Difference between revisions of "Chemical Yard"

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m (Protected "Chemical Yard" [edit=sysop:move=sysop])
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{{Complex
 
{{Complex
 
|name=Chemical Yard
 
|name=Chemical Yard
|sig=1.2
+
|sig=20.0%
|class=Unknown
+
|type=Unknown
|ded=unrated
+
|ded=Unrated
 
|sec=[[Highsec]]
 
|sec=[[Highsec]]
 
|region=[[Kador]], [[Kor-Azor]], [[Sinq Laison]], [[Tash-Murkon]]
 
|region=[[Kador]], [[Kor-Azor]], [[Sinq Laison]], [[Tash-Murkon]]

Revision as of 07:36, 4 December 2011


Complex Details
Chemical Yard
Signature Strength 20.0%
Type Unknown
DED rating Unrated
Security Highsec
Known Regions Kador, Kor-Azor, Sinq Laison, Tash-Murkon
Pirate type Rogue Drones


Only Destroyers, Frigates (including Tech 2 variants) and Tech 1 Cruisers may access this complex.

This acceleration gate is configured to handle:

Room 1

  • 5 Sunder Alvi
  • 3 Strain Infester Alvi
  • 2 Drone Guard
  • 1 Raider Alvi

Room 2

  • 2 Bomber Alvum
  • 1 Defeater Alvatis
  • 5 Drone Harvester
  • 5 Drone Digger
  • 3 Strain Infester Alvi
  • 1 Sunder Alvi
Reinforcements
  • 2 Strain Devilfish Alvi
  • 2 Silverfish Alvi
  • 4 Hunter Alvi
  • 4 Dismantler Alvi
  • 1 Sentient Shredder Alvior drops components for faction drones and may give Tech 2 salvage when salvaged.

Escalation

This complex has a high chance of triggering the Hunting the Drudge Factory escalation.

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