adviced especially when engaging their squadleaders. "


The first room are all Centus Black Ops frigates with one Sansha overseer - Centus Black Ops Squad Leader, which drops 5th tier overseer affects and possibly True Sansha modules. The Squad Leader has much stronger resists and is immune to stasis webifiers, target painters, and possibly other EWAR. The Squad Leader drops a Command Relay Key which is used to open the next gate, and is reusable. All NPCs must be destroyed to open the next gate, in addition to the key.

Second room

"Relay systems such as this one are the heart and soul of Sansha's nation. Broadcasting a constant stream of strange and incomprehensible directives from a long dead master. Even so the Centus squadron guarding this base should not be dismissed as mere mindless drones."


This is the second and final room of the Sansha 3/10. It contains several destroyable structures and has one overseer (Centus Black Ops Commander) that drops 6th tier overseer effects. Bear in mind that at short-range, the group of frigates is capable of doing a fair amount of damage, but can be easily kited.

Overseer may drop Centii A-Type modules, or Succubus BPC.

  • Wrapping out after entering the second room may cause the Plex to de-spawn.

This complex does not escalate.

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