Difference between revisions of "Item Database:Ships:Battleships:Advanced Battleships:Black Ops"

From Backstage Lore Wiki
Jump to: navigation, search
(Added "Black Ops can also jump to normal cyno" paragraph.)
m (Protected "Item Database:Ships:Black Ops" [edit=sysop:move=sysop])
(No difference)

Revision as of 04:57, 20 October 2010

Black Ops Ships are factory equipped with a jump drive making it able to perform jumps to cynosural fields and as the only ship also to the special Covert Cynosural Field.

Specialist modules that can be fitted to this ship are:


Black Ops Battleships do not suffer from the normal sensor recalibration time after decloaking. Which means it can uncloak and instantly start targetting. However, penalties to sensor resolution and velocity for having a cloaking device fitted still apply. Note that a Black Ops ship can´t fit a Covert Ops Cloaking device so it can´t warp cloaked. The velocity penalty from the cloaking device is more than made up for by the ships bonus.

All ships with jump harmonics 2 can jump through an activated Covert Jump Portal. The Covert Jump Portal needs to be bridged to another ship which have the Covert Cynosural Field Generator running. Other Black Ops ships will normally just jump directly to the Covert Cynosural Field Generator I in order to save fuel.

Black Ops can also jump and bridge to Cynosural Fields generated by normal Cynosural Field Generator I and Cynosural Generator Array anchored at a player-owned starbase.

Ships with jump harmonics 2 happens to be all ships that can fit a Covert Ops Cloaking device ( Covert Ops including Stealth bombers , Force Recon and blokade runners ). Black Ops ships do have jump harmonics 2 but thats the exception from Covert Ops Cloaking. Jump harmonics 2 actually indicates if the ship can jump via Covert Jump Portal Generator I

Covert Cynosural Field Generator I can be activated in every system below 0.5 sec status. Even if a system is running a cyno jammer ! This makes it possible to deploy a fleet of Black Ops ships behind enemy linies or directly into a battle. By bridging to the Covert Cyno with the Covert Jump Portal a fleet of Covert Ops ships can also be deployed.

However the Black Ops ship can lock onto the Cyno from any system no matter the sec status, if its in reach of jump distance. Its possible to jump 2 to 4.5 ly depending on skills but actually it will always be at least 4 ly as you need Jump Drive Calibration lvl 4 to pilot the Black Ops ship.!


Link to more information about the Jump_drive procedure. At that page you will also find a link to a very handy jump calculator

Personal tools
Namespaces

Variants
Actions
Navigation
Tools