Difference between revisions of "Angel Extravaganza"

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(New page: :Faction: Angel Cartel :Mission type: Encounter :Space type: Deadspace :Damage dealt: Explosive/Kinetic (Heavy Thermal in Bonus Room) :Web/Scramble: Elite [[...)
 
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[[Category:Missions]]
 
:Faction: [[Angel_Cartel|Angel Cartel]]
 
:Faction: [[Angel_Cartel|Angel Cartel]]
 
:Mission type: Encounter
 
:Mission type: Encounter

Revision as of 03:10, 27 December 2008

Faction: Angel Cartel
Mission type: Encounter
Space type: Deadspace
Damage dealt: Explosive/Kinetic (Heavy Thermal in Bonus Room)
Web/Scramble: Elite Frigates (Angel Webifier/Angel Viper), Spider Drones
Extras: Target Painters (Arch Gistii Ruffian/Nomad/Saint)
Recommended damage dealing: Explosive (best), Kinetic (secondary)
Recommended ships: Golem, CNR, Raven, Dominix, Megathron

Pocket 1

Auto-aggro from Initial Group at warp-in. Spawn is triggered when the trigger battleship is killed. The re-spawns may target drones.

Initial Group: 2x Elite Frigates (Angel Viper/Webifier) Web/Scramble 3x Battlecruisers (Gistatis Praefectus/Tribuni) 3x Battleships (Gist Commander/General/War General 7,600) Trigger (Gist Commander/Gist General)

Spawn 1: 2x Battlecruisers (Gistatis Praefectus/Tribuni) 2x Battleships (Gist General/War General/Warlord 7,600) Trigger (Gist War General/Gist Warlord)

Spawn 2: 2x Elite Frigates (Angel Viper/Webifier) Web/Scramble 2x Battleships (Gist War General 7,600/Gist Warlord 7,600)

Tip:

   * Killing the structures will remove the 2nd re-spawn.


Pocket 2

Auto-aggro from Initial Group at warp-in. Spawn is triggered when the trigger battleship is killed. The re-spawns may target drones.

Initial Group: 2x Destroyers (Gistior Seizer/Trasher) 2x Battlecruisers (Gistatis Tribunus/Praefectus) 1x Battleship (Gist Warlord 7,600/Saint 33,700) Trigger (Gist Warlord/Gist Saint)

Spawn 1: (32-42km) 2x Battlecruisers (Gistatis Tribuni/Tribunus) 2x Battleships (Gist Warlord 7,600/War General/Saint/Nephilim) Trigger (Gist Warlord/War General)

Spawn 2: (60km) 2x Elite Frigates (Angel Viper/Webifier) Web/Scramble 1x Elite Cruiser (Arch Gistum Liquidator/Marauder) 2x Battlecruisers (Gistatis Primus/Tribuni) 1x Battleship (Gist Saint/Nephilim)


Pocket 3

Auto-aggro from Initial Group at warp-in. No structures drop loot

Initial Group: 3x Angel Sentry Guns 7x Angel Light Missile Batteries 2x Angel Heavy Missile Batteries 1x Battleship (Gist General/Commander)


Tip:

   * It is not necessary to kill all the sentries and missile batteries.


Pocket 4

Auto-aggro from Initial Group at warp-in. Spawn is triggered when the trigger battleship is killed. The re-spawns may target drones.

Initial Group: 3x Elite Frigates (Angel Viper/Webifier) Web/Scramble 2x Battlecruisers (Gistatis Praefectus/Tribuni) 2x Battleships (Gist Warlord/Nephilim/Saint) Trigger (Gist Warlord/Gist Nephilim/Gist Saint)

Spawn 1: (41-51km) 2x Elite Frigates (Angel Viper/Webifier) Web/Scramble 4x Battleships (Gist Commander/War General/General/Warlord) Trigger (Gist War General/Gist Warlord)

Spawn 2: (68-74km) 2x Elite Frigates (Angel Viper/Webifier) Web/Scramble 3x Battleships (Gist Warlord/War General/General) Trigger (Gist War General/Gist Warlord)

Spawn 3: (64-66km) 1x Destroyer (Garin Kezmonu) 3x Battlecruisers (Gistatis Tribunus/Praefectus) 1x Battleship (Gist Warlord)

Minable Asteroids: (60-100km) 4x Omber (4000 units per asteroid)

Tip:

   * Blow up the Silo and the Radio Telescope before anything else and the re-spawns won't appear.
   * Silo will drop a random (3%) implant and T1 modules.


