Difference between revisions of "Project Migration Studies"

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Image:Sleeper_Route.JPG|Proposed Sleeper Route
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Revision as of 10:55, 18 December 2011

Ancient Races Migration

Sleeper Civilisation:

The Sleepers were masters of virtual reality, neural interfacing and cryotechnology.

One of the most fundamental aspects of the Arek'Jaalan Research Initiative is the Sleeper civilisation; its origins and influence. The easiest path from New Eden to the Sleeper Ruins in Ani Constellation is a direct route, with little deviation, through the Genesis region briefly touching Essence Region and working through Deltole and Colelie to Metropolis Region.

This route is the same route as travelled by the Yan Jung nation, if the stargate alignments are indicative of the most rapidly colonised worlds, after which the Sleeper civilisation took only six more systems of migration before finding their home. This analysis is dependent on the usage of stargates being unique to the EVE Gate migration and arrival of the original Terran settlers.

Most of the information we have discerned about the Sleeper civilisation stems from investigations in W-Space. The ruined settlements, and occasional folklore pertaining to them, tell a different origin of the Sleeper race in New Eden. At a migration distance of half the New Eden cluster the choice of region and subsequent naming Metropolis is synonymous with the Sleeper main scientific interest noted above: Virtual Reality. The etymology of Metropolis stems from culturally advanced high-density population of a small area.

Bearing in mind that Minmatar space faring in 21413AD relied on Ancient Star Gates and Amarrian stargates were initially commissioned in 21290AD (roughly 3000 years ago), the latter of which was based on the design of an intact stargate found at the far reaches of the Amarrian home system; It may be more relative to use stargate routes as a basis for the route most favoured by the Ancient Races.

Akraun Maertigor of Six Kin Development in Barkrik has stated that he has overheard conversation by a Thukker in Hek that pertains to an Ancient Race that invented a virtual world that people could hook into and be completely immersed. They purportedly created this beautiful world where everyone was rich and happy. Before long, so the story goes, they were all hooked in with their bodies suspended in stasis chambers. With the consensus that Sleeper scientific interest is, as mentioned above, mastery of virtual reality, neural interfacing and cryotechnology this has the double impact of linking the two events. However, it is quite frequent that folklore bends to fit current information.

The colonisation of W-Space involves both the Sleeper Civilisation and also the Talocan Civilisation.


Number of Jumps Region Solar System
1 Genesis New Eden
2 Promised Land
3 Central Point
4 Gateway
5 Exit
6 Access
7 Angur
8 Djimame
9 Antem
10 Imya
11 Gergish
12 Madomi
13 Doza
14 Heorah
15 Nasreri
16 Girani-Fa
17 Tarta
18 Tekaima
19 Tar
20 Pakhshi
21 Essence Renyn
22 Sinq Laison Du Annes
23 Balle
24 Aufay
25 Deltole
26 Colelie
27 Metropolis Bei
28 Uttindar
29 Hek
30 Nakugard
31 Location of Rich Man's Run and Contested Minmatar Military Depot Inder


Talocan Civilisation:

The Talocan were masters of Spatial manipulation and Hypereuclidean Mathematics.

Other notable interests pertaining to the Arek'Jaalan research initiative is the Talocan race, their existence in W-Space and also their legacy within the New Eden Cluster.

Continuing in the same vane of migration analysis the Talocan migration indicates a much wider range of migration, not only settling the furthest away from the EVE Gate but also crossing more regional territory using the shortest stargate route. As seen in the illustration and table below the Talocan traversed Genesis into Kor-Azor then through Domain into the Citadel and finally settling in the Forge Region, with their main archaeological ruins being located at the Devils Dig Site in Otitoh.

This migration, at 34 jumps, differs significantly from all other Ancient Races as their route deviates south (using cardinal points of navigation whilst looking at an overhead of the cluster) after leaving Genesis region. Their eventual settlement location also gives rise to a conundrum. Utilising the existing stargate network as a point of reference an anomaly quickly arises. This takes the form of the Stargate from Niarja to Kaaputenen, the single largest distance in Empire Space to be traversed in one jump.

This could be due to the comparative styling of the Talocan Battleship husks found in W-Space that appear as Seed Ships which may also be the original inspiration for the Aeon. Although it could just as easily be the destruction of stargates as indicated in the final section titled Considerations.

After the largest distance of any stargate jump the Talocan appear to have been unsettled and migration continued for another 12 jumps before settling in the Okkelen constellation.


Number of Jumps Region Solar System
1 Genesis New Eden
2 Promised Land
3 Central Point
4 Gateway
5 Exit
6 Access
7 Angur
8 Djimame
9 Antem
10 Aring
11 Chej
12 Noranim
13 Kor-Azor Nebian
14 Fensi
15 Ami
16 Amdonen
17 Kor-Azor Prime
18 Domain Amarr
19 Ashab
20 Madirmilire
21 Niarja
22 The Citadel Kaaputenen
23 Inaro
24 The Forge Sirseshin
25 Tuuriainas
26 Geras
27 Nomaa
28 Poinen
29 Obanen
30 Olo
31 Ishisomo
32 Sakkikainen
33 Friggi
34 Location of Devils Dig Site Otitoh


Yan Jung Civilisation:

The Yan Jung nation possessed advanced gravitronic technology and force field theories.

