Difference between revisions of "Bipolar Stability"

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(What They Do)
 
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|website=http://2stab.omgforum.net/
 
|website=http://2stab.omgforum.net/
 
|webnicename=Bipolar Stability Forum
 
|webnicename=Bipolar Stability Forum
|executor=[[Massive Ego Kool-aid Squad Corporation (Player corporation)|Massive Ego Kool-aid Squad]]
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|executor=[[Surrender Dorothy (Player corporation)|Surrender Dorothy]]
|corporations=[[Massive Ego Kool-aid Squad Corporation (Player corporation)|Massive Ego Kool-aid Squad]]<BR>
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|corporations=[[Surrender Dorothy (Player corporation)|Surrender Dorothy]]<BR>
[[Surrender Dorothy (Player corporation)|Surrender Dorothy]]<BR>
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[[the Dudez (Player corporation)|the Dudez]]<BR>
 
[[the Dudez (Player corporation)|the Dudez]]<BR>
 
[[Broken Anvil (Player corporation)|Broken Anvil]]<BR>
 
[[Broken Anvil (Player corporation)|Broken Anvil]]<BR>
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==What They Do==
 
==What They Do==
2STAB members are expected to be self-sufficient, working for there own isk. They are welcome to do this however they wish: [[PvE|PVE]],  [[Mining|mining]], trade, piracy, or any other way.
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2STAB members are expected to be self-sufficient, working for their own isk. They are welcome to do this however they wish: [[PvE|PVE]],  [[Mining|mining]], trade, piracy, or any other way.
  
 
They then use this isk to fund their [[PvP|PVP]], which takes place mostly in non-sovereignty null-sec. They specialize in small gang warfare, tending to avoid blobbing, preferring pilot skill over sheer numbers.
 
They then use this isk to fund their [[PvP|PVP]], which takes place mostly in non-sovereignty null-sec. They specialize in small gang warfare, tending to avoid blobbing, preferring pilot skill over sheer numbers.
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==Soveriegnty==
 
==Soveriegnty==
 
If you are looking to hold sovereignty, or fight in large-scale wars as a blob, you are looking in the wrong place. 2STAB is fervently against holding sovereignty, as they believe it leads to mandatory fleetops and call-to-arms that get in the way of real life and the fun of the game.
 
If you are looking to hold sovereignty, or fight in large-scale wars as a blob, you are looking in the wrong place. 2STAB is fervently against holding sovereignty, as they believe it leads to mandatory fleetops and call-to-arms that get in the way of real life and the fun of the game.
 
==Policies==
 
1. TeamSpeak3 is a requirement for all fleetops and admittance into the alliance.<br>
 
2. No griefing/ganking in [[high_sec|high-sec]].<br>
 
3. Respect the chain-of-command.<br>
 
4. Follow the [[Fleet_Commander|FC]] or leave the fleet.<br>
 
5. Fly only what you can afford to loose, and if you should loose a ship, don't complain, just learn from your mistake.
 

Latest revision as of 01:35, 8 March 2012

File:BipolarStability.png
Name Bipolar Stability
Ticker 2STAB
Type 0.0
Founded May 28, 2011
Status Active
Contact details
Alliance CEO Zav Exec
Diplomat(s) Seneqa, Jonh Jonhson, Ogletorp, Galendil
Public Channel 2STAB_PUB
Website Bipolar Stability Forum
Corporations
Executor Surrender Dorothy
Members Surrender Dorothy

the Dudez
Broken Anvil
Rogue Star Orion
dresi dungeon
Deadly Bunchak Hunts
Fatal System Error
OHMAKRON
Decisive Persuits
dresi Corp
Red Monkey Rockers
Independent Security and Progress Relations
Garbage and Waste Tec.


Background

Founded in May of 2011, BiPolar Stability (2STAB) was created by a group of Ex-sovereignty 0.0 Veterans sick of bowing to some higher authority within their alliance. Mandatory fleetops and call-to-arms common in sovereignty holding alliances tend to get in the way of real life and fun, prompting these pioneers to create a new kind of Alliance.

As the alliance name indicates, 2STAB members tend to be a bit BiPolar. They take their PVP very seriously, but like to maintain a close-knit camaraderie while not in active battle. As such, they tend to like a certain sort of player; someone mature who is capable of and willing to PVP, while not being overly demanding or serious.

What They Do

2STAB members are expected to be self-sufficient, working for their own isk. They are welcome to do this however they wish: PVE, mining, trade, piracy, or any other way.

They then use this isk to fund their PVP, which takes place mostly in non-sovereignty null-sec. They specialize in small gang warfare, tending to avoid blobbing, preferring pilot skill over sheer numbers.

Soveriegnty

If you are looking to hold sovereignty, or fight in large-scale wars as a blob, you are looking in the wrong place. 2STAB is fervently against holding sovereignty, as they believe it leads to mandatory fleetops and call-to-arms that get in the way of real life and the fun of the game.

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