Pocket 5

Auto-aggro from Initial Group at warp-in. Spawn is triggered when the trigger battleship is killed. The re-spawns may target drones.

Initial Group: (31-35km) 1x Destroyer (Gistior Seizer/Trasher) 2x Battlecruisers (Gistatis Tribunus/Legatus) 2x Battleships (Gist War General/General) Trigger (Gist War General/Gist General)

Spawn 1: 2x Destroyers (Gistior Haunter/Defacer) 5x Battlecruisers (Gistatis Primus/Tribuni) 1x Battleship (Gist Warlord/Saint) Trigger (Gist Warlord/Gist Saint)

Spawn 2: (43-55km) 3x Elite Frigates (Angel Viper/Webifier) Web/Scramble 3x Battleships (Gist Saint/Warlord) Trigger (Gist Warlord/Gist Saint)

Spawn 3: (72-74km) 2x Spider Drone II (60km from warp gate) Web 1x Battleship (Tiogo Kargaz - Gist Throne)

Tip:

   * The acceleration gate leads to the Bonus Pocket. It is unlocked after you have killed Tiogo Kargaz.
   * An Angel Diamond Tag is required to access the Bonus Pocket. The tag is not consumed upon activation and can be re-used infinitely.
   * Fleet members may use the acceleration gate without the tag if they do it within 10 seconds after activation.
   * Mission is flagged completed after you have killed Tiogo Kargaz. 


Bonus Pocket (Optional)

Whole pocket aggro as you warp-in. Killing the Gist Seraphim battleship will trigger a spawn near the Angel Bunker.

Warning

   * Angel Cruise Missile Batteries spam Cataclysm Cruise Missile every 25 secs. Each missile deals 900 Thermal damage at 0% Therm resistance.
   * Tower Sentry Angel III fires every 2-3 secs. Each hit deals 80-250 Explosive damage at 0% Exp resistance.


Sentry Group: (20-70km) 2x Tower Sentry Angel II 5x Tower Sentry Angel III 2x Angel Light Missile Battery Piranha Light Missile 3x Angel Cruise Missile Battery Cataclysm Cruise Missile

Ship Group: (40-70km) 4x Elite Frigates (Angel Viper/Webfier/Arch Gistii Ruffian/Arch Gistii Nomad) Web/Scramble (Webifier/Viper) / Target Painters (Ruffian/Nomad) 4x Elite Cruisers (Arch Gistum Breaker) 3x Battlecruisers (Gistatis Legatus/Tribunus) 1x Battleship (Gist Seraphim) Trigger 4x Battleships (Gist Malakim/Warlord/Nephilim)

Single Spawn: Angel Bunker (40-45km) 5x Battleships (Gist Throne/Malakim)

Structures:

   * Angel Battlestation & Angel Bunker drop T1 modules and ammo.
   * Disk Structure does not drop anything, don't waste the ammo.

Tip:

   * Move away from the Angel Battlestation/Bunker after warping in. This will buy you a bit of time to kill the sentries as the enemy ships try to close in.
   * Eliminating all the Angel Cruise Missile batteries and Tower Sentry Angel III first will negate a significant portion of the incoming damage.
   * Do not kill the Gist Seraphim trigger, wait until you have cleared the pocket from all hostile targets.
   * Beware the Gist Seraphim, Gist Throne batttleships and Gistatis Legatus battlecruisers. They deal some EM damage.
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