Difference between revisions of "Eve Expansions"

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(New page: Eve was originally released on May 6, 2003. Since the initial release, CCP has released the following expansions: ==Castor== Release date: December 18, 2003 Castor was the first major ...)
 
m (link to official http://www.eveonline.com/expansions/)
 
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Eve was originally released on May 6, 2003.  Since the initial release, CCP has released the following expansions:
+
Eve was originally released on May 6, 2003.  Since the initial release, CCP has released the following [http://www.eveonline.com/expansions/ expansions]:
  
==Castor==
+
==[[Castor]]==
  
 
Release date: December 18, 2003
 
Release date: December 18, 2003
Line 7: Line 7:
 
Castor was the first major content addition. It focused on refining current functions along with adding "Tech 2" elite components and ships. With its release, Eve players saw conquerable stations in 0.0 (deep space) security systems, the introduction of the agent mission running system, the introduction of research agents, and many other features released between the launch of Castor and its follower, Exodus.
 
Castor was the first major content addition. It focused on refining current functions along with adding "Tech 2" elite components and ships. With its release, Eve players saw conquerable stations in 0.0 (deep space) security systems, the introduction of the agent mission running system, the introduction of research agents, and many other features released between the launch of Castor and its follower, Exodus.
  
==Exodus==
+
==[[Exodus_(Expansion)|Exodus]]==
  
 
Release date: November 17, 2004
 
Release date: November 17, 2004
Line 13: Line 13:
 
Exodus is considered by the developers to be the first major game expansion. The expansion added multi-level "deadspace" scenarios, new environments and ships, better handling of conflicts, additional market functionality, user interface improvements, and an updated in-game web browser. A formalized method for alliances between corporations and the ability to claim sovereignty of a solar system via new "player owned starbases" was also added. Prior to its official release, this expansion was codenamed "Shiva."
 
Exodus is considered by the developers to be the first major game expansion. The expansion added multi-level "deadspace" scenarios, new environments and ships, better handling of conflicts, additional market functionality, user interface improvements, and an updated in-game web browser. A formalized method for alliances between corporations and the ability to claim sovereignty of a solar system via new "player owned starbases" was also added. Prior to its official release, this expansion was codenamed "Shiva."
  
==Exodus: Cold War==
+
==[http://www.eveonline.com/updates/patchnotes.asp?patchlogID=26 Exodus: Cold War]==
  
 
Release date: June 29, 2005
 
Release date: June 29, 2005
Line 19: Line 19:
 
Cold War Edition contained an extensive new tutorial sequence and a storyline background introduction. Challenging "level 4" agent missions were added for experienced players, as well as "COSMOS" constellations where in-space agents began giving out story-driven missions and unique rewards. The freighter and dreadnaught capital ships, full-fledged player-owned "outposts," and improved NPC pirate factions brought deep space play to a new level. This expansion also added Unicode chat support, allowing communication in Asian, Cyrillic, and Greek languages.
 
Cold War Edition contained an extensive new tutorial sequence and a storyline background introduction. Challenging "level 4" agent missions were added for experienced players, as well as "COSMOS" constellations where in-space agents began giving out story-driven missions and unique rewards. The freighter and dreadnaught capital ships, full-fledged player-owned "outposts," and improved NPC pirate factions brought deep space play to a new level. This expansion also added Unicode chat support, allowing communication in Asian, Cyrillic, and Greek languages.
  
==Exodus: Red Moon Rising==
+
==[http://www.eveonline.com/updates/patchnotes.asp?patchlogID=31 Exodus: Red Moon Rising]==
  
 
Release date: December 16, 2005
 
Release date: December 16, 2005
Line 25: Line 25:
 
Red Moon Rising was split off from the "Kali" expansion in order to maintain a more regular patch schedule. It included many performance optimizations and updates to combat, research, and manufacturing gameplay. The expansion continued the focus on attracting new international players as four new "bloodlines" were introduced with Asian features and a boost in starting skills. Unicode support was also expanded from the chat system to game-wide. A major focus of the expansion was revamping existing ships and adding many additional ship classes. Twenty-three new Tech 2 ships were added including Exhumers, Force Recon cruisers, Command ships, Interdictors, and most notably the capital ships Carrier, Mothership, and Titan.
 
