Difference between revisions of "Provisional Serpentis Outpost"
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Revision as of 08:32, 19 January 2011
Provisional Serpentis Outpost | |
Signature Strength | ??? |
Type | {{{type}}} |
DED rating | unrated |
Security | Lowsec |
Known Regions | |
Pirate type | Serpentis |
A lowsec complex, similar to Serpentis Hideout.
Room 1
On warp-in, you appear at approximately 50km away from the next jump gate, into a few spawns of cruisers and frigates. Killing some of them can spawn another wave of 3 to 5 frigates, or 2 to 4 cruisers.
Additionally, there's a wave containing 2 to 3 cruisers that spawns as soon as you get within 10km.
Room 2
You warp into a wave of 3 elite frigates. Killing those spawns a wave of 2 to 3 battlecruisers and 1 to 2 frigates. Attacking this spawn will spawn an additional 4 to 5 frigates.
Attacking the armory will spawn a wave of 3 frigates and 3 cruisers approximately 100 km away from it. To receive an escalation a Shadow Serpentis cruiser must spawn. When you destroy it the site will possibly escalate.
Escalation - Guardian Angels Surveilance Squad
Warp in consists of a group of 3 battlecruisers and 4 destroyers. Taking the acceleration gate leads to a room of approximately 20-25 battlecruisers, cruisers, and tier 2 cruisers, and 10 frigates (making up 2 groups) One of the groups disappears shortly after warp-in.
Warp in is 4 destroyers, 3 battlecruisers, and a Shadow Serpentis Chief Defender. Killing the faction ship triggers the next step in the escalation. A gate leads to a similar room as before. 2 large groups of ships are there at first, but after 30 seconds or so the larger group disappears. The structures drop no loot.