Difference between revisions of "Bumping"
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EVE's Physics Engine does not calculate [[Damage|damage]] for collisions, even ships as small as [[Frigates|frigates]]. [[Frigates|Frigates]] can slam into capital [[Ships|ships]] without negative consequences. | EVE's Physics Engine does not calculate [[Damage|damage]] for collisions, even ships as small as [[Frigates|frigates]]. [[Frigates|Frigates]] can slam into capital [[Ships|ships]] without negative consequences. | ||
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== How to== | == How to== | ||
To bump another <nowiki>ship</nowiki>, you can; | To bump another <nowiki>ship</nowiki>, you can; | ||
− | * Set your <nowiki>ship</nowiki> to approach the other <nowiki>ship</nowiki> at high velocity through the right click menu, typically with a [[MicroWarpdrive|MicroWarpdrive]] running | + | * Set your <nowiki>ship</nowiki> to approach the other <nowiki>ship</nowiki> at high velocity through the right click menu, typically with a [[MicroWarpdrive|MicroWarpdrive]] running. The MWD increases both speed and mass, making collisions more violent. |
* Manually steer your <nowiki>ship</nowiki> to collide with another <nowiki>ship</nowiki>. | * Manually steer your <nowiki>ship</nowiki> to collide with another <nowiki>ship</nowiki>. |
Latest revision as of 13:53, 25 September 2013
Bumping is the common name for the process of colliding a ship into another ship or celestial object, resulting in a change of position for the ships involved in the collision.
General Bumping
Bumping can occur when a ship comes out of warp in a position "inside" of the geometry of a Station, Stargate, Ship, Sentry gun, Starbase Forcefield, or other object. The bumping produced can be severe, launching ships at hundreds to even thousands of meters per second away from the other object.
Bumping in Battle
Bumping a targeted ship is common, and typically used to push a ship away from a Stargate to be outside of the maximum jump range (2,500 meters away from the stargate), away from a station to be outside of its docking radius (500 meters), or away from the direction the ship is traveling to prevent it from warping to a celestial object.
POS bowling is an example of an infamous bumping strategy.
EVE's Physics Engine does not calculate damage for collisions, even ships as small as frigates. Frigates can slam into capital ships without negative consequences.
How to
To bump another ship, you can;
- Set your ship to approach the other ship at high velocity through the right click menu, typically with a MicroWarpdrive running. The MWD increases both speed and mass, making collisions more violent.
- Manually steer your ship to collide with another ship.