Difference between revisions of "Angel Extravaganza"

From Backstage Lore Wiki
Jump to: navigation, search
m (Protected "Angel Extravaganza" [edit=sysop:move=sysop])
(No difference)

Revision as of 14:00, 8 September 2011



  • Faction: Angel Cartel
  • Mission type: Encounter
  • Space type: Deadspace
  • Damage dealt: Explosive/Kinetic (Heavy Thermal in Bonus Room)
  • Web/Scramble: Elite Frigates (Angel Webifier/Angel Viper), Spider Drones
  • Extras: Target Painters (Arch Gistii Ruffian/Nomad/Saint)
  • Recommended damage dealing: Explosive (best), Kinetic (secondary)
  • Recommended ships: Golem, CNR, Raven, Dominix, Megathron, Drake (See Discussion page for drake)

Pocket 1

  • Auto-aggro from Initial Group at warp-in.
  • Spawn is triggered when the trigger battleship is killed. The re-spawns may target drones.

Initial Group

  • 2x Elite Frigates (Angel Viper/Webifier) Web/Scramble
  • 3x Battlecruisers (Gistatis Praefectus/Tribuni)
  • 3x Battleships (Gist Commander/General/War General 7,600) Trigger (Gist Commander/Gist General)

Spawn 1

  • 2x Battlecruisers (Gistatis Praefectus/Tribuni)
  • 2x Battleships (Gist General/War General/Warlord 7,600) Trigger (Gist War General/Gist Warlord)

Spawn 2

  • 2x Elite Frigates (Angel Viper/Webifier) Web/Scramble
  • 2x Battleships (Gist War General 7,600/Gist Warlord 7,600)
Hint: Killing the structures will remove the 2nd re-spawn.


Pocket 2

  • Auto-aggro from Initial Group at warp-in.
  • Spawn is triggered when the trigger battleship is killed. The re-spawns may target drones.

Initial Group

  • 2x Destroyers (Gistior Seizer/Trasher)
  • 2x Battlecruisers (Gistatis Tribunus/Praefectus)
  • 1x Battleship (Gist Warlord 7,600/Saint 33,700) Trigger (Gist Warlord/Gist Saint)

Spawn 1 (32-42km)

  • 2x Battlecruisers (Gistatis Tribuni/Tribunus)
  • 2x Battleships (Gist Warlord 7,600/War General/Saint/Nephilim) Trigger (Gist Warlord/War General)

Spawn 2 (60km)

  • 2x Elite Frigates (Angel Viper/Webifier) Web/Scramble
  • 1x Elite Cruiser (Arch Gistum Liquidator/Marauder)
  • 2x Battlecruisers (Gistatis Primus/Tribuni)
  • 1x Battleship (Gist Saint/Nephilim)


Pocket 3

  • Auto-aggro from Initial Group at warp-in.
  • No structures drop loot

Initial Group

  • 3x Angel Sentry Guns
  • 7x Angel Light Missile Batteries
  • 2x Angel Heavy Missile Batteries
  • 1x Battleship (Gist General/Commander)


Hint: It is not necessary to kill all the sentries and missile batteries.


Pocket 4

  • Auto-aggro from Initial Group at warp-in.
  • Spawn is triggered when the trigger battleship is killed. The re-spawns may target drones.

Initial Group

  • 3x Elite Frigates (Angel Viper/Webifier) Web/Scramble
  • 2x Battlecruisers (Gistatis Praefectus/Tribuni)
  • 2x Battleships (Gist Warlord/Nephilim/Saint) Trigger (Gist Warlord/Gist Nephilim/Gist Saint)

Spawn 1 (41-51km)

  • 2x Elite Frigates (Angel Viper/Webifier) Web/Scramble
  • 4x Battleships (Gist Commander/War General/General/Warlord) Trigger (Gist War General/Gist Warlord)

Spawn 2 (68-74km)

  • 2x Elite Frigates (Angel Viper/Webifier) Web/Scramble
  • 3x Battleships (Gist Warlord/War General/General) Trigger (Gist War General/Gist Warlord)

Spawn 3 (64-66km)

  • 1x Destroyer (Garin Kezmonu)
  • 3x Battlecruisers (Gistatis Tribunus/Praefectus)
  • 1x Battleship (Gist Warlord)

Minable Asteroids (60-100km)

  • 4x Omber (4000 units per asteroid)
Hint:
  • Blow up the Silo and the Radio Telescope before anything else and the re-spawns won't appear.
  • Silo will drop a random (3%) implant and T1 modules.


