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− | [[Category:Player Corporations]]
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− | [[Category:Factional Warfare Corporations]]
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− | {{Player Corporation
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− | |corplogo=1691223626 128.jpg.png
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− | |caption=
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− | |corpname=Impetar
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− | |ticker=IM-FA
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− | |alliance=Amarr Faction Warfare
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− | |ceo=Rahelis
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− | |founded=March 15th, 2010
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− | |status=Active
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− | |publicchannel=Impetar Open Channel
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− | |website=
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− | |webnicename=
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− | }}
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− | The Impetar Family is a lesser Amarrian noble house consisting of POD pilots. Founded on the name of a forgotten line of ancient Amarrian nobility, the rebirth of the Impetar family is now in the hands of capsuleer's.
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− | '''Back story -'''
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− | ''In the times before the Minmitar rebellion the lesser noble family of Impetar had its holdings within the Kor-Azor family territory and was subordinate to that great house. The head of the Impetar at this time was one Maltheus Impetar - an opponent of the intrusions of state religion and a rationalist who had long fostered the enmity of the Theology Council, who had once tried unsuccessfully to name him a heretic and destroy the Impetar name. Impetar was also known for its liberal approach to the 'Minmitar problem' and even allowed slaves to work their way out of bondage into positions of respect, particularly in the Drakon Guard - an all-Minmitar honour guard to the heads of the family.''
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− | ''The Theology Council were held in check by the fragile nature of the situation - do they destroy Maltheus the heretic and risk the uprising of the Minmatar fighters of Impetar, and possibly create the spark that the entire pre-rebellion period needed for mass slave revolt? Or do they continue allowing Maltheus Impetar his heretical claim that by gradually freeing the Minmatar slaves and allowing them to gain honour as warriors of the Empire the Emperor could avoid the revolt that was brewing?''
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− | ''So the Minmatar Rebellion came and the Theology Council threw its animosity against Maltheus and accused the family Impetar of helping to insite the rebellion by encouraging the slaves. The great irony that Maltheus pointed out in his last public appearance was that the only Minmatar in the Empire who were not in complete revolt were the Minmatar that served the house Impetar! The Councils' retort was to twist this state of affairs, which could not be denied, by claiming that Maltheus had conspired with rebels so that he and Impetar could rise to the top of the Empire by destroying the foundation of the great houses.''
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− | ''In the chaos of the rebellion a hastily gathered fleet from several of the great families converged on the Impetar holdings demanding the surrender of Maltheus and the standing down of the Impetar navy. Maltheus agree'd in the vain hope of leniency to his family from the council and the protection of the Emperor. The hope was in vain. The Impetar holdings were assaulted shortly after they stood down from battle stations and the Impetar navy was destroyed. Only one part of the family Impetar did not fall without a fight - the Drakon Guard fought their way through the assembled might of the Theology Council's allies carrying with them the son and the daughter of Maltheus. Their last service to their Lord was to take his children to a distant corner of Amarr space into the protection of a secretive religious order opposed to the aggressive doctrines of Amarr state religion.''
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− | ''In the years following the Minmitar revolt the destruction of house Impetar was forgotten, the process aided by the subtle hand of the Theology Council, and was left buried in the mists of time.''
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− | It is yet unclear how an unrelated POD pilot of common birth came to take up the Impetar cause, or if any of Maltheus's decendants have survived, but the fact remains that Impetar is no longer a forgotten name. There are rumors that the founder of Impetar is of the bloodline of Maltheus. Some speak of a natural decendant, other voices mention an ancient clone.
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− | Be it as it may, it is known that the founder of Impetar all the sudden vanished form New Eden. It is possible that the Theology Council became aware of some unfinished business or an ancient clone suffered form some unpredictable medical problems.
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− | '''Activities -'''
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− | * Active in the Domain and Kor-Azor regional market in commodities and ships/equipment.
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− | * Blueprint research.
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− | * Mineral and ore sales.
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− | * Produces various ships and ship modules for sale.
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− | * Provides steadily increasing active military support to the 24th Imperial Crusade.
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− | * Training of new recruits for the 24th Imperial Crusade.
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− | '''Current short-term goals -'''
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− | * To have a standing fleet of 20 capable fighters to protect Impetar interests and to serve in the crusade. A solid industrial core of 10 miners and R&D specialists is also important to Impetar Family interests.
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− | '''Member Benefits -'''
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− | The unforgiving reaches of New Eden can be a harsh test to personal integrity and loyalty. The best thing in New Eden are the corp mates. We have great fun living Impetar as a whole.
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− | * Being part of the Impetar family and thus getting access to funds, knowledge and training.
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− | * Access to high security POS bordering low security constellations.
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− | * Help with getting 8.0 standing in a npc corporation for personal jump clones.
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− | * Structured military and industrial orders, as grey orders for those activities that are not carried out in the open light.
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− | '''Structure of the Impetar Family -'''
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− | The Steward occupies the place where the Lord of House Impetar would normally be, at the head of the family. The Steward is the master of the laws and policies of Impetar and the religious warden of the orders.
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− | * Under the steward is the Stewards Council, made up of most senior and trusted members of Impetar. The Stewards Councilors elect the Steward of Impetar form their members. So the Steward of Impetar is technically a member of the Stewards Council too. The Stewards Council support the Steward in all matters at hand. The Stewards Councilors all have voting rights in the Stewards Council. Voting right imvolves the right to make proposals for a vote. All votes go by simple majority. There have to be at least three Steward Councilors present for a successful vote.
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− | * The Steward has veto right on all votes of the Stewards Council, exept the vote on a new Steward. But it is the Stewards Council who rules Impetar, the Steward is only the first servant of Impetar.
