Difference between revisions of "Blood Raider Naval Shipyard"

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{{Complex

Revision as of 13:55, 2 December 2011


Complex Details
'Blood Raider Naval Shipyard'
Signature Strength  ??
Type {{{type}}}
DED rating 10/10
Security 0.0
Known Regions Delve, Querious, Period Basis
Pirate type Blood Raiders


Blood Raider Naval Shipyard is a DED 10/10 ranked complex found in 0.0 space inhabited by Blood Raiders. You may also receive it as an escalation from Blood Haven and Blood Sanctum.


Overview

The Complex consists of 3 rooms. All these rooms have serious numbers of battleships, cruisers and frigates inside them. The third room contains an overseer structure, which when destroyed has a chance of dropping Corpus X-Type or Dark Blood modules and a Bhaalgorn BPC. The structure also always drops a 23rd Tier Overseer's Personal Effects.


Please note: All members of the fleet are required to have Warp Drive Operation skill at level 5 to enter the second room of the complex.
Please note: The overseer structure at the end repairs itself and you may need quite a lot of DPS to take it down.


First room

  • 15 battleships including a Dark Blood battleship.
  • 5 cruisers.
  • 15 frigates some of which will warp scramble, web and tracking disrupt you.
  • 6 stasis towers.
  • 4 cruise missile batteries.
  • The acceleration gate to the next room is ~60km from the warp in. Warp Drive Operation level 5 is required to activate this gate.


Second room

  • 10 battleships.
  • 5 cruisers.
  • 10 frigates some of which will warp scramble, web and tracking disrupt you.
  • 2 stasis towers.
  • The acceleration gate to the next room is ~15km from the warp in.


Final room

  • 20 battleships many of which will drain your capacitor.
  • 10 cruisers.
  • 15 frigates some of which will warp scramble, web and tracking disrupt you.
  • 8 stasis towers.
  • 6 point defense batteries.
  • 4 cruise missile batteries.
  • Overseer structure which shoots citadel torpedoes doing 105,000 raw EM damage per hit.
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