Difference between revisions of "Neurotechnicon"
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Revision as of 20:40, 27 July 2011
The Neurotechnicon is a manual authored by Praxis Astra, CEO of Smiling Friends Social Club. The opening paragraphs follow.
A manual on destroying EVE organizations from within. Assassination. Sabotage. War in the information age. The metagame of EVE including instructions on playing EVE "against" yourself. With all due thanks to Sun Tzu, Screwtape, and the Predator Lords of EVE. You know who you are (even if I don’t.)
Qualities needed for the Hearts & Minds Player.
1. Clearheaded enough to be able to effectively use the Golden Rule.
2. Strong sense of individuality even when a "member" of a group.
3. Sense of Humor.
4. Patience Time and time again I've found this to be the edge that does the actual cutting when actually implementing my Secret Evil Plans. If you are capable of more patience than your targets, you will have players at your mercy basically because their attention got distracted.
5. Ability to keep your mouth shut.
6. Acting ability.
7. Ability to operate effectively under conditions of uncertainty.
Hearts and Minds (TM)
"One bushel of your enemy's wheat is worth twenty of your own." Sun Tzu The Art of War
Consider Not Sharing The Neurotechnicon
This is really the only thing that Smiling Friends Social Club has which could do irreparable damage if we were to lose control over it. This is a manual on destroying EVE organizations from within. In order to do this you have to pay attention to the meta game of EVE, the game that concerns itself with how the game is played. It is by extending your mind and heart into the meta game you give yourself a fundamental advantage over a player who has not taken the time and trouble to do so. Almost without exception this is an advantage against which, in the end, no number of ships or ISK can prevail. (In this we are merely re stating the position of Sun Tzu in modern English and using the framework of an MMO.) The thing was written to act as an innocculent just by reading it. Before you make the decision to surrender this advantage, which is what you do every time you let someone not in SFSC read the Neurotechnicon, consider the possible costs to yourself carefully.
How You Destroy An EVE Organization
You cannot by yourself destroy a group. The group itself must provide you with the weapons you need. A well run group will be much harder to destroy than a badly run group. But well run groups in EVE are rare. Most of their leaders care more about the fantasy of being in charge than the actuality of what that means. Every leader who would rather be in charge of something badly run than part of something well run is not the CEO of their EVE corp, they are the CEO of your EVE corp. And its up to you if they ever learn this or not.