Difference between revisions of "Dominix"
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Revision as of 01:13, 28 December 2008
The Dominix class battleship is the first T1 battleship most Gallente pilots climb into, as it is one of the cheapest battleships in game, though according to some, the ugliest. But this is not what sets this ship apart from the competition.
Throughout New Eden the Dominix is well known and respected for 3 main aspects:
Contents
Mighty Drones
Its bonuses to drone damage and hit points, coupled with a huge (375m^3) drone bay and 125MB of bandwidth makes the Dominix the most drone centered Tech1 sub capital ship. And even outside these bounds, it is only rivaled by the Ishtar, carriers, motherships, and off course it's own Tech2 version the Sin. Some have even referred to the Dominix as a highsec mini carrier. It is capable of fielding 3 full flights of Heavy Attack Drones (and/or Sentry drones), which usually compose most of its firepower. Using drones as a main weapons system (as opposed to supplementary, which is accessible to most ships in game) is an art form in itself and requires unique strategies.
The Tank
Being a battleship, the Dominix already has a buffer tank advantage when compared to the competition, although this buffer can be easily broken very very fast by most other battleships in PvP situations. Despite lacking tank related bonuses such as the resist bonuses of the abaddon or the repair bonus of the hyperion, the Dominix has the luxury of 7 low slots which can be dedicated to pure armor tank. There are many variations on tanking the dominix (some even include shield tanking), but usually if setup properly, it can be a tough nut to crack.
Versatility
Having it's main firepower coming from drones, which do not consume any powergrid, CPU, or ammo, the Dominix has a lot of freedom in fitting options. Even despite its 5% damage bonus to large hybrid turrets (Large Blasters and Large Railguns), many players often choose to ignore this turret bonus as the relatively low power grid (9,000 MW) restricts fitting of battleship sized weapons. Quite often the highslots are seen fitted with energy vampires (a.k.a. Nosferatu, a.k.a. NOS) or Energy destabilizer units a.k.a. Neuts or any other equipment demanded by the situation. Another popular option is fitting armor repair modules or Shield transporters, which make the Dominix a capable logistics ship without reducing it's firepower, and also makes spidertanking in small gangs a viable option. And indeed in small gangs the Dominix can be a fearsome opponent. It is this variability that inspires fear in opponents in PVP. This versatility also makes the dominix popular with the mission runners, allowing for AFK type missiong running, although it is nowhere close to the popularity of the Raven for PVE.
Example Level 4 Mission fittings
New Level 4 Domi pilot
This fitting requires decent tanking skills, the ability to use Tech 2 rechargers, hardeners, reppers, and the rigs. However, the ability to permarun the two large reps is the key here, so your energy skills have to be great. This ship will survive most Level 4's if you are careful, and is a good way to get started with a Dominix. The Warden sentry drones are for long distance sniping. Some of the guns can be swapped out for salvaging gear as well. Warning: Do not fit all blasters in a level 4, as rats might attack your drones if your ranged weapons cannot reach them.
High Slots:
Medium Slots:
Low Slots:
- Large Armor Repairer II
- Large Armor Repairer II
- Damage Control II
- 3x Rat Specific Hardeners
- Energized Adaptive Nano Membrane II
Rig Slots:
Drones
- 5x Hobgoblin I
- 5x Ogre I
- 5x Hammerhead I
- 5x Warden I
This setup will run you in the 150 million isk range at the end of 2008.
Higher damage Dominix for Level 4's
This setup trades tank for heavy, heavy damage. It has a single large repper, but emphasizes the transition from using heavy drones to using sentries. Sentries do more damage than heavy drones, plus they are quicker to target. Their major problem is tracking, changing damage types, and lack of mobility. Currently Bouncers are broken, for instance. Garde II and Warden II are your golden geese in this case, Garde II for short range between 4km and 24km, and Warden II for long range, between 25km and 80km and upward. This setup requires higher skills, such as Advanced Weapon Upgrades V and Sentry Drones V. Once again, gear can be swapped out to improve the tank, or to do more salvage. Looking at an Amarr Navy Large Armor Repairer might be the only faction item you might consider, as the Domi doesn't really need factional items to do Level 4's.
High Slots:
Medium Slots:
- 3x Cap Recharger II (Use 4 if you want to be cap stable)
- 2x Omnidirectional Tracking Link I
Low Slots:
- Large Armor Repairer II
- Capacitor Power Relay II
- Damage Control II
- 3x Rat Specific Hardeners
- Energized Adaptive Nano Membrane II
Rig Slots:
Drones
- 5x Garde II
- 5x Warden II
- 5x Hammerhead II
- 5x Hobgoblin II
This setup will run you in the 160 million isk range at the end of 2008.