Red Moon Rising was split off from the "Kali" expansion in order to maintain a more regular patch schedule. It included many performance optimizations and updates to combat, research, and manufacturing gameplay. The expansion continued the focus on attracting new international players as four new "bloodlines" were introduced with Asian features and a boost in starting skills. Unicode support was also expanded from the chat system to game-wide. A major focus of the expansion was revamping existing ships and adding many additional ship classes. Twenty-three new Tech 2 ships were added including Exhumers, Force Recon cruisers, Command ships, Interdictors, and most notably the capital ships Carrier, Mothership, and Titan.
  
==Bloodlines==
+
==[http://www.eveonline.com/updates/patchnotes.asp?patchlogID=35 Bloodlines]==
  
 
Release date: March 2, 2006
 
Release date: March 2, 2006
Line 36: Line 36:
 
         * Vherokior of the Minmatar Republic, the established manufacturers and engineers of the tribes.
 
         * Vherokior of the Minmatar Republic, the established manufacturers and engineers of the tribes.
  
==Revelations I==
+
==[http://www.eveonline.com/updates/patchnotes.asp?patchlogID=99 Revelations I]==
  
 
Release date: November 29, 2006
 
Release date: November 29, 2006
Line 44: Line 44:
 
Eve Voice was integrated as part of Revelations content patch 1.4, it had initially been planned for release with Revelations II. Eve Voice is a Voice over IP tool integrated into the Eve Online client, the software is licensed by CCP from Vivox.
 
Eve Voice was integrated as part of Revelations content patch 1.4, it had initially been planned for release with Revelations II. Eve Voice is a Voice over IP tool integrated into the Eve Online client, the software is licensed by CCP from Vivox.
  
==Revelations II==
+
==[http://www.eveonline.com/updates/patchnotes.asp?patchlogID=132 Revelations II]==
  
 
Release date: June 19, 2007
 
Release date: June 19, 2007
Line 50: Line 50:
 
Revelations II is the second of three expansions, designed to show the increased tensions between the empires within the game universe. Several new features were introduced; including a mechanism for overloading modules and area of effect bombs. A number of existing features have been extended including Level 5 agents, changes to sovereignty, starbase outposts, and balancing changes to the Amarr race. Revelations II also changed the way new players start the game, in addition to new optional tutorials the existing tutorial has been shortened and refined, and players now start in a private dungeon to allow new players to get used to the controls in a protective environment.
 
Revelations II is the second of three expansions, designed to show the increased tensions between the empires within the game universe. Several new features were introduced; including a mechanism for overloading modules and area of effect bombs. A number of existing features have been extended including Level 5 agents, changes to sovereignty, starbase outposts, and balancing changes to the Amarr race. Revelations II also changed the way new players start the game, in addition to new optional tutorials the existing tutorial has been shortened and refined, and players now start in a private dungeon to allow new players to get used to the controls in a protective environment.
  
==Trinity==
+
==[http://www.eveonline.com/updates/patchnotes.asp?patchlogID=155 Trinity]==
  
 
Release date: December 5, 2007
 
Release date: December 5, 2007
Line 58: Line 58:
 
The initial version of the Trinity patch could under certain circumstances delete the player's operating system's boot.ini file, thus rendering the operating system unbootable. Six hours after the release of this faulty patch CCP fixed the issue. While the number of affected players is unknown, 215 had specifically asked CCP for assistance.
 
The initial version of the Trinity patch could under certain circumstances delete the player's operating system's boot.ini file, thus rendering the operating system unbootable. Six hours after the release of this faulty patch CCP fixed the issue. While the number of affected players is unknown, 215 had specifically asked CCP for assistance.
  
==Empyrean Age==
+
==[http://www.eveonline.com/updates/patchnotes.asp?patchlogID=165 Empyrean Age]==
  
 
Release date: June 10, 2008
 
Release date: June 10, 2008
Line 64: Line 64:
 
Empyrean Age, previously named Kali 4, is the name of the ninth expansion of Eve Online and the last one in the Kali tetralogy. CCP has included Factional Warfare in this release. In this expansion the in-game story plays a key role and the situation in the game reflects events depicted in the novel of the same title by Tony Gonzales. The expansion allows both individual players and whole corporations to fight for certain NPC factions and battle for control of certain regions of space. Agents provide missions and objectives which alter player and corporation standings with the factions accordingly.
 
