Difference between revisions of "Amarr Cosmos (Guide)"
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===[[Mamin Choonka]]=== | ===[[Mamin Choonka]]=== | ||
+ | Level 1, Quality level 0, Required standing n/a <br/> | ||
+ | Corporation: [[Sarum Family (NPC corporation)|Sarum Family]]<br/> | ||
+ | Location: [[Ashab (System)|Ashab]] System - Ashab II, Moon I | ||
*Suite [[Choonka's Request]] | *Suite [[Choonka's Request]] | ||
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:4) courier: Transport [[Mercenary Pilot]] (10.0 m3) | :4) courier: Transport [[Mercenary Pilot]] (10.0 m3) | ||
:Reward: isk + [[Choonka's Coordinates]] | :Reward: isk + [[Choonka's Coordinates]] | ||
+ | |||
+ | :Corporation and Faction standing increase. | ||
==Nossa Farad (L3 Q21 - Administration - Kador Family):== | ==Nossa Farad (L3 Q21 - Administration - Kador Family):== |
Revision as of 03:02, 14 May 2012
Contents
- 1 Amarr COSMOS Guide
- 1.1 Hefaka Chubid
- 1.2 Arizam Gimit
- 1.3 Mamin Choonka
- 1.4 Nossa Farad (L3 Q21 - Administration - Kador Family):
- 1.5 Odan Poun (L3 Q21 - Security - Imperial Navy):
- 1.6 Ader Finn (L3 Q0 - Archives - Imperial Trade Registry):
- 1.7 Odan Poun (L3 Q21 - Security - Imperial Navy):
- 1.8 Baron Bartezo Maphante (L3 Q-20 - Administration - Ducia Foundry):
- 1.9 Odan Poun (L3 Q21 - Security - Imperial Navy):
- 1.10 Manel Kador (L1 Q-20 - Administration - Kador Family ):
- 1.11 Hetras Dakumon (L2 Q0 - Administration - Imperial Armaments):
- 1.12 Ormon Parsik (L3 Q0 - Administration - Theology Council):
- 1.13 Thumal Ebotiz (L3 Q0 - Intelligence - Amarr Certified News):
- 1.14 Chari Shakai (L2 Q0 - Distribution - Nutura):
- 1.15 Stem Robikar (L2 Q0 - Administration - Inherent Implants):
- 1.16 Torval Kerth (L3 Q0 - Public Relations - Carthum):
- 1.17 Amir Arshah (L3 Q0 - Distribution - Imperial Armaments):
- 1.18 Thakor Udokas (L2 Q0 - Advisory - Royal Amarr Institute):
- 1.19 The Curator (L3 Q22 - Archives - Theology Council):
- 1.20 Sheroz Amokin (L4 Q-20 - Manufacturing - Imperial Constructions):
- 1.21 Kofur Karveran (L4 Q0 - Internal Security - Kador Family):
- 1.22 Zar Forari (L4 Q15 - Distribution - Imperial Shipment):
- 1.23 Zach Himun (L4 Q20 - Manufacturing - Imperial Constructions) :
- 1.24 Ammargal Detrone (L4 Q20 - Internal Security - Emperor Family) :
- 1.25 Remaining Agents
- 1.26 Complex List
- 1.27 Shopping List
Amarr COSMOS Guide
Hefaka Chubid
Level 1, Quality level 0, Required standing n/a
Corporation: Royal Khanid Navy
Location: Polfaly System - Imperial Data Center (Beacon)
- 1) Courier 1 unit of Amarr Graduation Certificate 0.1m3
- Reward Amarr Graduation Certificate (signed) (keep in cargo) + ISK
- 2.65% corporation and 0.82% faction standings boost.
Arizam Gimit
Level 1, Quality level 0, Required standing n/a
Corporation: Ministry of Assessment
Location: Lossa System - Lossa II, Ministry of Assessment Information Center (Station)
Prequil:
- Amarr Graduation Certificate (signed) requested.
- Suite Quelling the Insurgency
- 1) courier Cargo (0.1m3)
- Reward: isk
- 2) encounter: Find Khanid Marine (2.0m3)
Warp to location, Khanid Marine drops after killing all Khanid Rookies
- Reward: isk
- 3) trade: 10 units Dairy Products
- Reward: isk
- 4) Visit Mamin Choonka - Ashab System Planet II Moon.
Get Choonka's Coordinates
- Reward: isk
Chain's to: Mamin Choonka
- 5) encounter: Destroy the bounty hunters
- Reward: Hardwiring - Eifyr and Co. 'Gunslinger' SX-1
- Corporation and Faction standing increase.
Mamin Choonka
Level 1, Quality level 0, Required standing n/a
Corporation: Sarum Family
Location: Ashab System - Ashab II, Moon I
- Suite Choonka's Request
- 1) encounter: Destroy the drones
- Reward: isk
- 2) encounter: get Encoded Data Chip
- Reward: isk
- 3) encounter: get Secret Documents (0.1 m3)
- Reward: isk
- 4) courier: Transport Mercenary Pilot (10.0 m3)
- Reward: isk + Choonka's Coordinates
- Corporation and Faction standing increase.
Nossa Farad (L3 Q21 - Administration - Kador Family):
System: Chanoun
Governor's Aide (1 of 5)
- This is a drone killing mission. You warp to a beacon, and find yourself about 65km away from 8 drones. They all go down rather easily, so take out the closer ones first before they get on top of you and cause unnecessary problems. Once done, clean up the cans for good drone-style loot, and head back to claim your reward.
- Reward/Bonus = 500K
Governor's Aide (2 of 5)
- Your target is the Strain Drone Matriarch, so head to the mission bookmark, and us the acceleration gate. You come in upon a whole lot of drones. Take care of the initial drones 30km away from your warp in position and then get to work on the ones further out. You'll have to wait a bit for the Strain Drone Matriarch to show up (between 30 and 60 minutes), but that gives you plenty of time to take out the little stuff and clean up all the cans. Once it shows up, it’s not too much of a big deal to kill it either. Take care of it, and finish the mission. The next one is a long waiting one too, unfortunately. Also has 3 nice size Omber roids in the corner of this deadspace spot... 160,000 units of Omber is better than the 600K ISK bonus reward trust me.
