Difference between revisions of "Item Database:Ammunition & Charges:Missiles"

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Revision as of 20:15, 30 May 2011

Overall Info

Missiles are one of the best charges. Sharing the other charges' weakness(crystals excluded) of occupying large amounts of cargo space, they have the advantage of not having or needing an optimal range and a falloff range. The only limits for missiles are the ships' targeting range, the missiles' speed in relation with it's flight time.

This, along with the fact they deal all kinds of damage, makes missiles perhaps the best charge.

Caldari ships are the main "missile-consumers", however other races don't lack missile launcher hardpoints, even though they have them in considerable smaller amounts compared to Caldari ships.

-ScarredEye

One disadvantage for missiles is that they take a significant amount of time to reach their target at extreme ranges, while other long range weapons will hit the target instantly. Missile damage is also affected by both the signature radius and the speed of the target ship, and missiles that have a lower explosion velocity will do lower damage to smaller and/or faster ships.

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