Pocket 5

  • Auto-aggro from Initial Group at warp-in.
  • Spawn is triggered when the trigger battleship is killed. The re-spawns may target drones.

Initial Group (31-35km)

  • 1x Destroyer (Gistior Seizer/Trasher)
  • 2x Battlecruisers (Gistatis Tribunus/Legatus)
  • 2x Battleships (Gist War General/General) Trigger (Gist War General/Gist General)

Spawn 1

  • 2x Destroyers (Gistior Haunter/Defacer)
  • 5x Battlecruisers (Gistatis Primus/Tribuni)
  • 1x Battleship (Gist Warlord/Saint) Trigger (Gist Warlord/Gist Saint)

Spawn 2 (43-55km)

  • 3x Elite Frigates (Angel Viper/Webifier) Web/Scramble
  • 3x Battleships (Gist Saint/Warlord) Trigger (Gist Warlord/Gist Saint)

Spawn 3 (72-74km)

  • 2x Spider Drone II (60km from warp gate) Web
  • 1x Battleship (Tiogo Kargaz - Gist Throne)
Hint:
  • The acceleration gate leads to the Bonus Pocket. It is unlocked after you have killed Tiogo Kargaz.
  • An Angel Paladium Tag is required to access the Bonus Pocket. The tag is not consumed upon activation and can be re-used infinitely. In previous entries it was stated that an "Angel Diamond Tag" was required. The specific tag may change.
  • Fleet members may use the acceleration gate without the tag if they do it within 10 seconds after activation.
  • Mission is flagged completed after you have killed Tiogo Kargaz.


Bonus Pocket (Optional)

  • Whole pocket aggro as you warp-in.
  • Killing the Gist Seraphim battleship will trigger a spawn near the Angel Bunker.
Warning: * Angel Cruise Missile Batteries spam Cataclysm Cruise Missile every 25 secs. Each missile deals 900 Thermal damage at 0% Therm resistance.
  • Tower Sentry Angel III fires every 2-3 secs. Each hit deals 80-250 Explosive damage at 0% Exp resistance.


Sentry Group (20-70km)

  • 2x Tower Sentry Angel II
  • 5x Tower Sentry Angel III
  • 2x Angel Light Missile Battery Piranha Light Missile
  • 3x Angel Cruise Missile Battery Cataclysm Cruise Missile

Ship Group (40-70km)

  • 4x Elite Frigates (Angel Viper/Webfier/Arch Gistii Ruffian/Arch Gistii Nomad) Web/Scramble (Webifier/Viper) / Target Painters (Ruffian/Nomad)
  • 4x Elite Cruisers (Arch Gistum Breaker)
  • 3x Battlecruisers (Gistatis Legatus/Tribunus)
  • 1x Battleship (Gist Seraphim) Trigger
  • 4x Battleships (Gist Malakim/Warlord/Nephilim)

Single Spawn Angel Bunker (40-45km)

Structures:

  • Angel Battlestation & Angel Bunker drop T1 modules and ammo.
  • Disk Structure does not drop anything, don't waste the ammo.
Hint:
  • Move away from the Angel Battlestation/Bunker after warping in. This will buy you a bit of time to kill the sentries as the enemy ships try to close in.
  • Eliminating all the Angel Cruise Missile batteries and Tower Sentry Angel III first will negate a significant portion of the incoming damage.
  • Do not kill the Gist Seraphim trigger, wait until you have cleared the pocket from all hostile targets.
  • Beware the Gist Seraphim, Gist Throne batttleships and Gistatis Legatus battlecruisers. They deal some EM damage.
Personal tools
Namespaces

Variants
Actions
Navigation
Tools