- Reward/Bonus = Meta-Item Blueprint Copy / 600k
Governor's Aide (3 of 5)
- This mission has you head to a deadspace location to kill a select number of NPCs. I guess the goal here is to sit around waiting for your targets to arrive. As you sit there more NPCs arrive one at a time, at a seemingly random time interval. Some arrive faster than others, but nothing more than a frigate or cruiser. The NPCs will spawn at less than 10km away from you each time (assuming you stay where you warped in), but because they come in small waves (generally, one at a time) you shouldn't have much of a problem picking them off each time. When a 90k bounty Shadow Corelum Chief Sentinel arrives, destroy it and your mission is complete. It’s the hardest cruiser you'll face, but also the last one. Once taken care of, head back and finish the mission. This Mission has 7 Omber roids in it but I didn't Mine them out it took me too long to mine out the last 3 in the previous mission.
Governor's Aide (4 of 5)
- You are asked to transport 100.0m3 of military persons a few jumps away. First head to the Kador Military Outpost beacon in Chanoun. Jump at that gate, head to the next gate directly and jump, and the same for the next area. Seems there is open warning they will kill you for not doing this. I'm flying an expensive ship, so I decided to not test their patience, and trust the gates to guide me through. On the 3rd section, head to the Supply Depot gate and jump through, then to the Kador Marine Bunker gate. Once in, head to the Kador Bunker cargo containers. There will be 8 bunkers in space, but only 2 of which (for me at least) were accessible like cargo cans. The 50 needed transporting were in 1, so I decided to leave the other. Head to complete the delivery, and move on to the final mission in the sequence.
- Reward/Bonus = Meta-Item Blueprint Copy - 500K
Governor's Aide (5 of 5)
- Head to Manel's mansion. There's a warning about it being completely deadly, I wouldn't know how true this is, because when you warp to the beacon you'll find a stranded transport near the acceleration gate. Head over to it, pretend it’s like a cargo container, and get the 14 servants you need. I didn't even bother entering the mansion, there's no need unless you are blindly daring. Take this back and finish an incredibly easy mission. Your reward is to be given to Odan Poun, who is thankfully at the same place as where you finish this mission.
- Reward/Bonus = Nossa Farad's Voucher (give it to Odan Poun) - +3 Implant
- Nossa Farad gave me 0.05 increase in standing
While we are in the same system and the last agent gave us a voucher might as well just finish this system off. Odan's 5 part mission is like this:(Don't be surprised when you need to hop around)
System: Chanoun
Manel's Disappearance (1 of 5)
- After being given the voucher from finishing the Nossa Farad missions, give the voucher to Odan. He'll give you a voucher for Ader Finn in Munory. Take it over there, because the next mission requires information from Ader Finn, which is a single mission after the delivery of the message.
- Reward/Bonus = Odan Poun's Message (Give to Ader Finn in Munory) - 150K
And now off to see Ader Finn in Munory Ader Finn's 2 part mission is fast:
Ader Finn (L3 Q0 - Archives - Imperial Trade Registry):
System: Munory
Contacting Ader (1 of 2)
- Get Odan's Message from Odan Poun - Deliver this, and do the other necessary mission.
- Reward/Bonus = Amarr Navy M Crystal - 800K
Contacting Ader (2 of 2)
- This one has you take 0.1m3 report a few jumps out. This lets you continue the missions with Odan Poun, and also gets you a really nice reward if you do it within 4 hours, and unless you plan on delivering with a double webbed freighter, you'll be done in far less than 4 hours. Take the reward back to Odan Poun, and enjoy the nice boost in standings for it being an important mission.
- Reward/Bonus = Ader's Message (to be taken back to Odan Poun) - Amarr Navy L Crystal
- Ader Finn gave me 0.01 increase in standing
Back to Odan (told you it was fast...)
System: Chanoun
Manel's Disappearance (2 of 5)
- After heading out to Munory to deliver the chip to Ader Finn, and doing the mission after that, you'll be given Ader's message, which is to be delivered back here. Easy money.
- Reward/Bonus = 1 mil ISK
Manel's Disappearance (3 of 5)
- The first tier has 4 patches of cruisers and frigates that need killing. As typical with deadspace complexes, trigger one patch at a time, and then kill them, then move to the next group. Triggering on all the groups is just asking for unnecessary complexity. The next tier has 3 Cruisers and 3 Sentries. Not a whole lot of dangerous damage, but the sentries hit further than the cruisers, so fire on them first. Clear this tier, and head on to the final one to kill your mission target. You end up starting out about 70km away from Kardour Maxten (your target) and 3 of his frigate wingmen. Once he's down, head back and finish the mission. This one has 8 Omber roids in the second tier to mine if you find the time (I didn't).
Manel's Disappearance (4 of 5)
- Head over a few jumps and pick up Ader's Keycard, which is 0.1m3 in size. Shuttle-style delivery mission. Bring it back to the agent, and claim your reward.
- Reward/Bonus = Key to Lord Manel's Mansion - +3 Implant
Head over to Garisas and if your skills aren't as great as you like them to be.. bring help (The first and last parts are killers if you’re not up to par).
See Baron Bartezo Maphante located at Port Maphante beacon in Garisas
Baron Bartezo Maphante (L3 Q-20 - Administration - Ducia Foundry):
System: Garisas
Guild Wars (1 of 4)
- You warp to the beacon about 25-30km away from 3 Cruisers and several frigs. Just to warn those that expect blood raiders, these are Caldari-shipped Mercenaries, so your tank may not hold as well here. They start off hitting fast and hard. So take them out quickly. They aren't hard to take out at all, but deliver fast damage. Just when you think you are complete and cleaning up cans, several Blood Raider cruisers, frigates, and transport ships jump in. Took me completely by surprise, looking back at the mission briefing, I should have expected this. The bold battleship looking icon aren't battleships, but transport ships, so don't be completely scared when you see it. Having cleared these ships, your mission is complete. If you are less than 200.0m3 of free space, I suggest docking at this point and finishing the mission from there, and clearing your cargo holds for the next mission. If you don't have 200.0m3 even when empty, it won't matter, just wanted to keep things running smoothly.
- Reward/Bonus = 1 mil ISK
Guild Wars (2 of 4)
- Pick up two cargo containers a jump away and bring them back. Its 200.0m3 of cargo, so may get away without needing a slow industrial ship. Simple courier mission, deliver and move on to the next mission.
Guild Wars (3 of 4)
- This one is a lot like one of the missions you did long before in this long line of missions. You warp to the beacon and wait for targets to show up. They arrive in waves, which unlike before is actual waves of ships. The frigates have EW, so get them down fast, otherwise you'll be dealing with them the whole time circling you, or possibly scrambling you, which is worse. I personally couldn't deal with them circling me at 600m/s, so plan your strike wisely. Also you're dealing with non-Bloods on this mission, so like the previous mission against them, be careful. After 3 waves of cruisers and frigates the final wave will arrive. I'm not sure what type of ship the Overlord is, it’s the size of a battleship, but went down way too easily. It arrives with 3 frigates at the beacon, so if possible move away from it before the last wave arrives. Finish it off, and your mission is complete. Clean up the cans for some really good loot, and finish off this mission.
