Difference between revisions of "Mul-Zatah Monastery"

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m (Protected "Mul-Zatah Monastery" [edit=sysop:move=sysop])
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'''Note:''' if you warp out of this room at anytime the complex will '''despawn'''. I have tested this and it no longer seems to despawn but it will not stay spawned over downtime even if not completed.
 
'''Note:''' if you warp out of this room at anytime the complex will '''despawn'''. I have tested this and it no longer seems to despawn but it will not stay spawned over downtime even if not completed.
  
*21 Mul-Zatah Guardian (CR, Corpum Priest / Corpum Sage) beware of heavy neuting, if they get close
+
*21 Mul-Zatah Guardian (CR, Corpum Priest / Corpum Sage) beware of heavy neuting, if the cruisers get close (< 10km)
 
*24 Blood Heavy Missile Battery
 
*24 Blood Heavy Missile Battery
 
*6 Blood Stasis Tower
 
*6 Blood Stasis Tower

Revision as of 12:35, 2 November 2011

Complex Details
Mul-Zatah Monastery
Signature Strength 1.2
Type {{{type}}}
DED rating 4/10
Security Highsec, Lowsec
Known Regions Aridia, The Bleak Lands, Domain, Genesis, Kor-Azor
Pirate type Blood Raiders


Ships up to and including Command Ships can enter this complex.



"The Mul-Zatath Monastic order has for a long time maintained close links with Omir Sarikusa and the Bloodraider Covenant. The order is considered by most law enforcement agents to pose a limited threat to security since they seem to keep to themselves for the most part. They are however notoriously intolerant of trespassers near their Monasteries and it is not advisable to approach lightly armed.

DED Threat Assessment: Risky (4 of 10)"


Room 1

"The gates of the Mul-Zatath are fiercely guarded by a small contingency of monastic knights."


  • 1 Mul-Zatah Gatekeeper (CR, overseer) drops 7th Tier Overseer's Personal Effects
  • 4 Mul-Zatah Knight (CR, Corpum Arch Reaver / Corpum Arch Engraver)
  • 2 Mul-Zatah Guardian (CR, Corpum Sage)
  • 3 Blood Heavy Missile Battery
  • 2 Blood Light Missile Battery
  • 2 Sentry Gun

Room 2

"Limited information is available on the Inner Sanctum of the Mul-Zatath monasteries; and most of what is known is based on unreliable information from members of the order that have been captured in DED raids on Bloodraider strongholds. According to these cultists the Mul-Zatath engage in gruesome genetic research using Minmatar slaves legally purchased within the Amarr empire itself. The Minmatar Republic has repeatedly condemned this trade but so far with limited success."


Inner Sactum (structure) might drop Corpum C-type modules and 8th Tier Overseer's Personal Effects

Note: if you warp out of this room at anytime the complex will despawn. I have tested this and it no longer seems to despawn but it will not stay spawned over downtime even if not completed.

  • 21 Mul-Zatah Guardian (CR, Corpum Priest / Corpum Sage) beware of heavy neuting, if the cruisers get close (< 10km)
  • 24 Blood Heavy Missile Battery
  • 6 Blood Stasis Tower
  • 4 Tower Sentry Bloodraider I

The heavy missile batteries do only damage if you get in range of about 38km.

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