Empyrean Age, previously named Kali 4, is the name of the ninth expansion of Eve Online and the last one in the Kali tetralogy. CCP has included Factional Warfare in this release. In this expansion the in-game story plays a key role and the situation in the game reflects events depicted in the novel of the same title by Tony Gonzales. The expansion allows both individual players and whole corporations to fight for certain NPC factions and battle for control of certain regions of space. Agents provide missions and objectives which alter player and corporation standings with the factions accordingly.
  
==Quantum Rise==
+
==[http://www.eveonline.com/updates/patchnotes.asp?patchlogID=175 Quantum Rise]==
  
 
Release date: November 11, 2008.
 
Release date: November 11, 2008.
Line 70: Line 70:
 
The Quantum Rise expansion includes features such as a new certificate system that allows verification of a player's proficiency in certain defined groups of skills by other players and a medal system for awards by corporations. Industrial ships were rebalanced and optimized, with addition of the Orca-class ship, "a sub-capital logistical ship with a mining command focus." The staged delivery of the expansion began with the recent implementation of new technology such as StacklessIO and EVE64 which upgraded the server hardware and streamlined communication between server and client to reduce lag. These improvements provide performance allowing for player vs. player battles with thousands of participants. Further hardware and software improvements are planned. Other features of the expansion include further graphics updates as started in the Trinity expansion; the ability for players to group their vessels' weapons for easier interaction; changes to autopilot routes and avoidance of player-defined solar systems. This patch also included the controversial "nano nerf".
 
The Quantum Rise expansion includes features such as a new certificate system that allows verification of a player's proficiency in certain defined groups of skills by other players and a medal system for awards by corporations. Industrial ships were rebalanced and optimized, with addition of the Orca-class ship, "a sub-capital logistical ship with a mining command focus." The staged delivery of the expansion began with the recent implementation of new technology such as StacklessIO and EVE64 which upgraded the server hardware and streamlined communication between server and client to reduce lag. These improvements provide performance allowing for player vs. player battles with thousands of participants. Further hardware and software improvements are planned. Other features of the expansion include further graphics updates as started in the Trinity expansion; the ability for players to group their vessels' weapons for easier interaction; changes to autopilot routes and avoidance of player-defined solar systems. This patch also included the controversial "nano nerf".
  
==Apocrypha==
+
==[http://www.eveonline.com/updates/patchnotes.asp?patchlogID=183 Apocrypha]==
  
 
Release date: March 10, 2009.
 
Release date: March 10, 2009.
Line 76: Line 76:
 
At Fanfest 2008 it was announced that instead of a six-month gap between expansions the subsequent expansion to Quantum Rise, Apocrypha, would be released on March 10, 2009. This expansion included a training queue, Tech 3 vessels, and exploration of uncharted space through unstable wormholes. Apocrypha has improved NPCs' artificial intelligence and has added a new NPC faction to the game, the Sleepers.
 
At Fanfest 2008 it was announced that instead of a six-month gap between expansions the subsequent expansion to Quantum Rise, Apocrypha, would be released on March 10, 2009. This expansion included a training queue, Tech 3 vessels, and exploration of uncharted space through unstable wormholes. Apocrypha has improved NPCs' artificial intelligence and has added a new NPC faction to the game, the Sleepers.
  
===Apocrypha 1.5===
+
===[http://www.eveonline.com/updates/patchnotes.asp?patchlogID=191 Apocrypha 1.5]===
  
 
Apocrypha 1.5 was released on August 20, 2009 and considered by CCP to be a mini-expansion. CCP felt that Apocrypha was released very early for a Summer expansion, and that they had enough content ready to go for it to be classified as more than a patch. The new mini-expansion brought to EVE four more epic mission arcs, new rig sizes, specialized cargo bays for specific ships, and performance enhancements for their Factional Warfare.
 
Apocrypha 1.5 was released on August 20, 2009 and considered by CCP to be a mini-expansion. CCP felt that Apocrypha was released very early for a Summer expansion, and that they had enough content ready to go for it to be classified as more than a patch. The new mini-expansion brought to EVE four more epic mission arcs, new rig sizes, specialized cargo bays for specific ships, and performance enhancements for their Factional Warfare.
  
==Dominion==
+
==[http://www.eveonline.com/updates/patchnotes.asp?patchlogID=194 Dominion]==
  
 
Release date: December 1st, 2009.
 
Release date: December 1st, 2009.
  