- Reward/Bonus = +3 Implant - 500K
Guild Wars (4 of 4)
- You'll be entering the Mire Keep to find some cargo for this mission. You'll need 100.0m3 of cargo space available to carry them back, so keep that in mind if you like picking up all loot like me. Warp to the Contested Amarr Mire Keep beacon, and head through with the acceleration gate. Unfortunately I have no information about the first or second tiers for you, as somebody already cleared it out before I got there. However, there is a can on the lower region of the 2nd tier that says: laser-pistol stash. This is where your cargo is at. I'll guess it was a nasty complex of cruisers and frigates however. Once this mission is done, keep the reward for another set of missions, or take it over and complete the Manel Kador missions if this was another stop in the chain of missions.
- Reward/Bonus = Bartezo's Message (Take this to Manel Kador) - 500K
- Baron Bartezo Maphante gave me 0.34 increase in standing
System: Chanoun
Manel's Disappearance (5 of 5)
- Take your mansion key from the previous mission and head to Lord Manel's Mansion beacon. The first tier has several frigates and cruisers, take them out and move on to the next section, next tier is much like the previous. Clear all the cans from the two tiers, you'll want the tags for later, believe me. On the third level you meet Manel Kador. You have a few missions to complete with him. This is why there is a 5 day timer on the time-based reward. So you've got yourself a bit of time to complete these missions.
- Reward/Bonus = +4 Implant - Meta-item Blueprint Copy
- Finally let’s finish this chain off:
- Manel Kador - Location: Lord Manel's Mansion in Chanoun
- You will have to go through 2 tiers of deadspace to get to him and NPC's fight you all the way... blast them home to their mommies and pick up the loot.
Manel Kador (L1 Q-20 - Administration - Kador Family ):
System: Chanoun
Neutralizing The Threat (1 of 3)
- Bring 10 Blood Raider Grunt Tags to Manel Kador, these are easily found from the two tiers it takes to get to Manel Kador. It’s suggested you go through these levels, kill everything and pick up everything, you'll end up with some extra stuff to make the next 2 missions a lot easier.
- Reward/Bonus = 550K
Neutralizing The Threat (2 of 3)
- Bring back 5 Blood Raider Lower-Tier Tags, also easily found from the two tiers before you got here.
- Reward/Bonus = Meta-item Blueprint Copy - 500K
Neutralizing The Threat (3 of 3)
- Bring 2 Blood Raider Squad Leader's Head, if you had the previous 2 missions complete, I'll bet you already have these heads. When you get the reward, take it to Odan Poun to complete that set of missions. You'll have more missions to do for Manel after this, but don't start it, you have some other missions to complete first with Baron Bartezo Maphante in Garisas.
- Reward/Bonus = Lord Manel's Message (Take to Odan Poun{finally done with him}) - Meta-item Blueprint Copy
Culprit Revealed!
- You'll probably end up having to clear the two tiers to get back to him this time, (unless you brought that stuff like I told you) unlike the previous three missions, so make your way through, bring the chip given to you by Bartezo and finish the missions for your big reward.
- Reward/Bonus = +4 Implant - Meta-item Blueprint Copy
- Manel Kador gave me 0.02 increase in standing
- Odan Poun gave me 0.36 increase in standing
This chain is done but there is more to do.
In an effort to be complete - I would like to put a reminder here that you might get "Culprit Revealed!" first from Manel Kador, instead of "Neutralizing the Threat". This is why you do Bartezo's missions before you accept part 5 of Odan Poun's missions.
If you DO get "Culprit Revealed!" first, instead of "Neutralizing the Threat", you will receive "Neutralizing the Threat" after you complete "Culprit Revealed!" (Presuming you don't fail the mission)
Oh yes, and when doing Nossa Farda's drone killing missions - DO collect all of the cans! I reprocessed everything for an extra 2 million ISK, if I remember correctly
And let’s start this one off the right way. These next sets of missions located at The Bonfire in Munory are not easy... in fact they are downright tough if you aren't ready for them. Remember this quote “H.A.C. FTW!!!" They send you to the Contested Amarr Bastion of Blood Complex located in Koona. Go in teams and help each other out because soloing really isn't an option if the complex hasn't been run lately and all the spawns are up. Why do I say this?... First: you can only go through the gate in a cruiser sized ship or smaller. (Sorry no BC's) Second: The NPC's are allowed anything they want (get the picture?) So be ready for a pounding or please ask for help.
Hetras Dakumon (L2 Q0 - Administration - Imperial Armaments):
System: Munory
Clean Hands - Blood Trail (1 of 5)
- This mission had you go next door to Koona and deal with some Blood Raiders. Head to the Contested Amarr Bastion of Blood beacon, and enter the Slope gate. Make your way through level 1 and level 2. At the end of level 2 is a structure named "Blood Kernel", destroy it and get the can. Inside is the Blood Fund you need to complete the mission. You need not worry about the rest of this complex, so head back and claim your reward to move on.
- Reward/Bonus = Amarr Navy M Crystal - 150k
Clean Hands - Rampart Cyst (2 of 5)
- The agent sends you a few jumps out to take care of some NPCs at a beacon. Oddly this mission actually TELLS you want you need to do exactly, thank goodness. What it doesn't tell you is you come out of warp you are instantly surrounded by 5 frigates 2km away from you, and more NPCs 30-40km away. So before you even embark on the trip out there, be sure you can either hit frigates at close range swarming you, or go faster than 300m/s to get enough range on them to take them out. They waste no time striking you and pack a nice little bite, so be careful. Thankfully the other NPCs don't target or engage you, so you can survive the frigs at least. Once clear take out the 4 cruisers and 2 frigs surrounding the tower. Then you need to destroy the alchemist tower, which is the gold tower perched upon the asteroid structure. The tower takes some work to destroy it, but its one gloriously big explosion when it does. Grab the can of plague spores, and head back to claim your reward.
- Reward/Bonus = 600K - Amarr Navy M Crystal
Clean Hands - Iron Lady (3 of 5)
- Haul 2.0m3 cargo out a few jumps. Shuttle-courier mission. I hate courier missions myself, I'm sure I'm not alone either, but its got to be done, and the pay isn't terrible, okay so it is, but the next missions are worth suffering this one. So, deliver the goods and move on to the next mission.
