Difference between revisions of "Guristas Vigil"

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[[Category:Complexes]]
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#REDIRECT [[Gurista Vigil]]
[[Category:Unrated Complexes]]
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[[Category:Guristas Pirates Sites]]
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{{Complex
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|name=Guristas Watch
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|sig=?
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|type=Unknown
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|ded=Unrated
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|sec=[[Highsec]]
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|region=[[Caldari]]
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|rat=[[Guristas]]
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|status=
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}}
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{{quote|Database Information: Previous explorers have commented that one of the gates requires a passkey. Alternatively, it can be bypassed by convincing the commander to unlock it. }}
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==Room 1==
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On warp-in, there is a handful of battlecruisers, frigates and cruisers. As hinted in the database information and by attempting to activate the gate, you can bypass this room if you have a Dread Guristas gold tag in your cargo hold (unconfirmed if tag will be consumed).
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If you do not, you still do not need to attack any of the initial ships in the first room. Begin to approach the Smuggler gate to trigger the arrival of the Port Authority Officer.
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{{quote|Someone has triggered an alarm by coming too close to the Smuggler Gate.  The Gate Authority on the other side has sent in a battleship to investigate!}}
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Destroy the battleship (not very strong tank or output damage) and the gate will be unlocked.
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{{quote|The port authorities ship must have somehow been connected with the acceleration gate below. Once it is destroyed, a strange sound is heard coming out of the gate.}}
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==Room 2==
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{{quote|An alarm sounds as you enter the area.  More ships could be incoming!}}
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The first wave consists of 2 Guristas Sasis Towers, a few battlecruisers, a cruiser, destroyer and a handful of frigates.
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It is unclear if you need to kill this wave to trigger the next (and subsequent waves) or perhaps the communications towers in the room. The triggers may be on a timer (thus preventing blitzing).
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{{quote|More enemy ships have arrived!}}
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A couple cruisers and destroyers will spawn.
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{{quote|More enemy ships have arrived!}}
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A couple elite frigates, battlecruisers and destroyers will arrive.
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{{quote|More enemy ships have arrived!}}
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The final spawn, consisting of 4 cruisers and a Dread Guristas cruiser.
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Killing the Dread Guristas cruiser may trigger the escalation [[Kidnapped]].
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{{ExplorationCategoryNavigation}}
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==Room 3==
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Empty except for Beacon.
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Latest revision as of 23:58, 18 July 2012

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