Difference between revisions of "Fix rockets (CSM)"
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== Solution == | == Solution == | ||
− | '''Drastically''' increase the explosion velocity of all rockets. Rockets are a niche combat system, mostly used by new players and on a select (and impopular) small hull T2 ships. As such this change will mostly benefit new players and hopefully fix the | + | '''Drastically''' increase the explosion velocity of all rockets. Rockets are a niche combat system, mostly used by new players and on a select few (and impopular) small hull T2 ships. As such this change will mostly benefit new players and hopefully fix the popularity of the affected T2 ships somewhat, without being a serious risk of imbalance. |
== Pros == | == Pros == |
Revision as of 04:44, 17 July 2009
Stats
- Raised by: Dierdra Vaal
- Submission Date: 19 July 2009
- Issue ID: tbd
Summary
Ever since the missile patch, rockets have performed terrible. This is mainly due to their low explosion velocity (85m/s), while rockets are almost always fit to frigate sized ships and used to fire at (fast moving) frigate sized targets.
Solution
Drastically increase the explosion velocity of all rockets. Rockets are a niche combat system, mostly used by new players and on a select few (and impopular) small hull T2 ships. As such this change will mostly benefit new players and hopefully fix the popularity of the affected T2 ships somewhat, without being a serious risk of imbalance.
Pros
- Rockets wont suck as much
- Ships using rockets may not suck as much either (Flycatcher, Heretic, Hawk, Vengeance, etc)
Cons
- None