- Reward/Bonus = 100k - Amarr Navy S Crystal
Clean Hands - Rust in Peace (4 of 5)
- This one has you head back to Koona to the Bastion of Blood complex, so take the Slope gate again, this time you need to kill the foreman of a construction bit and get his head. Make your way through the first 2 tiers, which you are already used to doing from the earlier mission. On the third tier you will meet builders. Take out the frigs that are under 10km away from you and start work on the cruisers that are near the large structure. One of them is the foreman, his loot can will contain his head. If you are lucky you can stay out of range of all the other NPCs around you if you want to avoid them. You only really need the head, nothing more. When done head back and claim your reward, and get ready for the final mission in this line.
- Reward/Bonus = Meta-item Blueprint Copy - 200K
Clean Hands - Corpse Cauldron (5 of 5)
- You warp into a beacon with 5 Cruisers 25-40km away. But my money is you'll be far more impressed by the surroundings. IT LOOKS AMAZING! Anyways, dispose of the 5 Cruisers then destroy the Cauldron structure, followed by the Chapel structure. Grab the can that the Chapel drops and return the Coat of Arms to finish off this mission and gain that much wanted faction standing. The Blood Reel is used to trigger another set of events with one of the agents in Koona. Remember that other gate at the Bastion of Blood in Koona? The agent is in there, talk to Thumal Ebotiz and bring the Blood Reel with you.(but not just yet we aren't done in Munory)
- Reward/Bonus = +2 Implant - Blood Reel
- Hetras Dakumon gave me 0.10 increase in standing.
Lets talk to that other agent in The Bonfire Ormon Parsik before we go.
Ormon Parsik (L3 Q0 - Administration - Theology Council):
System: Munory
Pilgrim - Festival (1 of 5)
- Haul 200.0 m3 of cargo a few jumps away, simple courier mission.
- (I only had to haul 40.0m3 and my Reward/Bonus: 450k - Bastion Master Key)
- Reward/Bonus = Meta-item Blueprint Copy - 200K
Pilgrim - Heretic (2 of 5)
- Make your way through the first 3 levels of the Contested Amarr Bastion of Blood complex in Koona. There is a description of the complex available here: Contested Amarr Bastion of Blood Be warned, before even entering level 4, there are 2 spawns on either side when you enter, if you want to survive, please go to the right. Triggering the spawn on the left side will get 3 battleships which are unnaturally tanked and strike really hard to start attacking you, and will undoubtedly trigger the spawn on the right to attack, which has its own mess of strong ships. If you are forced to warp out from this you will not have the key to get back in. So I implore you, go right. You'll warp into the 4th level with 4 destroyers near you, take them out while going to the right side. You'll encounter a few frigs and cruisers and frigs on the right, also you'll find your target structure. Destroy the Alter structure, get the loot and you'll have your mission requirements. After this point, you may take on the battleships, having already secured the target cargo, if you are forced to warp out, no loss. Please note: The frigates near the battleships web and wap scramble, so make sure you shoot them first if you decide to try and kill the battleships. Head back and claim your reward.
Pilgrim - Funeral (3 of 5)
- You warp in to find yourself 30km away from 5 Corpse Harvesters (Maller-based Cruiser NPC). Waste them. Compared to the last mission, this mission is too easy. Each corpse harvester has 3 dead pilgrims inside, for your 15 total. Collect the cans, collect your reward.
- Reward/Bonus = Amarr Navy M Crystal - +3 Implant
Pilgrim - Shroud (4 of 5)
- 100.0 m3 cargo to haul. This is one of the farther hauls among COSMOS missions. I had to go 10 jumps round trip, if you have an interceptor or frig that can move fast, I suggest using it.
- Reward/Bonus = Meta-item Blueprint Copy - 500K
Pilgrim - Temple (5 of 5)
- Warping into this Deadspace will probably get your adrenaline running really fast. You end up at only 20km away from cruisers, battlecruisers, 2 battleships and multiple frigates. Seems only a few (not counting the battleships) engaged at firsts. Be prepared to put space between you and the fleet or know they are right on top of you when you warp in. Kill off the Revelation structures when you are done (some frigs and cruisers will respawn during this time). The arc of revolution is among some of the wreckage. Another set of missions complete.
- Ormon Parsik gave me 0.34 increase in standing.
Now that we are done in Munory grab that Blood Reel and lets head to Koona (because its been so darn fun over there) Located at Contested Amarr Bastion of Blood, Gate to the Ravelin in Koona. And lets talk with Thumal Ebotiz.
Thumal Ebotiz (L3 Q0 - Intelligence - Amarr Certified News):
System: Koona
The Herald
- Drop off The Blood Reel as given to you by finishing the Hetras Dakumon missions in Munory. This will start your missions with Thumal.
- Reward/Bonus = 10K - 20K(What did you expect? All you did was deliver a reel... LOL)
Clear Head - Throwing down the Gauntlet (1 of 5)
- Go among the asteroid belts killing NPCs. Now I'm not sure what I was fully expecting, but I seem to have the worst luck finding this stupid ring. It took me 2 hours of hunting and I still ended up buying the ring on escrow for 3 mil (laugh all you want, at least I didnt waste 2 more hours). Eventually you'll find the Dynasty Ring in the loot needed to finish this mission. When you find the ring (or buy it), head back to the agent and rejoice. Have I mentioned how much this mission sucks?
A friend had this problem but I made a trip to Munory next door and in 5 minutes had 25 given free from the local miners. So try the belts in that system rather than koona.
- Reward/Bonus = Meta-item Blueprint Copy - 600K
Clear Head - Code of Chivalry (2 of 5)
- This one sends you on a semi-long trip to pick up 0.1m3 of cargo, and drop it off elsewhere. Rewards aren't bad, and it has to be done. Use a shuttle if your ship isn't fast, will save you some time on the 17 jumps or so.
- Reward/Bonus = 500K - Hardwiring Implant
Clear Head - The Joust (3 of 5)
- Warp to beacon, and take acceleration gate to Jousting Grounds. You come out of warp 90km+ away from 7 cruisers and your target Aradim Arachnan. There are 2 groups, so you can choose (which is probably the wise thing to do anyways), to target one of the groups first, then take on the other. Makes it easier to handle just in case things go south. You need to at least get the can Aradim drops, because his head will be in there, but the other cans have some pretty nice loot. But heads up, there are Amarr Navy tags in there, which are illegal to carry, so clear those cans and leave the tags inside, unless you want to tempt fate. Deliver the head, and move on to the next mission.
