Difference between revisions of "Skill training queue (CSM)"
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== Relevant Forum Threads == | == Relevant Forum Threads == | ||
− | * http:// | + | * http://www.eveonline.com/ingameboard.asp?a=topic&threadID=779102 |
− | * http:// | + | * http://www.eveonline.com/ingameboard.asp?a=topic&threadID=785382 |
== Votes == | == Votes == |
Latest revision as of 16:06, 22 December 2010
Stats
Raised by: Jade Constantine
Submission Date: 31-05-2008
Issue ID: 0001
Summary
Since early in EVE’s existence, many players have expressed that they are annoyed when they have a skill finish training at a time that is beyond their ability to monitor, forcing them to either train extra-long skills that are not immediately useful or bludgeon EVE into their personal or professional life. A skill-training queue that changes skills for players in some fashion would be a modest but substantial improvement to the quality of EVE’s gameplay.
Potential Solutions
- Simple one-deep skill training queue that changes only one skill each time it is set.
- Pro: People who have to spend extended periods of time without access to EVE do not have to make extreme sacrifices to ensure that they maximize their skill training potential.
- Con: Lends itself to encouraging the use of alternate accounts (debatable)
Relevant Forum Threads
- http://www.eveonline.com/ingameboard.asp?a=topic&threadID=779102
- http://www.eveonline.com/ingameboard.asp?a=topic&threadID=785382
Votes
- Ankhesentapemkah - Yes
- Bane Glorious - Yes
- Darius Johnson - Yes
- Dierdra Vaal - Yes
- Hardin - Yes
- Inanna Zuni - Yes
- Jade Constantine - Yes
- LaVista Vista - Yes
- Serenity Steele - Yes
Resolution
CSM-CCP_Meeting_1-1#Skill_Queue_Functionality
- A skill-queue was introduced in the Apocrypha expansion