Difference between revisions of "Blood Raider Naval Shipyard"
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{{Complex | {{Complex | ||
− | |name= | + | |name=Blood Raider Naval Shipyard |
− | |sig= | + | |sig=1.25% |
|type=Unknown | |type=Unknown | ||
|ded=10/10 | |ded=10/10 |
Revision as of 14:08, 3 December 2011
Blood Raider Naval Shipyard | |
Signature Strength | 1.25% |
Type | Unknown |
DED rating | 10/10 |
Security | 0.0 |
Known Regions | Delve, Querious, Period Basis |
Pirate type | Blood Raiders |
Blood Raider Naval Shipyard is a DED 10/10 ranked complex found in 0.0 space inhabited by Blood Raiders. You may also receive it as an escalation from Blood Haven and Blood Sanctum.
Contents
Overview
The Complex consists of 3 rooms. All these rooms have serious numbers of battleships, cruisers and frigates inside them. The third room contains an overseer structure, which when destroyed has a chance of dropping Corpus X-Type or Dark Blood modules and a Bhaalgorn BPC. The structure also always drops a 23rd Tier Overseer's Personal Effects.
First room
- 15 battleships including a Dark Blood battleship.
- 5 cruisers.
- 15 frigates some of which will warp scramble, web and tracking disrupt you.
- 6 stasis towers.
- 4 cruise missile batteries.
- The acceleration gate to the next room is ~60km from the warp in. Warp Drive Operation level 5 is required to activate this gate.
Second room
- 10 battleships.
- 5 cruisers.
- 10 frigates some of which will warp scramble, web and tracking disrupt you.
- 2 stasis towers.
- The acceleration gate to the next room is ~15km from the warp in.
Final room
- 20 battleships many of which will drain your capacitor.
- 10 cruisers.
- 15 frigates some of which will warp scramble, web and tracking disrupt you.
- 8 stasis towers.
- 6 point defense batteries.
- 4 cruise missile batteries.
- Overseer structure which shoots citadel torpedoes doing 105,000 raw EM damage per hit.