Clear Head - Black Barbican (4 of 5)
- This one sends you a few jumps out to deal with some NPCs in a deadspace complex. When in system, warp to beacon and jump through acceleration gate. You warp in about 35km away from 4 cruisers, and possibly right on top of several frigates. I say possibly, because when you accept this mission it becomes a publically visible beacon. I warped in to see the 4 cruisers, and while destroying them had a frig reappear. Not sure if they were there initially or not, so can't say anything for or against what's supposed to be there. I did see 4 cruisers, so no arguing that one. Either way, be warned you may need to take out several EWing frigs right on top of you. When finished with the NPCs, destroy the Outer Keep structure, which goes down swiftly, and loot the cargo from inside. Like the last mission, the NPC loot contains illegal tags, so be careful about taking those, especially now that you will be going through several systems home. Take the Ancestral Armor cargo back to finish the mission.
Clear Head - Black Barbican (5 of 5)
- This one sends you out a few jumps again to a deadspace complex. Head out and warp to the beacon, then jump through the acceleration gate. When you come out of warp you'll be within 10km of 4 turrets/missile batteries. Take them out, then work on the 3 frigates and 4 cruisers. The frigates move fast and have EW, and the cruisers hit hard. So take out the frigs fast, then work on the cruisers fast too. Their loot has the illegal tags as well, no surprise, so be careful. There's an additional 6 turrets and missile batteries that will engage you when you get close enough, so take them out as well. Find the Manor House structure and start firing on that. Will take a bit for it to fall, but when it’s down, grab the loot it drops, it has your target cargo. Snatch it up, head on back and complete this line of missions.
- Reward/Bonus = Meta-item Blueprint Copy - +3 Implant
- Thumal Ebotiz gave me 0.31 increase in standing.
Next up we head over to the Civic Court Plaza in Aphi so we can meet up with Chari Shakai.
Chari Shakai (L2 Q0 - Distribution - Nutura):
System: Aphi
No Sincerer Love (1 of 5)
- Haul 400.0 m3 of cargo a few jumps away, typical courier mission.
- Reward/Bonus = Meta-item Blueprint Copy - 100K
No Sincerer Love (2 of 5)
- Again haul 400.0 m3 of cargo a few jumps away, typical courier mission.
- Reward/Bonus = Meta-item Blueprint Copy - 150K
No Sincerer Love (3 of 5)
- This time haul 500.0 m3 of cargo to another system, much like the previous missions.
- Reward/Bonus = Meta-item Blueprint Copy - 180K
No Sincerer Love (4 of 5)
- Haul 500.0 m3 of cargo from one system to another. Getting bored yet?
- Reward/Bonus = Meta-item Blueprint Copy - 180K
No Sincerer Love (5 of 5)
- Haul 400.0 m3 of cargo from one system to another. Gain the faction standing and be glad those painful hauling missions are over... for now.
- Reward/Bonus = Meta-item Blueprint Copy - 250K
- Chari Shakai gave me 0.06 increase in standing.
Next we see Stem Robikar also at Civic Court Plaza in Aphi... how convenient.
Stem Robikar (L2 Q0 - Administration - Inherent Implants):
System: Aphi
Pawns on the Board (1 of 5)
- Warp in 40km away from Targets, none of which engage you. You've got 2 cruisers and 6 frigates to take care on this one. Once complete, destroy 2 Blood Raider Tactical Units, 2 Blood Raider Battery and the Blood Raider Main Outpost. Mission complete.
Pawns on the Board (2 of 5)
- On this mission you are again sent through asteroid belts looking for another NPC to drop a Dynasty Ring.(Yes again with the stupid ring) Once you find your ring return and move to your next mission.(I didn't buy it this time, got lucky on the 3rd spawn )
- Reward/Bonus = Meta-item Blueprint Copy - 230K
Pawns on the Board (3 of 5)
- This mission asks you to head off and pick up some documents, notably a 0.1 m3 piece of paper. I docked, bought a shuttle and completed this one. Head over, pick up the paper, head back. I had to make 6 jumps, and the shuttle had PLENTY of cargo room.
- Reward/Bonus = Meta-item Blueprint Copy - 200K
Pawns on the Board (4 of 5)
- Another courier, this time you are picking up a Special Delivery item (0.1 m3). Good news is you don't even need to leave your shuttle from having done the last mission. Pick it up, deliver it back, and claim your rewards.
- Reward/Bonus = Meta-item Blueprint Copy - 280K
Pawns on the Board (5 of 5)
- And finally, one last mission with that shuttle. Need to bring back Lord Arachan's Medal, which is 0.1 m3. When complete you have completed all your missions with Stem Robikar. you will recieve a letter of recommendation for another agent, which is necessary for another set of missions.
- Reward/Bonus = Robikar's Recommendation - 250K
If you head over to Nidupad and talk to Torval Kerth in your shuttle, you can complete the mission there of delivering the recommendation letter, and do the next mission in your shuttle. Why not just make it 5 missions in a row?
- Stem Robikar gave me 0.06 increase in standing.
So off we go to Nidupad and see Torval Kerth Located at the Carchatur Outpost.
Torval Kerth (L3 Q0 - Public Relations - Carthum):
System: Nidupad
Arachnan's Maneuver (Prelude)
- Before you can complete work with Torval Kerth, you need a letter from Stem Robikar.(Good thing we brought it with us) Its best to avoid even conversing with Torval, because once you do there's a timer on how long until you get that letter.
- Reward/Bonus = 10K - 10K
Arachnan's Maneuver (1 of 5)
- Having delivered the recommendation letter, you must now pick up legal documents and make a delivery. I got myself a fast ship (shuttle), because its 0.1m3 cargo needing transporting. Make the delivery and claim your reward. If you've been following through since the Stem Robikar missions and haven't seen another ship but a shuttle in a few missions, be sure you find your fighting ship, because shuttle missions are over for now.
- Reward/Bonus = Meta-item Blueprint Copy - 400K
Arachnan's Maneuver (2 of 5)
- You'll enter the deadspace 25-40km away from all the targets. You have a few seconds to get yourself moving into a position to strike them. 5 frigates and 6 cruisers to take out, no need to worry about any of the structures.
- Reward/Bonus = Meta-item Blueprint Copy - 500K
Arachnan's Maneuver (3 of 5)
- This is a drone deadspace mission. You warp in and have to tackle a simple lot of 15 rogue drones. Loot the cans for the alloys, they recycle wonderfully.
