Difference between revisions of "Fix rockets (CSM)"

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Revision as of 05:07, 17 July 2009

Stats

  • Raised by: Dierdra Vaal
  • Submission Date: 19 July 2009
  • Issue ID: tbd

Summary

Ever since the missile patch, rockets have performed terrible. This is mainly due to their low explosion velocity (85m/s), while rockets are almost always fit to frigate sized ships and used to fire at (fast moving) frigate sized targets.

Solution

Drastically increase the explosion velocity of all rockets. Rockets are a niche combat system, mostly used by new players and on a select few (and impopular) small hull T2 ships. As such this change will mostly benefit new players and hopefully fix the popularity of the affected T2 ships somewhat, without being a serious risk of imbalance.

It has also been suggested that the clip size of rockets is increased somewhat. Due to a rocket launcher's high rate of fire a ship can quickly deplete its rocket clips. Other short range weapons (blasters, autocannons) have much larger clips. This allows a ship using these weapons to do significantly more damage before it needs to reload (a slow process in a PvP situation).

Using all level 5 skills and one damage mod having reload time included and not included:

3x 150mm Autocannon on a Jag - 133dps / 141dps (94.3%) 4x Rockets on a Hawk - 109dps / 123dps (88.6%)

Pros

  • Rockets wont suck as much
  • Ships using rockets may not suck as much either (Flycatcher, Heretic, Hawk, Vengeance, etc)

Cons

  • None

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