Difference between revisions of "Bipolar Stability"
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− | 2STAB members are expected to be self-sufficient, working for there | + | 2STAB members are expected to be self-sufficient, working for there own isk. They are welcome to do this however they wish: [[PvE|PVE]], [[Mining|mining]], trade, piracy, or any other way. |
They then use this isk to fund their [[PvP|PVP]], which takes place mostly in non-sovereignty null-sec. They specialize in small gang warfare, tending to avoid blobbing, preferring pilot skill over sheer numbers. | They then use this isk to fund their [[PvP|PVP]], which takes place mostly in non-sovereignty null-sec. They specialize in small gang warfare, tending to avoid blobbing, preferring pilot skill over sheer numbers. |
Revision as of 01:44, 28 December 2011
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Name | Bipolar Stability |
Ticker | 2STAB |
Type | 0.0 |
Founded | May 28, 2011 |
Status | Active |
Contact details | |
Alliance CEO | Zav Exec |
Diplomat(s) | Seneqa, Jonh Jonhson, Ogletorp, Galendil |
Public Channel | 2STAB_PUB |
Website | Bipolar Stability Forum |
Corporations | |
Executor | Massive Ego Kool-aid Squad |
Members | Massive Ego Kool-aid Squad Surrender Dorothy |
Background
Founded in May of 2011, BiPolar Stability (2STAB) was created by a group of Ex-sovereignty 0.0 Veterans sick of bowing to some higher authority within their alliance. Mandatory fleetops and call-to-arms common in sovereignty holding alliances tend to get in the way of real life and fun, prompting these pioneers to create a new kind of Alliance.
As the alliance name indicates, 2STAB members tend to be a bit BiPolar. They take their PVP very seriously, but like to maintain a close-knit camaraderie while not in active battle. As such, they tend to like a certain sort of player; someone mature who is capable of and willing to PVP, while not being overly demanding or serious.
What They Do
2STAB members are expected to be self-sufficient, working for there own isk. They are welcome to do this however they wish: PVE, mining, trade, piracy, or any other way.
They then use this isk to fund their PVP, which takes place mostly in non-sovereignty null-sec. They specialize in small gang warfare, tending to avoid blobbing, preferring pilot skill over sheer numbers.
Soveriegnty
If you are looking to hold sovereignty, or fight in large-scale wars as a blob, you are looking in the wrong place. 2STAB is fervently against holding sovereignty, as they believe it leads to mandatory fleetops and call-to-arms that get in the way of real life and the fun of the game.
Policies
1. TeamSpeak3 is a requirement for all fleetops and admittance into the alliance.
2. No griefing/ganking in high-sec.
3. Respect the chain-of-command.
4. Follow the FC or leave the fleet.
5. Fly only what you can afford to loose, and if you should loose a ship, don't complain, just learn from your mistake.