- Reward/Bonus = Meta-item Blueprint Copy - 650K
Arachnan's Maneuver (4 of 5)
- This one requires a transfer of a small item from the agent to another system. Cargo is only 2.0m3 so you can shuttle this one if you'd like, it's what I prefer. Get it moved, and get ready for the final mission in this chain, which is surprisingly another shuttle run.
- Reward/Bonus = Meta-item Blueprint Copy - 600K
Arachnan's Maneuver (5 of 5)
- Finally you meet the man you've been working for: Lord Arachnan, and how honored he will be to be stuck in the cargo of your shuttle. This is an important mission so enjoy the standings boost, and the big reward. You've made it through the shuttle missions (finally), congrats.
- Reward/Bonus = Meta-item Blueprint Copy - +3 Basic Implant
- Torval Kerth gave me 0.04 increase in standing.
Amir Arshah (L3 Q0 - Distribution - Imperial Armaments):
System: Nidupad
Arming Araz (1 of 5)
- Simple courier run, 1 jump 500 m3.
- Reward/Bonus = Meta-item Blueprint Copy - 250k
Arming Araz (2 of 5)
- The mission suggests going to Aphi deadspace to kill off NPCs for the corpses. I on the other hand already had quite a few of these rolling around from previous missions, so it was a no work sort of mission. If anybody has information about that deadspace area, please post it and I'll update this mission properly. The Conested Amarr Bastion of Blood level 1 has NPCs that drop these too, if you are more familiar with that complex.
- Reward/Bonus = Meta-item Blueprint Copy - 250K
Arming Araz (3 of 5)
- Enter complex again 30km away from your targets. 9 Cruisers and Heavy Missile sentry/battery. Nail the battery, nail the other 9 cruisers. Loot and claim your prize.
- Reward/Bonus = Meta-item Blueprint Copy - 400K
Arming Araz (4 of 5)
- This mission has you move 600.0 m3 of equipment a few jumps away.
- Reward/Bonus = Meta-item Blueprint Copy - 450K
Arming Araz (5 of 5)
- You'll enter the deadspace again about 30km away from your entire set of targets. And they waste no time attacking. So be prepared to react to 2 Heavy Missile Battery, 5 Frigates, and 11 Cruisers attacking the second you show yourself. Clear out the NPCs, then find the Munitions Depot structure which is located under the cathedral (hard to find without overview). Give it a few shots and it will blow. Head back and claim your reward and faction standings. Arming Araz missions are complete.
- Reward/Bonus = Meta-item Blueprint Copy - 800K
- Amir Arshah gave me 0.27 increase in standing.
Thakor Udokas (L2 Q0 - Advisory - Royal Amarr Institute):
System: Zimse
Head over to Zimse to the Museum Arcana and do these missions:
Museum Arcana : Gate needs Archaeology skill to get in and you will need an Analyser I fitted.
Trial of Skill (1 of 1) (Note: requires Archaeology skill)
- After you go through the first gate you will see a second gate, an archaeology can, and a ship flown by Tahkor Udokas. Fly over to Thakor and speak with him and he will tell you all about how he is the Doorkeeper and how if you want to get into the Museum you need this key, and you only have 5 mins... Blah, Blah, Blah... , just accept the mission and lock the archaeology can and start up the Analyzer I. You should get the Runic Inscription and a Key of the Arcane inside fairly quickly. Give Thakor the Runic Inscription and the key is yours to keep.
- Reward/Bonus = Meta-item Blueprint Copy - 100K
- Thakor Udokas gave me 0.03 increase in standing.
Time to go through that second gate and meet The Curator.
The Curator (L3 Q22 - Archives - Theology Council):
System: Zimse
Unearthing the Ancients (1 of 3)
- This complex is hard to tank alone, so either get a gang together or go in when others are doing it since this is a public complex. Be prepared to take alot of damage because you are up against 2 - BS's, 10 - Cruisers, and 2 - Frigates that are webbing and warp scramming the hell out of you. I would love to say it’s all one type of damage but forget it, it’s not. You come up against 3 different types of race ships in here so take out them frigates when they spawn in case you need to warp out. As for the mission... look inside the Digital Archaeology Cans to find the Takmahl Centrifugal you need to finish this part up.
- Reward/Bonus = 1 Mil isk
Unearthing the Ancients (2 of 3)
- This time it’s the Alluring Archaeology Cans you need to search to find the Holy Statue.
- Reward/Bonus = +3 Implant - 800K
Unearthing the Ancients (3 of 3)
- Finally you will need to pop them Arcana Patron BS's that have been hammering away at you to get the final piece of this mission set. Look inside the Arcana Patron wrecks to find the Ritual Text needed to be finished with The Curator's missions.
- The Curator gives a 0.27 increase in standing.
Sheroz Amokin (L4 Q-20 - Manufacturing - Imperial Constructions):
System: Koona / Found on the "Contested Amarr Bastion of Blood" beacon - "Gate To The Ravelin" (+6.00 Faction Standing Required)
Blood Hunt - Symptoms (1 of 5)
- Agent wants 3 x Bug-Ridden Corpse (3.0 m³) from "Corpse Dealers" located in first room of the 'Contested Amarr Bastion Of Blood' in Koona system. Hopefully you collected and saved all these 'special' items from your last visit to this complex. If not, take the 'Gate To Deadspace Warp Point' which takes you back to 'Gate To The Slope'. Use that gate to enter the first room of the complex.
- Reward/Bonus = 1 x Imperial Navy Multifrequency L / 1,000,000 ISK if completed within 1 hour.
Blood Hunt - Morbid Burden (2 of 5)
- Agent now wants 2 x Antiseptic Biomass (2.0 m³) from "Corpse Collectors". If you didn't already pick up the items last time, then it's back into the Fortress again.
- Reward/Bonus = 1 x 'Portcullis' Reactor Control Unit I Blueprint (3 runs, copy, material level: 20, productivity level: 8) / 1 x Imperial Navy Xray M if completed within 1 hour and 30 minutes.
Blood Hunt - Remains (3 of 5)
- This is just a simple courier mission to station a few jumps away. Cargo = 1 x Noble Remains (0.1 m³)
- Reward/Bonus = 900,000 ISK / 1 x 'Bastion Master Key' if completed within 7 days, 15 hours and 20 minutes.
Blood Hunt - Cut to the Heart (4 of 5)
- Agent sends you back into the Fortress again. This time to the innermost room for this Item = 1 x Generator Debris (1.0 m³). Another agent, Ormon Parsik, sent you there earlier for his mission = Pilgrim - Heretic (2 of 5). Please re-read that mission info. Prepare for lot's of incoming DPS.