 
The main focus of Dominion, the 12th expansion, is an overhaul in the alliance warfare sovereignty mechanics. It also includes the introduction of pirate epic arcs, an upgrade for planet graphics, an overhaul of the fleet UI, the introduction of XL cruise missiles and launchers, a rebalance of dreadnoughts, an overhaul of faction battleships, an overhaul of titans and the DD mechanics, and an improvement to in-game sound. Dominion significantly overhauls the In Game Browser (IGB) with Chromium's toolkit, allowing the IGB to behave more like a true browser and properly render HTML, javascript and stylesheets - generally making it functional.
 
The main focus of Dominion, the 12th expansion, is an overhaul in the alliance warfare sovereignty mechanics. It also includes the introduction of pirate epic arcs, an upgrade for planet graphics, an overhaul of the fleet UI, the introduction of XL cruise missiles and launchers, a rebalance of dreadnoughts, an overhaul of faction battleships, an overhaul of titans and the DD mechanics, and an improvement to in-game sound. Dominion significantly overhauls the In Game Browser (IGB) with Chromium's toolkit, allowing the IGB to behave more like a true browser and properly render HTML, javascript and stylesheets - generally making it functional.
 +
 +
==[[Tyrannis]]==
 +
 +
Release date: Wednesday 26 May 2010.
 +
 +
Tyrannis expands the universe of EVE Online in ways never before imaginable. Within New Eden, pilots will now be able to descend on planets, construct colonies and harvest their hidden treasures. Beyond New Eden lies EVE Gate, a central portal for the EVE community to interact, organize and communicate even when they are not in game. Tyrannis introduces new platforms and new technology, setting the stage for even bigger things to come.
 +
 +
==[[Incursion]]==
 +
 +
Release date:
 +
* 30 November 2010: collection of player-requested improvements, plus the Noctis
 +
* 15 December 2010: removal of learning skills, plus the Echelon, and "hidden features"
 +
* 18 January 2011: New character creator, and Sansha's Nation incursion content (incursions actually start on 25 January)
 +
 +
==[[Incarna]]==
 +
 +
Release date: 21 June 2011
 +
 +
* Captain's Quarters (Minmatar only)
 +
* New turrets
 +
* Aurum and NeX
 +
* New Maller hull
 +
* Jump bridge nerf
 +
 +
==[[Crucible]]==
 +
 +
Release date: 29 November 2011
 +
 +
* Tier 3 battlecruisers
 +
* Player owned customs offices
 +
* Capital ship nerf
 +
* New T2 modules
 +
* Rebalancing of hybrids and Quake, Gleam, Javelin and Hail ammo
 +
* Time dilation
 +
* New font
 +
* UI scaling
 +
* New PvE content including the missing DED complexes
 +
* Captain's quarters for Amarr, Caldari and Gallente
 +
* Graphics improvements:
 +
** New nebulae
 +
** New textures for Caldari and Gallente ships
 +
** Improved shadows
 +
** The return of engine trails
 +
* Many small fixes and improvements from Team BFF and others, notably:
 +
** Jump-on-contact for stargates, and other move-and-act buttons
 +
** Improvements to the session timer
 +
** Reduction in (un)anchor/online/offline timers for POS modules
 +
** Simplification of POS fuel using blocks
 +
 +
==[[Inferno]]==
 +
 +
Release date: 22 May 2012 (Full release)
 +
 +
Features from the official page:
 +
* Missiles and Launchers
 +
* Graphics Update
 +
* War Declaration System
 +
* Kill Reports
 +
* Mercenary Marketplace
 +
* Factional Warfare
 +
* Unified Inventory
 +
* Effects Bar
 +
 +
==[[Retribution]]==
 +
 +
Release date: 4 December 2012
 +
 +
Features from the official page:
 +
* Bounty Hunting
 +
* Crimewatch
 +
* Rebalancing and Ship Roles
 +
* New Destroyers
 +
* The ORE Frigate
 +
* Tactical Combat Features
 +
* Upgraded NPC AI
 +
* Atmospheric Audio
 +
* Drones, Drops and Dials
 +
 +
 +
==[http://www.eveonline.com/odyssey/ Odyssey ]==
 +
 +
Features from the official page:
 +
* Exploration Site Challenges
 +
* Exploration Career Mission
 +
* Radial Navigation Tool
 +
* Navy Battlecruisers
 +
* Null Sec Outpost Services
 +
* Tags for Security Status
 +
* Visuals: Shining the Brass
 +
* Starbase Improvements
 +
* Broadening the Soundscape
 +
* Storyline Progression
 +
* Dual Character Training
 +
 +
===[http://www.eveonline.com/odyssey/ Odyssey 1.1]===
 +
 +
Features from the official page:
 +
* A New Age of Discovery
 +
* Navy Issue Rebalancing
 +
* Industrials Rebalancing
 +
* A New “Spacescape”
 +
* Dynamic Travel Transitions
 +
 +
==[http://www.eveonline.com/rubicon/ Rubicon ]==
 +
 +
Features from the official page:
 +
 +
* '''Mobile Structures''' The First Steps Toward Colonization
 +
* '''Ghost Sites''' Rare, risky and rewarding pirate labs
 +
* '''Sisters of EVE Faction Ships''' Reach Beyond Your Grasp, Pilot
 +
* '''Guerrilla-Style Warfare''' Guard your claim or lose it
 +
* '''Hi-Sec Customs Offices''' All Your Offices Belong to Us
 +
* '''Warp Changes''' Accelerating like acceleration should
 +
* '''ISIS''' Your Personal Guide to the Ships of EVE
 +
* '''Certificate Overhaul''' Guidelines Toward Piloting Mastery
 +
* '''Rebalancing and Roles''' Marauders, EWAR and More
 +
* '''Character Screen Update''' No loading, less clicking, more info
 +
* '''Additional Features''' Gameplay, Graphics and Usability
 +
 +
 +
[[Category:Features]]