The Yan Jung are an Ancient Race that colonised the Deltole System, with their most populated planets being V and VI. Planet V in the Deltole System is now a Lava Planet which may be indicative of Sebast Mathon, the source of this information, having incorrectly recording his findings.

Their migration, as seen below, leads through the least number of systems when traveled by stargate. Settling in the Algintal Constellation of Sinq Laison the main expanse traveled is through the Genesis Region. The migration is also the least stargate Jumps of the three Ancient Races that chose to migrate outwards from the EVE Gate.

There is little deviation in the Yan Jung Route whilst migrating away from the EVE Gate, if the Yan Jung were migrating prior to the installation of stargates they would not need to have any cultural inspiration aside from moving outwards.

Of interest in the Yan Jung migration, is not only their specialised fields of research Gravitronic Technology (Containment systems) but also of Force Field Theories. Within their ruins in Deltole a device known as Force Repeller Relic utilises Gravitronic Theory in two ways to act as a repulsive force, and also to enhance shield regeneration. The Neocom notes on this device are: A strange device built by a human civilization dead for thousands of years that repels any ships that try to near it. It must be destroyed from afar, preferably with EM damage weapons.

Of relevance is the Warp Gate within Deltole which the Neocom states: This is a ancient device that rumour says will hurtle those that come too close to faraway places. Wary travelers stay away from them as some that have ventured too close have never been seen again. It may be that warp and acceleration gates rely on repulsive forces, alongside the usually expected force application that accompanies acceleration.

The extent of the Yan Jung migration does not appear to be prolific, although the conversion of Deltole V to a Lava planet may have hindered their migration and colonisation efforts.

One potential reason for the lack of credible documentation relating to any further spread of the Yan Jung race is the transferable application of their theories into cloaking technology, although this is not something that can be proven with our current history records.


Number of Jumps Region Solar System
1 Genesis New Eden
2 Promised Land
3 Central Point
4 Gateway
5 Exit
6 Access
7 Angur
8 Djimame
9 Antem
10 Imya
11 Gergish
12 Madomi
13 Doza
14 Heorah
15 Nasreri
16 Girani-Fa
17 Tarta
18 Tekaima
19 Tar
20 Pakhshi
21 Essence Renyn
22 Sinq Laison Du Annes
23 Balle
24 Aufay
25 Location of the Contested Gallente Skeleton Comet / Yan Jung Relic Site Deltole


Takmahl Civilisation:

The Takmahl nation excelled in cybernetics and bio-engineering.

The Takmahl originally appear on Amarr Prime, therefore their inclusion in the Ancient Races is one of progeny or deviation. The Takmahl Race formed during the Dark Ages between 8061AD and 21290AD, after the formation of the Sani Sabik Cult. The migration of the Takmahl from Amarr through to the most prolific of Takmahl Ruins: the Labyrinth (Aphi) is a story of exile according to New Eden's available history.

With the Takmahl being inside of Amarr history, as opposed to a separate entity, their formation is likely to have occurred after the inclusion of the role of holders and likely to involve affiliation to the Sani Sabik Cult. It can be speculated that the Takmahl converted into modern day Blood Raiders.

The Takmahl Ruins labelled The Labyrinth in the solar system of Aphi were studied by the Arek'Jaalan Researchers: Aedeal, Horatius Caul, Calen Davrissus, Kathryn Dougans, Myyona, Katy Moore and Gosakumori Noh. The Temple within these ruins is in close proximity to the Aphi Star which lends credence to the Takmahl choice of placing the ruins in a cultural association with sun worship, or through inference, concealing truths with light.

The Takmahl were ostracised by the Amarr Empire and all Takmahl Artifacts and religious texts were classed as heretical in nature. This indicates that their social view and direction of development differed from the Amarr ethos, although their main historical interest in science is one of cybernetics and bio-engineering. Whether or not the Takmahl race endorsed cloning, against the views of Amarr nobility is undetermined.

Of note is their choice of migration; as seen in the route below the Takmahl were the only Ancient Race to migrated back towards the New Eden Solar System, where current travels will show that Blood Raiders are inhabiting the area.

Folklore has indicated that the Takmahl have been touched by evil. Although, their migration path is the only route that centers their population close to the EVE Gate, in the Araz Constellation of Kador. In their migration and / or exile from Amarr the center point of their route, relative to the New Eden System, is Dom-Aphis. Dom is used in Ancient Terran language as a reference to dominion. Therefore with the Takmahl Archaeological hub in Aphi, the Takmahl may have named Dom-Aphis as their territorial boundary, why they would use a naming convention such as this in a location that is already within the Genesis Region is also undocumented.


Number of Jumps Region Solar System
1 Domain Amarr
2 Hedion
3 Boranai
4 Kador Kador Prime
5 Khafis
6 Gonan
7 Ghesis
8 Aband
9 Munory
10 Zimse
11 Nidupad
12 Location of The Labyrinth Complex Aphi
13 Chanoun
14 Genesis Iderion
15 Dom-Aphis
16 Alal
17 Assez
18 Ziasad
19 Sibe
20 Gergish
21 Imya
22 Antem
23 Djimame
24 Angur
25 Access
26 Exit
27 Gateway
28 Central Point
29 Promised Land
30 New Eden

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