Difference between revisions of "Pith Merchant Depot"
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{{Complex | {{Complex | ||
|name=Pith Deadspace Depot | |name=Pith Deadspace Depot | ||
− | |sig= | + | |sig=100% |
− | | | + | |type=Static |
|ded=2/10 | |ded=2/10 | ||
|sec= High Sec | |sec= High Sec |
Revision as of 13:55, 3 December 2011
Pith Deadspace Depot | |
Signature Strength | 100% |
Type | Static |
DED rating | 2/10 |
Security | High Sec |
Known Regions | The Citadel The Forge |
Pirate type | Guristas |
Only Destroyers and Frigate sized ships can enter the complex.
Messages
When warping to beacon:
Supply depot for combat vessels and pirate cargo haulers alike. The Pith Guristas in these depots are very aggressive.
DED Threat Assessment: Minor (2 of 10)
When warping to first room:
The Pith Guristas rely on nimble fighters to stop any intruders into this complex by stationing them close to the gate-in beacon. In reality, the defenses are rather incompetent.
When warping to second room:
The Pith wheel and deal in fuel, and a lot of supplies are stored in this deadspace pocket. Aware that they could be attacked at any time, they stock up just sufficiently to meet demands.
When warping to third room:
The Pith Guristas collect and store cargo from various raids here. They liquidate their assets as fast as possible, so the actual amount being stored varies from day to day. The locales are relatively well defended.
When warping to fourth room:
Inside the last pocket of the Pith Merchant Depot resides the Superintendent. He oversees the collective storage space, collection of taxes and fees and manages investments. He is well guarded.
Rooms
1st Room
- 6 Pith Guristas Sentry
- Blockade General Sade (Overseer Frigate, Drops Key)
- 22 Frigates (Don't spawn often)
2nd Room
3rd Room
- 13 Frigates
- 5 Cruisers
- 1 Red Container (Supply Taxes, No Key*)
- Note: Can drop Dread Guristas Items
4th Room
- 8 Frigates
- 9 Cruisers
- Overseer called "The Superintendant"
Overseer have a low chance to drop Pithi B-type Items or a Worm BPC.