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− | * Under the Council are the various leadership roles and duties which involve organisation and responsibility. The most notable leaders in Impetar are the masters of the knighty orders.
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− | * The foundation of Impetar is a solid base of most loyal pilots serving in various positions, most commonly as fighters and industrialists in the various knightly orders. Additionally there will always be induviduals which search more personal freedom and thus serve Impetar better in the grey orders.
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− | '''Militant Orders -'''
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− | Militant orders reflect the noble spirit and martial nature of Amarr society, which is founded on the faith in the God-Empress and the power of arms. Impetars greatest honor is to be of service for the God-Empress and to give battle to her foes. To purge the stars form the infidels and thus wage constant war in New Eden is the most holy duty for every member of the militant orders.
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− | The Impetar Family, though less significant than the great families of Amarr, actively supports the Imperial Navy and the 24th Imperial crusade. A crusade is more than a simple war. It is a religious duty.
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− | * ''Fighter'' is the general term, which decirbes newer members who seek to further themselves and the Impetar family through combat capability. Fighter have not yet risen to a knightly order but strife to do so.
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− | * ''The Order of the Gauntlet'' is the lowest level knightly order of the Impetar Family which is comprised of proven fighters. Above all Impetar praises unflinching loyality, being brave at heart and a noble Amarr spirit. Combat is the never ending test the Amarrian soul is put to by the God-Empress. The Master of Gauntlet heads the Order of the Gauntlet.
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− | * ''The Order of the Wolf'' is the main fighting force of Impetar and is comprised of those capsuleers who have experience and proven ability in combat. It is not an easy order to enter and those who are of this order can testify to this. The Order of the Wolf can be expected to serve in any kind of operation in prolonged combat scenario's. This inculdes black operations and other military tasks which the basic Order of the Gauntlet can not easily execute. The Master of Wolf leads the Order of the Wolf.
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− | * ''The Order of the Griffon'' is the elite fighting unit of the Impetar Family. To be accepted into this order the capsuleer must have proven the ability to excel as a member of the Order of the Wolf. The exclusive nature of this fighting order is evident. The Master of Griffon is in command of the Order of the Griffon. The Master of Griffon is the highest ranking militant in Impetar.
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− | '''Industrial Orders -'''
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− | Make profit or die is the credo of the industrial orders. Industrial might is the power that decides wars through faith and attrition. Moeny matters, for what would be the most glorious war hosts of the Amarr Empire without the massive industrial might to fund them? Being part of the Amarr Empire industry means to undertake a constant war effort.
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− | * ''Industrialist'' is the general term, which decirbes newer members who seek to further themselves and the Impetar family through economical capability. Industrialists have not yet risen to a knightly order but do relentless industry to afford it.
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− | * ''The Order of the Anvil'' is the lowest level knightly order of the Impetar Family which is comprised of proven industrialists. Unflagging mining, tireless manufacture, cunning reseach and profitable marketing are the given noble tasks of this order. Fortune shines on those who seek wealth with the power of industry, the fortitude of mind and unbreakable faith. The Master of Anvil heads the Order of the Anvil. The current Master of Anvil is -Retirement Fund-.
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− | * ''The Order of the Forge'' is
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− | '''Grey Orders -'''
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− | The grey orders are always jealously overwatched by the militant orders. The reason for this costant scrutiny is twofold: The grey orders are been considered as not really trustworthy by the militant orders. The grey orders enjoy a far bigger amount of freedom in their actions than the militant orders. The industrial orders do not share the suspicion of the militant orders and see the grey orders as very usefull tools to aid and enhance their business.
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− | The grey order work in the same way as the other knightly orders of Impetar. The grey orders run the borderline of Amarr law and tradition. But the grey order obey the rules of Impetar and the bidding of the Stewards Council. Impetar never tolerates piracy, because Impetar does not prey on the weak. But there are many ways to make a living that can best be decribed as shades of grey. So the grey orders mean tough business.
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− | * ''Rogue'' is the catch all name which decirbes newer members who seek to further themselves and the Impetar family through cold business. Rogues have not yet risen to a knightly order but roam in the void of space to do so.
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− | * ''Order of the Shadow'' is
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− | Information gathering is daily routine
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− | Responsible for the Order of Shadow is the Master of Shadow. The current Master of Shadow is -Fabrus Wolfson-.
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− | * ''Order of the Unseen'' is
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− | * ''Privateer'' is the designation for all non-Amarr industrialists. The Frist Privateer is in charge of the Privateers.
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− | * ''The Drakkon Guard'' was formed in honor of an Impetar slave fighter who's courage and skill impressed the old Lords of Impetar. In respect for this slave the Drakkon Guard was formed and through brutal selection proceedures allowed slaves to hold an honoured rank within an elite fighting unit. The Drakkon Guard is technically a knightly order, but the militant orders made it clear that the Drakkon Guard will always be called a guard. Thus the Drakkon Guard is a grey order. No militant of Amarr birth will name a member of the Drakkon Guard his peer. The Drakkon Guard can only be filled by Minmitar combat specialists and are loyal only to the Stewards Council. Given the nature of the Drakkon Guardsmen they form their own unique heirarchy with the most capable fighters as leaders - '''might makes right, to be weak is to be wrong'''. Heading the Drakkon Guard is the Chief Drakkon.
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− | * ''Mercenaries'' are also a part of the Impetar fighting structure. But the militant orders never accepted mere mercenaries as their equals and thus organiszed the mercenaries as a grey order. These combat specialists from the Caldari State serve to bolster the Impetar fighting force. The Impetar Family do not train mercenary capsuleers so only ready fighters are allowed into this combat-ready cadre. Given the nature of their association with the militant orders mercenaries in Impetar are tough minded and can be unpredictable. The Mercenary Captain leads the mercenaries in the Impetar Family by right of combat.
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