Latest revision as of 03:28, 5 December 2013

Eve was originally released on May 6, 2003. Since the initial release, CCP has released the following expansions:

Castor

Release date: December 18, 2003

Castor was the first major content addition. It focused on refining current functions along with adding "Tech 2" elite components and ships. With its release, Eve players saw conquerable stations in 0.0 (deep space) security systems, the introduction of the agent mission running system, the introduction of research agents, and many other features released between the launch of Castor and its follower, Exodus.

Exodus

Release date: November 17, 2004

Exodus is considered by the developers to be the first major game expansion. The expansion added multi-level "deadspace" scenarios, new environments and ships, better handling of conflicts, additional market functionality, user interface improvements, and an updated in-game web browser. A formalized method for alliances between corporations and the ability to claim sovereignty of a solar system via new "player owned starbases" was also added. Prior to its official release, this expansion was codenamed "Shiva."

Exodus: Cold War

Release date: June 29, 2005

Cold War Edition contained an extensive new tutorial sequence and a storyline background introduction. Challenging "level 4" agent missions were added for experienced players, as well as "COSMOS" constellations where in-space agents began giving out story-driven missions and unique rewards. The freighter and dreadnaught capital ships, full-fledged player-owned "outposts," and improved NPC pirate factions brought deep space play to a new level. This expansion also added Unicode chat support, allowing communication in Asian, Cyrillic, and Greek languages.

Exodus: Red Moon Rising

Release date: December 16, 2005

Red Moon Rising was split off from the "Kali" expansion in order to maintain a more regular patch schedule. It included many performance optimizations and updates to combat, research, and manufacturing gameplay. The expansion continued the focus on attracting new international players as four new "bloodlines" were introduced with Asian features and a boost in starting skills. Unicode support was also expanded from the chat system to game-wide. A major focus of the expansion was revamping existing ships and adding many additional ship classes. Twenty-three new Tech 2 ships were added including Exhumers, Force Recon cruisers, Command ships, Interdictors, and most notably the capital ships Carrier, Mothership, and Titan.

Bloodlines

Release date: March 2, 2006

Bloodlines is the codename for the content patch that enabled players to create the new character "bloodline" with an Asian appearance.

       * Achura, citizens of the Caldari State and expert scientists
       * Jin-Mei, members of the Gallente Federation renowned for their legendary leadership traits
       * Khanid of the Amarr Empire, the primary fighter-warriors of their culture
       * Vherokior of the Minmatar Republic, the established manufacturers and engineers of the tribes.

