Difference between revisions of "Third Alliance Tournament Rules"

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[[Category:Third Alliance Tournament]]
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==Rules==
 
==Rules==
 
'''Third Alliance Tournament'''
 
'''Third Alliance Tournament'''

Latest revision as of 07:15, 15 May 2010

Rules

Third Alliance Tournament

General Rules

  1. This is a bracket tournament with sixteen four-team brackets. The top team from each bracket will advance to the second round, which is a sixteen team knockout.
  2. A total of 64 alliances will be allowed to enter.
  3. Each alliance will select seven pilots to compete on its behalf.
  4. Alliances will be allowed entry on a first-come first-serve basis.
  5. To compete in the tournament, alliances will be required to deposit 1 billion ISK to tourney officials. This ammount will be refunded after the tournament, given that that the alliance has shown up for all of its matches.
  6. For a win in the brackets round, a team will receive 3 points. A tie gives 1 point, and a loss no points.
  7. A pilot cannot compete on behalf of more than one alliance.
  8. All competing pilots must be members of the alliance they are competing for before the alliance signs up.
  9. Fights are limited to 15 minutes in the first round. After that the fight will be stopped and whichever alliance has destroyed ships with a higher number of total point worth will be declared winner. Unused points count towards the ‘destroyed points’ number.
  10. In the elimination rounds, fights will be stopped after 15 minutes. The winners will be declared based on the following:
  • The team with the most ships destroyed wins.
  • If both teams have destroyed equal amounts of ships, we will go to assault frigate duels. The duels are best 2 out of 3 and follow the same fitting restrictions as the tournament. Any member of the team can participate, but each one in no more than one duel.

11. If two teams are equal in points, the following ranking system will be used:

  • Kill/loss difference
  • Result of match between the two involved alliances.
  • The greatest number of kills.

12. Pod-killing another player is not allowed.

Tactics

  1. The arena will measure a 60 km radius.
  2. Teams start 30 km away from each other.
  3. If a player warps out/leaves the arena, his ship will be destroyed.
  4. Warping within the arena is forbidden
  5. Dropping secure or insecure cargo containers is not allowed. Dropping regular jettison containers is allowed.

Ships

  1. Each team has 28 points to select their ships.
  2. From the total of seven, only five pilots are allowed to compete in each match.
  3. Each team may select no more than one battleship.
  4. Each team may select no more than one Tech 2 battle cruiser.
  5. Each team may select no more than one of each Tech 2 cruiser type (no team can have two heavy assault cruisers. Combat recon and force recon cruisers count as the same type. Industrial/capital ships are not included nor allowed).
  6. The ship points table is as follows:
  • Faction Battleship 11
  • Tier 3 Battleship 11
  • Tier 2 Battleship 10
  • Tier 1 Battleship 9
  • T2 Battlecruiser 8
  • Tier 2 Battlecruiser 8
  • Tier 1 Battlecruiser 7
  • T2 Cruiser 7
  • T1 Cruiser 5
  • T2 Frigate 4
  • T2 Destroyer 3
  • T1 Destroyer 2
  • T1 Frigate 1

Fitting

  1. All T1 and T2 drones and modules are allowed. COSMOS modules are allowed.
  2. All implants are allowed.
  3. Boosters and rigs are not allowed.
  4. T2 ammunition and missiles are allowed.
  5. Cloaking is not allowed.
  6. Target jamming modules and drones are not allowed. Sensor dampening and tracking disrupting modules/drones are.
  7. Cap Boosters are allowed
  8. Faction, dead space and officer modules are not allowed
  9. Logistics drones are not allowed.

Penalties

  1. A player found breaking any of the above rules can be penalized in several ways, depending on the severity of their offence.
  2. A player or team can be banned from competing for one or more matches.
  3. A player or alliance can be banned from competing for the remainder of the tournament, and/or any future tournaments.
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