Difference between revisions of "Trade hub"

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Revision as of 09:46, 14 January 2011


Definition

A trade hub is a highly populated system in a region mainly used for buying and selling items. The amount of trade in a trade hub exceeds the amount of trade in other systems in the same region by far.


Major trade hubs (Present)

  1. Jita - The Forge region, Caldari
  2. Amarr - Domain region, Amarr
  3. Rens - Heimatar region, Minmatar
  4. Dodixie - Sinq Liason region, Gallente
  5. Hek - Metropolis region, Minmatar
  6. Oursulaert - Essence region, Gallente

There exist several lesser trade hubs throughout other regions.

2d EveMaps contains information on all trade hubs in the universe.

Jita

The most prominent trade hub in the universe, at the moment is, the Caldari Navy Assembly Plant station orbiting the fourth moon at the fourth planet in Jita in The Forge region, the common reference is Jita 4-4 or just Jita.

The average population in Jita varies between 400 before downtime and above 1000 players at weekend prime time.

The daily tradevolume in Jita exceeds several hundred billion isk, making Jita by far more important for traders than all the other trade hubs combined.

The income from the trade in Jita due to taxes and broke fees count to the billions daily, making Jita one of the richest systems in the whole universe.

Past trade hubs

The Yulai system was the the first trade hub of universial scale. Today it only plays an insignificant role as trade hub. The main reason for Yulai's demise as a Trade Hub was Concord's move to change the "stargate highway" route to prevent them from congregating in Yulai. In the past, all the major stargate links passed through Yulai and this led to Yulai emerging as the first trade hub.

Lag in trade hubs

Since trade hubs attract a lot of players the past saw complains about lag, especially lag in Jita.

In the past Jita became unplayable and players got stuck there at a local count of least 600 players. After the introduction of Eve64, StacklessIO and server upgrades the system can handle now 800 - 1000 players before lag becomes serious.

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