Revelations I

Release date: November 29, 2006

Revelations is the second major game expansion of Eve Online. Previously known by the codename "Kali," Revelations was scheduled to be released in three parts. Major features of this expansion include an exploration / scan probe system, a formalized contract system, the invention replacement for the Tech 2 research lottery, ship customization with "rigs," and temporary "combat boosters." Existing features expanded include a "new player experience" that grants new players a large head start in capabilities, an upgraded fleet system, eight new deepspace regions, a new map that zooms from ship to galaxy seamlessly, popular new battlecruisers and battleships, and many more.

Eve Voice was integrated as part of Revelations content patch 1.4, it had initially been planned for release with Revelations II. Eve Voice is a Voice over IP tool integrated into the Eve Online client, the software is licensed by CCP from Vivox.

Revelations II

Release date: June 19, 2007

Revelations II is the second of three expansions, designed to show the increased tensions between the empires within the game universe. Several new features were introduced; including a mechanism for overloading modules and area of effect bombs. A number of existing features have been extended including Level 5 agents, changes to sovereignty, starbase outposts, and balancing changes to the Amarr race. Revelations II also changed the way new players start the game, in addition to new optional tutorials the existing tutorial has been shortened and refined, and players now start in a private dungeon to allow new players to get used to the controls in a protective environment.

Trinity

Release date: December 5, 2007

Features include an updated graphics engine and 5 new ship classes totaling 20 new ships. The 5 classes are interdictor cruisers (Heavy Interdictors) and electronic warfare frigates (Electronic Attack Ships) as well as battleships (Black Ops, designed for covert operations and Marauders, designed for long-range deployment) and freighters (Jump Freighters). Although "Factional Warfare," a major addition to game mechanics, had been planned for this patch it was later announced that it would be included in a future patch, along with Ambulation (walking in stations and Full Human Representation, announced on the Eve Online Fanfest 2007). Starting with the release of Trinity, CCP offered two editions of the Eve Online client. One with regular graphics content, called Trinity 1.0 Classic, and one with updated graphics, called Trinity 1.0, also referred to as Premium. Players who run a Shader Model 3-capable graphics card can choose whether they want the Classic or Premium content. Without such a graphics card the client uses the Classic content.

The initial version of the Trinity patch could under certain circumstances delete the player's operating system's boot.ini file, thus rendering the operating system unbootable. Six hours after the release of this faulty patch CCP fixed the issue. While the number of affected players is unknown, 215 had specifically asked CCP for assistance.

Empyrean Age

Release date: June 10, 2008

Empyrean Age, previously named Kali 4, is the name of the ninth expansion of Eve Online and the last one in the Kali tetralogy. CCP has included Factional Warfare in this release. In this expansion the in-game story plays a key role and the situation in the game reflects events depicted in the novel of the same title by Tony Gonzales. The expansion allows both individual players and whole corporations to fight for certain NPC factions and battle for control of certain regions of space. Agents provide missions and objectives which alter player and corporation standings with the factions accordingly.

Quantum Rise

Release date: November 11, 2008.

The Quantum Rise expansion includes features such as a new certificate system that allows verification of a player's proficiency in certain defined groups of skills by other players and a medal system for awards by corporations. Industrial ships were rebalanced and optimized, with addition of the Orca-class ship, "a sub-capital logistical ship with a mining command focus." The staged delivery of the expansion began with the recent implementation of new technology such as StacklessIO and EVE64 which upgraded the server hardware and streamlined communication between server and client to reduce lag. These improvements provide performance allowing for player vs. player battles with thousands of participants. Further hardware and software improvements are planned. Other features of the expansion include further graphics updates as started in the Trinity expansion; the ability for players to group their vessels' weapons for easier interaction; changes to autopilot routes and avoidance of player-defined solar systems. This patch also included the controversial "nano nerf".

Apocrypha

Release date: March 10, 2009.

At Fanfest 2008 it was announced that instead of a six-month gap between expansions the subsequent expansion to Quantum Rise, Apocrypha, would be released on March 10, 2009. This expansion included a training queue, Tech 3 vessels, and exploration of uncharted space through unstable wormholes. Apocrypha has improved NPCs' artificial intelligence and has added a new NPC faction to the game, the Sleepers.

Apocrypha 1.5

Apocrypha 1.5 was released on August 20, 2009 and considered by CCP to be a mini-expansion. CCP felt that Apocrypha was released very early for a Summer expansion, and that they had enough content ready to go for it to be classified as more than a patch. The new mini-expansion brought to EVE four more epic mission arcs, new rig sizes, specialized cargo bays for specific ships, and performance enhancements for their Factional Warfare.

