Difference between revisions of "Talk:Multiple clients"

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What is all this rubbish about junction points? I play just fine with two clients running from the same executable on the same path with the same working directory, on Windows XP. (Obviously cache and settings are separate but that's because they're different accounts.) Fixed window is handy (makes alt-tabbing a lot quicker) but junction points are just not necessary. [[User:Ibeau Renoir|Ibeau Renoir]] 02:20, 13 March 2012 (GMT)
 
What is all this rubbish about junction points? I play just fine with two clients running from the same executable on the same path with the same working directory, on Windows XP. (Obviously cache and settings are separate but that's because they're different accounts.) Fixed window is handy (makes alt-tabbing a lot quicker) but junction points are just not necessary. [[User:Ibeau Renoir|Ibeau Renoir]] 02:20, 13 March 2012 (GMT)
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Junction points are used to allow each client to run with it's own set of configuration files (stored in %AppData%\..\CCP\EVE).  A config folder is created at that point named based on the path to the running exe.  This way, each client is launched from a different path (even though the files/support files are actually the same file), allowing each client to have it's own configs.  It you, for instance, run two clients, on two different monitors, then each client will remember what monitor it's fixed window is on, so they will automatically open up appropriately - each also remembering the last username to log into THAT client. --[[User:Gaylen Boch|Gaylen Boch]] 08:15, 22 May 2013 (GMT)
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== MacOS: Manual symlinks or Clonemaker ? ==
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'''About MacOS symlink based clones in Crucible 1.5+
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'''
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Out of curiosity, I then tried to create another Clone using Transgaming's '''Clonemaker''', and found it produces a significantly different result, compared to the '''Duplicating EVE Online.app with Symlinks''' instructions:
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• Clonemaker will create a "shallow path" clone, with the '''Contents''' subdirectory you'd expect to find at:
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'''/Applications/EVE\ Online\ Clone.app/Contents/Resources/EVE\ Online.app/Contents'''
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instead lodged at:
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'''/Applications/EVE\ Online\ Clone.app/Contents'''
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Nested inside, ''Frameworks/'', ''PkgInfo'', ''Resources/'' and ''Version.plist'' are indeed symlinks (and point where you'd expect them to), while '''Info.plist''' and '''MacOS/''' (with cider inside) are actual copies.
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Not sure which option is the most efficient/foolproof, between the Clonemaker routine or a slightly modified version of the (manual) ''Duplicating EVE Online.app with Symlinks'' instructions present in the wiki, but it seems worth deciding, if only for consistency's sake, and to maybe avoid further confusion ? {{unsigned|Don Temujin|23:03, 13 March 2012}}

Latest revision as of 02:15, 22 May 2013

As of Incursion 1.0.0, EVEMon is no longer necessary to play EVE in a borderless window. This option is called, "Fixed Window" and is found in the "Display and Graphics" tab, under the "Windowed or Fullscreen" dropdown menu.

When you switch to the "Fixed Window" option the first time, you may need to manually adjust your window size to your monitor's full resolution. Tsabrock 05:29, 2 December 2010 (UTC)

What is all this rubbish about junction points? I play just fine with two clients running from the same executable on the same path with the same working directory, on Windows XP. (Obviously cache and settings are separate but that's because they're different accounts.) Fixed window is handy (makes alt-tabbing a lot quicker) but junction points are just not necessary. Ibeau Renoir 02:20, 13 March 2012 (GMT)

Junction points are used to allow each client to run with it's own set of configuration files (stored in %AppData%\..\CCP\EVE). A config folder is created at that point named based on the path to the running exe. This way, each client is launched from a different path (even though the files/support files are actually the same file), allowing each client to have it's own configs. It you, for instance, run two clients, on two different monitors, then each client will remember what monitor it's fixed window is on, so they will automatically open up appropriately - each also remembering the last username to log into THAT client. --Gaylen Boch 08:15, 22 May 2013 (GMT)

MacOS: Manual symlinks or Clonemaker ?

About MacOS symlink based clones in Crucible 1.5+ Out of curiosity, I then tried to create another Clone using Transgaming's Clonemaker, and found it produces a significantly different result, compared to the Duplicating EVE Online.app with Symlinks instructions:

• Clonemaker will create a "shallow path" clone, with the Contents subdirectory you'd expect to find at:

/Applications/EVE\ Online\ Clone.app/Contents/Resources/EVE\ Online.app/Contents

instead lodged at:

/Applications/EVE\ Online\ Clone.app/Contents

Nested inside, Frameworks/, PkgInfo, Resources/ and Version.plist are indeed symlinks (and point where you'd expect them to), while Info.plist and MacOS/ (with cider inside) are actual copies.

Not sure which option is the most efficient/foolproof, between the Clonemaker routine or a slightly modified version of the (manual) Duplicating EVE Online.app with Symlinks instructions present in the wiki, but it seems worth deciding, if only for consistency's sake, and to maybe avoid further confusion ? The preceding unsigned comment was left by Don Temujin (talkcontribs) 23:03, 13 March 2012

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