Difference between revisions of "Redesign sensor booster and ECCM effects (CSM)"

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m (A more subtle visual effect would lessen demand on the processor right?)
m (Protected "Redesign sensor booster and ECCM effects (CSM)" [edit=sysop:move=sysop])
 
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* http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1140750
 
* http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1140750
  
[[Category:CSM Third Candidacy]]
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==Votes==
[[Category:Open Issues]]
+
 
 +
Passed 8/0
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 +
[[Category:CSM_Third_Candidacy]]
 +
[[Category:Issues in Process]]
 
[[Category:CSM Submission]]
 
[[Category:CSM Submission]]

Latest revision as of 04:21, 22 July 2010

Stats

  • Raised by: Dierdra Vaal
  • Submission Date: Sunday october 18th
  • Issue ID: tbd

Summary

The sensor booster and ECCM effects are considered highly disruptive and are widely disliked because they are visually extremely overpowering. Especially in large gangs this creates a visually very confusing and chaotic effects display.

Solution

Redesign the sensor booster and ECCM effects to be more subtle. A good example is the tracking computer effect.

Pros

  • People no longer disable all their effects to get rid of the few annoying ones.
  • Eve looks prettier.
  • Less of a demand on computer hardware

Cons

Relevant Forum Threads

Votes

Passed 8/0

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