Difference between revisions of "Guristas Scout Outpost"
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==General Info== | ==General Info== | ||
− | The Guristas Scout Outpost is a | + | The Guristas Scout Outpost is a Deadspace Complex. |
The setting is a pair of [[Deadspace|Deadspace Pockets]] inheriting the role of a Guristas Scout Outpost in Caldari space and has a DED rating of 4/10 (meaning only Battlecruisers and smaller ships can use the acceleration gate). The first pocket is used as a Logistics Depot. The pirates have been building up a landing pad, encricled by a ring of walls and some lookout posts. The second pocket has the actual scout installations placed inside. The complex consists of a radiating telescope in small brown nebula, bunkers for the men and a cargo rig for logistic flights between the pockets. | The setting is a pair of [[Deadspace|Deadspace Pockets]] inheriting the role of a Guristas Scout Outpost in Caldari space and has a DED rating of 4/10 (meaning only Battlecruisers and smaller ships can use the acceleration gate). The first pocket is used as a Logistics Depot. The pirates have been building up a landing pad, encricled by a ring of walls and some lookout posts. The second pocket has the actual scout installations placed inside. The complex consists of a radiating telescope in small brown nebula, bunkers for the men and a cargo rig for logistic flights between the pockets. | ||
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==NPC's, Spawn and Trigger Information:== | ==NPC's, Spawn and Trigger Information:== |
Revision as of 13:22, 12 January 2011
Guristas Scout Outpost | |
Signature Strength | |
Type | {{{type}}} |
DED rating | 4/10 |
Security | Lowsec, Highsec |
Known Regions | The Citadel, Black Rise, Lonetrek |
Pirate type | Guristas |
Contents
General Info
The Guristas Scout Outpost is a Deadspace Complex. The setting is a pair of Deadspace Pockets inheriting the role of a Guristas Scout Outpost in Caldari space and has a DED rating of 4/10 (meaning only Battlecruisers and smaller ships can use the acceleration gate). The first pocket is used as a Logistics Depot. The pirates have been building up a landing pad, encricled by a ring of walls and some lookout posts. The second pocket has the actual scout installations placed inside. The complex consists of a radiating telescope in small brown nebula, bunkers for the men and a cargo rig for logistic flights between the pockets.
NPC's, Spawn and Trigger Information:
Pocket 1
Single Spawn
- 3x Pithi Despoiler (Frigate class) (possibility of jamming)
- 1x Pithi Infiltrator (Frigate class)
- 3x Pithi Invader (Frigate class)
- 9x Pithi Plunderer (Frigate class)
- 2x Pithi Saboteur (Frigate class) (possibility of jamming)
- 3x Pithi Wrecker (Frigate class)
- 4x Pithum Inferno (Cruiser class)
- 3x Pithum Mortifier (Cruiser class)
- 1x Guristas Scout Officer (Overseer Cruiser class)
Pocket 2
Single Spawn
- 2x Pithi Despoiler (Frigate class) (possibility of jamming)
- 2x Pithi Destructor (Frigate class)
- 5x Pithi Plunderer (Frigate class)
- 3x Pithi Saboteur (Frigate class) (possibility of jamming)
- 1x Pithi Wrecker (Frigate class)
- 2x Pithum Annihilator (Cruiser class) (Jamming)
- 1x Pithum Killer (Cruiser class) (Jamming)
- 3x Pithum Mortifier (Cruiser class)
- 1x Pithum Nullifier (Cruiser class) (Jamming)
- 1x Guristas Reconnaissance Officer (Cruiser class)
- 1x Sentry Guns