- Reward/Bonus = 1 x 'Hauberk' Large Armor Repairer I Blueprint (3 runs, copy, material level: 20, productivity level: 8) / 1,200,000 ISK if completed within 1 hour and 30 minutes.
Blood Hunt - Surgical Strike (5 of 5)
- Agent wants you to acquire 1 x Archpriest Hakram's Head (0.1 m³). This mission objective can't be farmed so it won't be available in contracts. The mission location, a 2 pocket Deadspace site, is provided after accepting the mission. Each pocket contains 15 to 20 Blood Raider ships, mostly Frigates and Cruisers with a few Battleships. Be prepared for EWAR - Cap Neut (25km range), Web and Warp Scram. Make your way to the Commander Keep, kill Archpriest Hakram and his cohorts and return with Hakram's head for reward and glory.
- Reward/Bonus = 1 x 'Halberd' Mega Pulse Laser I Blueprint (3 runs, copy, material level: 20, productivity level: 8) / 1 x Neural Boost - Standard (Attribute Implant) if completed within 2 hours.
- I got 9.375% Faction Standing increase with Social skills trained to level 5.
Kofur Karveran (L4 Q0 - Internal Security - Kador Family):
System: Jakri
Secrets of the mire keep (1 of 4)
- This is a combat mission that send you to the Garisas system and you have to bring back 5 Blood Raiders Scientist. When you warp to the beacon you get to an acceleration gate. The gate won't accept anything bigger than a BattleCruiser. As my BC was kind of far away I actually bought them on contract for 20M isk.
- Reward/Bonus = 1M - 250K
Secrets of the mire keep (2 of 4)
- This is another combat mission. Apparently there was some blood raiders that followed you thru the gate and they are doing damage in Jakri. You have to settle this out. You warp directly into the pocket. You are faced with 2 cruisers and 4 frigates. The missions state that you will be faced with multiple waves of ennemies, so sit there and wait for the waves.
- 2 personal transport ship, 1 cruiser and 3 frigates.
- 5 cruisers.
- 6 frigates and 3 cruisers.
- 2 frigates and 2 cruisers.
- 3 frigate and 2 cruiser.
- I actually missed the seventh waves for the count, but they are all even.
- The seventh was the last wave and you can warp back to the agent to close the mission
- Reward/Bonus = one unit of 'Chainmail' 200mm Reinforced Steel Plates I Blueprint (3 run, copy, material level: 20, productivity level: 8) - 500K
Secrets of the mire keep (3 of 4)
- This is another combat mission. You have to take care of some blood raiders in Jakri again. You warp to a acceleration gate that is guarded by 4 frigate and 2 cruisers. Take them out, take the gate. You get near 4 groups of blood raiders, totaling 8 cruisers and 12 frigates total. The third pocket is composed of 21 cruisers and 7 frigates. Be ready to take a long time to do this pocket the next gate is located at 88km of distance from the warp in point. The last pocket is composed of 14 cruisers and 7 frigates separated in 4 group.
- Reward/Bonus = one unit of 'Hauberk' Large Armor Repairer I Blueprint (3 run, copy, material level: 20, productivity level: 8) - one unit of Social Adaptation Chip - Basic
Secrets of the mire keep (4 of 4)
- You have to go back to Garisas and take the same acceleration gate that haven't let you take a BS on the first mission. As it's only a trade mission and that you need to give your agent the Anema Bluechip, I looked in the contract and found one for 10M. So I bought it and completed the mission. With what I have seen with the two other mission, seriously you can do this in a BC with no probleme, a good fitted tank drake or myrmidon will do pretty well.
- Reward/Bonus = one unit of Ocular Filter - Standard - two units of 'Arquebus' Heavy Beam Laser I
- Finally if you look at the expenses I did ( 30M total for buying stuff in the first and last mission ) and the reward, I'm really winning just the two +4 implant worth more dans 30M.
- This mission gave me a 1.36% bonus in faction standing.
Zar Forari (L4 Q15 - Distribution - Imperial Shipment):
System: Zimse | (faction/corp/personal standing required 6.66)
Nidupadian Yorak Eggs (1 of 2)
- This is a combat mission, you're sent to a group of 4 battleship, 4 cruisers and 7 frigates. They do no aggro at warp in. As they are blood raider, be sure to have fitted you ship in consequence. They all aggro at once when you start firing on the first ship. The total DPS of the mission look like a normal lvl4 mission against the blood raider. Don't forget to loot the head of Keron before going back. And that's it, this part of the mission is finised
- Reward/Bonus = one unit of Imperial Navy Ultraviolet L - 2300000 credits
Nidupadian Yorak Eggs (2 of 2)
- Other than that the mission is pretty straight forward. You go to Lela and pickup 100 m3 of nidupadian yorak eggs and drop them at Dresi.
- You have to provide a colateral of 10M isk
- Reward/Bonus = one unit of 'Hauberk' Large Armor Repairer I Blueprint (3 run, copy, material level: 20, productivity level: 8) - one unit of 'Chivalry' Large Energy Transfer Array I Blueprint (3 run, copy, material level: 20, productivity level: 8)
- This mission gave me a 8.48% bonus in faction standing.
Zach Himun (L4 Q20 - Manufacturing - Imperial Constructions) :
System : Zimse
King of the Hill (1 of 13)
- This is a combat mission that send you to the Koona system. You warp directly to a spot where it is 6 BattleShip, 8 cruisers and 6 frigates. They don't aggro at warp-in. But they all aggro at once when you start firing. The amount of dps here look like a normal lvl4 mission of combat. What you're looking for is in the can but you can't open it until you've cleared almost all the frigate in there, so grab your gun ( or luncher ) and work this out. I've killed all the rat as the bounty is good and they are fast to kill.
- Reward/bonus = 1M isk - one unit of Imperial Navy Standard L
King of the Hill (2 of 13)
- This is another combat mission really alike at the previous. You warp directly in the pocket, no aggro at warp in. You're faced with 5 BattleShip, 5 Cruisers and 4 Frigates.
- Reward/Bonus = five hundred thousand credits - five hundred thousand credits
King of the Hill (3 of 13)
- This is a ratter unusual mission, you have to scan for a container in the system. If you don't know how to scan, you'll pass a killing time warping to the 48 moons of the system. I Tried to warp to one moon to another, but there was pretty well armed POS so I got to a station and fitted a probe luncher on my ship and scanned the damn thing out. You can also look in contract, they are present and fairly cheap. For 15M you'll get the 3 item you'll need.
