Difference between revisions of "Blood Raider Naval Shipyard"
From Backstage Lore Wiki
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|rat=[[Blood Raiders]] | |rat=[[Blood Raiders]] | ||
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− | '''Blood Raider Naval Shipyard''' is a DED 10/10 ranked complex found in 0.0 space inhabited by [[Blood Raiders]]. You may also receive it as an escalation from [[Blood Haven]] | + | '''Blood Raider Naval Shipyard''' is a DED 10/10 ranked complex found in 0.0 space inhabited by [[Blood Raiders]]. You may also receive it as an escalation from [[Blood Haven]] or [[Blood Sanctum]]. |
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{{Note|All members of the fleet are required to have Warp Drive Operation skill at level 5 to enter the second room of the complex.}} | {{Note|All members of the fleet are required to have Warp Drive Operation skill at level 5 to enter the second room of the complex.}} | ||
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*Overseer structure which shoots citadel torpedoes doing '''105,000''' raw EM damage per hit. | *Overseer structure which shoots citadel torpedoes doing '''105,000''' raw EM damage per hit. | ||
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+ | {{hint|The last room can easily be tanked with a passive armor Loki or passive shield Broadsword with a Dominix remote repairing. Destroy the Blood Raider Stronghold for the loot, other NPCs can be ignored.}} |
Revision as of 11:13, 12 February 2012
'Blood Raider Naval Shipyard' | |
Signature Strength | 1.25% |
Type | Unknown |
DED rating | 10/10 |
Security | 0.0 |
Known Regions | Delve, Querious, Period Basis |
Pirate type | Blood Raiders |
Blood Raider Naval Shipyard is a DED 10/10 ranked complex found in 0.0 space inhabited by Blood Raiders. You may also receive it as an escalation from Blood Haven or Blood Sanctum.
Contents
Overview
The Complex consists of 3 rooms. All these rooms have serious numbers of battleships, cruisers and frigates inside them. The third room contains an overseer structure, which when destroyed has a chance of dropping Corpus X-Type or Dark Blood modules and a Bhaalgorn BPC. The structure also always drops a 23rd Tier Overseer's Personal Effects.
First room
- 15 battleships including a Dark Blood battleship.
- 5 cruisers.
- 15 frigates some of which will warp scramble, web and tracking disrupt you.
- 6 stasis towers.
- 4 cruise missile batteries.
- The acceleration gate to the next room is ~60km from the warp in. Warp Drive Operation level 5 is required to activate this gate.
Second room
- 10 battleships.
- 5 cruisers.
- 10 frigates some of which will warp scramble, web and tracking disrupt you.
- 2 stasis towers.
- The acceleration gate to the next room is ~15km from the warp in.
Final room
- 20 battleships many of which will drain your capacitor.
- 10 cruisers.
- 15 frigates some of which will warp scramble, web and tracking disrupt you.
- 8 stasis towers.
- 6 point defense batteries.
- 4 cruise missile batteries.
- Overseer structure which shoots citadel torpedoes doing 105,000 raw EM damage per hit.