Difference between revisions of "Guristas Troop Reinvigoration Camp"
m (Protected "Guristas Troop Reinvigoration Camp" [edit=sysop:move=sysop]) |
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'''Room 1''' | '''Room 1''' | ||
− | {{quote|DATABASE INFORMATION: This entrance pocket of the complex serves as a checkpoint to alert the internal pockets of the complex in the case of any intrusion or a | + | {{quote|DATABASE INFORMATION: This entrance pocket of the complex serves as a checkpoint to alert the internal pockets of the complex in the case of any intrusion or a CONCORD raid. |
− | The acceleration gate leading towards the Recuperation Tower is | + | The acceleration gate leading towards the Recuperation Tower is scrambled by the resident Guristas pilots, making it critical to take out those peripheral defenses before advancing.}} |
Room 1 contains 11 [[Frigate|Frigate]] class and 1 [[Cruiser|Cruiser]] class npcs and 1 [[Deadspace|Deadspace]] Overseer [[Cruiser|Cruiser]] class. (See Room 1 Image) | Room 1 contains 11 [[Frigate|Frigate]] class and 1 [[Cruiser|Cruiser]] class npcs and 1 [[Deadspace|Deadspace]] Overseer [[Cruiser|Cruiser]] class. (See Room 1 Image) |
Revision as of 17:20, 14 August 2011
File:Guristas 6 10 information.jpg
Guristas Troop Reinvigoration Camp | |
Signature Strength | Unknown |
Type | {{{type}}} |
DED rating | 6/10 |
Security | low and 0.0 |
Known Regions | Tenal,Venal,Vale of the Silent,Branch, Tribute, Deklein, Pure Blind |
Pirate type | Guristas |
Guristas Troop Reinvigoration Camp is a DED 6/10 ranked complex found in low secure or 0.0 space.
Room 1
Room 1 contains 11 Frigate class and 1 Cruiser class npcs and 1 Deadspace Overseer Cruiser class. (See Room 1 Image)
Room 2
Room 2 contains; 18 Frigate class; 1 Deadspace Overseer Cruiser class; approximately 13 Cruiser class; and 7 Battleship class npcs. (See Room 2 image)
Room 3
Room 3 contains; 1 Stasis Tower; 4 Guristas Sentry batteries; 4 Battleship class; 1 Deadspace Overseer Cruiser class; Approximately 17 Frigate class; and approximately 11 Cruiser class npcs.
Each of the groups and batteries will only attack due to close proximity or from the use of drones. You will gain aggro from the closest group at the warp in point though.
Room 4
Room contains 5 battleships, 3 Light Missile Batteries, 3 cruisers, 17 frigates, and 4 battle-cruisers. Cruisers jam.
- GTRC Room1.jpg
Room 1
- GTRC Room2.jpg
Room 2
- Intoxicated commander.jpg
Intoxicated Commander
- Room3 ded6of10.jpg
Room 3
- Room4.jpg
Room 4