Dominion

Release date: December 1st, 2009.

The main focus of Dominion, the 12th expansion, is an overhaul in the alliance warfare sovereignty mechanics. It also includes the introduction of pirate epic arcs, an upgrade for planet graphics, an overhaul of the fleet UI, the introduction of XL cruise missiles and launchers, a rebalance of dreadnoughts, an overhaul of faction battleships, an overhaul of titans and the DD mechanics, and an improvement to in-game sound. Dominion significantly overhauls the In Game Browser (IGB) with Chromium's toolkit, allowing the IGB to behave more like a true browser and properly render HTML, javascript and stylesheets - generally making it functional.

Tyrannis

Release date: Wednesday 26 May 2010.

Tyrannis expands the universe of EVE Online in ways never before imaginable. Within New Eden, pilots will now be able to descend on planets, construct colonies and harvest their hidden treasures. Beyond New Eden lies EVE Gate, a central portal for the EVE community to interact, organize and communicate even when they are not in game. Tyrannis introduces new platforms and new technology, setting the stage for even bigger things to come.

Incursion

Release date:

  • 30 November 2010: collection of player-requested improvements, plus the Noctis
  • 15 December 2010: removal of learning skills, plus the Echelon, and "hidden features"
  • 18 January 2011: New character creator, and Sansha's Nation incursion content (incursions actually start on 25 January)

Incarna

Release date: 21 June 2011

  • Captain's Quarters (Minmatar only)
  • New turrets
  • Aurum and NeX
  • New Maller hull
  • Jump bridge nerf

Crucible

Release date: 29 November 2011

  • Tier 3 battlecruisers
  • Player owned customs offices
  • Capital ship nerf
  • New T2 modules
  • Rebalancing of hybrids and Quake, Gleam, Javelin and Hail ammo
  • Time dilation
  • New font
  • UI scaling
  • New PvE content including the missing DED complexes
  • Captain's quarters for Amarr, Caldari and Gallente
  • Graphics improvements:
    • New nebulae
    • New textures for Caldari and Gallente ships
    • Improved shadows
    • The return of engine trails
  • Many small fixes and improvements from Team BFF and others, notably:
    • Jump-on-contact for stargates, and other move-and-act buttons
    • Improvements to the session timer
    • Reduction in (un)anchor/online/offline timers for POS modules
    • Simplification of POS fuel using blocks

Inferno

Release date: 22 May 2012 (Full release)

Features from the official page:

  • Missiles and Launchers
  • Graphics Update
  • War Declaration System
  • Kill Reports
  • Mercenary Marketplace
  • Factional Warfare
  • Unified Inventory
  • Effects Bar

Retribution

Release date: 4 December 2012

Features from the official page:

  • Bounty Hunting
  • Crimewatch
  • Rebalancing and Ship Roles
  • New Destroyers
  • The ORE Frigate
  • Tactical Combat Features
  • Upgraded NPC AI
  • Atmospheric Audio
  • Drones, Drops and Dials


Odyssey

Features from the official page:

  • Exploration Site Challenges
  • Exploration Career Mission
  • Radial Navigation Tool
  • Navy Battlecruisers
  • Null Sec Outpost Services
  • Tags for Security Status
  • Visuals: Shining the Brass
  • Starbase Improvements
  • Broadening the Soundscape
  • Storyline Progression
  • Dual Character Training

Odyssey 1.1

Features from the official page:

  • A New Age of Discovery
  • Navy Issue Rebalancing
  • Industrials Rebalancing
  • A New “Spacescape”
  • Dynamic Travel Transitions

Rubicon

Features from the official page:

  • Mobile Structures The First Steps Toward Colonization
  • Ghost Sites Rare, risky and rewarding pirate labs
  • Sisters of EVE Faction Ships Reach Beyond Your Grasp, Pilot
  • Guerrilla-Style Warfare Guard your claim or lose it
  • Hi-Sec Customs Offices All Your Offices Belong to Us
  • Warp Changes Accelerating like acceleration should
  • ISIS Your Personal Guide to the Ships of EVE
  • Certificate Overhaul Guidelines Toward Piloting Mastery
  • Rebalancing and Roles Marauders, EWAR and More
  • Character Screen Update No loading, less clicking, more info
  • Additional Features Gameplay, Graphics and Usability
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