- Reward/Bonus = 250000 credits - one hundred thousand credits
King of the Hill (3 of 13)(part 2)
- Same thing as the part one
- Reward/Bonus = 250000 credits - one hundred thousand credits
King of the Hill (3 of 13)(part 3)
- Same thing as the part two
- Reward/Bonus = one unit of 'Joust' Heavy Pulse Laser I Blueprint (3 run, copy, material level: 20, productivity level: 8) - one unit of Imperial Navy Microwave M
King of the Hill (4 of 13)
- This is a combat mission that take you to Chanoun. You'll have to fight again some Blood Raiders
- Reward/Bonus = five hundred thousand credits - 250000 credits
King of the Hill (5 of 13)
- This is a combat mission that take you to Garisas. In the mire keep. As the keep don't accept anything bigger than a BC I bought the item on contract for 10M isk.
- Reward/Bonus = one unit of 'Hauberk' Large Armor Repairer I Blueprint (3 run, copy, material level: 20, productivity level: 8). - one unit of Imperial Navy Radio M
King of the Hill (6 of 13)
- This is a transport mission that take you 6 jump from Zimse in high sec. To the next agent with whom we'll continue this cosmos.
- Reward/Bonus = one unit of E.F.A. ID Card - two hundred thousand credits
- This mission gave me a 1.6888% in faction standing gain
Ammargal Detrone (L4 Q20 - Internal Security - Emperor Family) :
System : Nidupad
King of the Hill (7 of 13)
- This is a simple trade mission where you give him the card you aquired from the first agent
- Reward/bonus = one hundred thousand credits - one hundred thousand credits
King of the Hill (8 of 13)
- Simple transport mission again. 14 jumps total. From Gensela to Nidupad.
- Rewar/bonus = one unit of Standard Decoding Device - one unit of 'Plough' Heavy Capacitor Booster I Blueprint (3 run, copy, material level: 20, productivity level: 8)
King of the Hill (9 of 13)
- Don't botther going around in the system killing rat until you find it, you can find it on contract for 4M isk. So take it and voila !
- Rewar/bonus = one unit of Methros Enhanced Decoding Device Blueprint (single run, copy, material level: 20, productivity level: 8) - 850000 credits
King of the Hill (10 of 13)
- Simple manufacturing mission, if you don't have the materiel for it, look into contract, there are so much thing in them. The manufacturing is kind of long, I have a couple of good skill and it took me 1h36.
- Rewar/bonus = one unit of 'Ballista' Tachyon Beam Laser I Blueprint (3 run, copy, material level: 20, productivity level: 8) - five hundred thousand credits
King of the Hill (11 of 13)
- This is a combat mission. You get a way point in the system to blow up some blood raiders. You warp to a pocket with an acceleration gate and 4 groups of npc. The total count is 5 BS, 11 cruisers and 9 frigates. They don't aggro at warp-in as usual. The second pocket is quit hard too. Beready to take a lot of DPS. They are separated in 2 group and the first group aggro after a few second after warp-in. The total fleet is composed of 5 BattleShip, 8 cruisers and 10 frigate. Some Frigate scramble, so take them out first. The datachip is dropped in a can by the last BS you kill.
- Rewar/bonus = one unit of Social Adaptation Chip - Standard - one unit of Imperial Navy Infrared L
King of the Hill (12 of 13)
- That one is a combat mission. For my part I did it when I was looking for the container, I felt on the site while scanning and warped to it. But you have to scan it and go for it. Be ready to take a lot of DPS, these missions are harder than normal lvl4.
- Rewar/bonus = one unit of 'Moat' Heavy Energy Neutralizer I Blueprint (3 run, copy, material level: 20, productivity level: 8) - one unit of Imperial Navy Standard L
King of the Hill (13 of 13)
- This is the last mission of the serie, and the last cosmos mission too. You have to warp to a bookmark in Nidupad and take down some blood raider.
- You warp to an acceleration gate, after that gate you get to a :
- pocket with 7 BattleShips, 11 cruisers and 9 frigate. No aggro at warp-in. they are separated in group. I started with the group of 4 cruisers alone. No aggro shared by this one. The groups have proximity trigger, so keep your distances.
- pocket is composed of 9 battleship, 9 cruisers and 10 frigates, be aware that the BS neutralise your capacitor, so be ready to warp out if you have an active tank.
- pocket is made of 6 Battleships, 16 cruisers and 6 frigates. One of the group do aggro after wrarp-in but they all aggro independandly.
- pocket is made of 15 BattleShips, 9 Cruisers and 4 frigates. Even if I had a overkill tank my advice is : take them group by group ... slowly
- pocket is the final pocket ( finaly !!! ) you get between two groups out of three. Those aggro on warp-in. The total count is 5 BattleShips, 10 cruisers, 7 frigates and 4 sentry gun.
- pocket with 7 BattleShips, 11 cruisers and 9 frigate. No aggro at warp-in. they are separated in group. I started with the group of 4 cruisers alone. No aggro shared by this one. The groups have proximity trigger, so keep your distances.
- Reward/bonus = one unit of Cybernetic Subprocessor - Standard - one unit of 'Barbican' 800mm Reinforced Steel Plates I Blueprint (3 run, copy, material level: 20, productivity level: 8)
- this mission gave me a boost of 8.625% in faction standing
Remaining Agents
The following agents are located at the Garisas stargate in Jakri and do not offer normal missions. Each agent offers a trade reward: deliver faction pirate tags in return for Amarr Navy ship blueprint copies. Access to each agent has an Amarr Empire faction standing requirement in order to be offered the trade. Note, this is unmodified standing, i.e. the base value standing before modification by social skills.
- Mandor Neek (L4 Q20 - Command - Imperial Navy) / System: Jakri
- Required faction standing: 8.22 (unmodified)
- Trade: 30 Sansha Silver tags
- Reward: 2-run Imperial Navy Slicer BPC
- Jeeta Neek (L4 Q20 - Security - Imperial Constructions) / System: Jakri
- Required faction standing: 9.20 (unmodified)
- Trade: 30 Sansha Gold tags
- Reward: 2-run Omen Navy Issue BPC ME 20 PE 8
- Zaestra Kuramor (L4 Q20 - Administration - Emperor Family) / System: Jakri
- Required faction standing: 9.90 (unmodified)
- Trade: 30 Sansha Diamond tags
- Reward: 2-run Apocalypse Navy Issue BPC ME 20 PE 8
After you've wrapped these up that's the Amarr Cosmos completed.