Difference between revisions of "Blood Lookout"

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==Escalation - Following the Blood==
 
==Escalation - Following the Blood==
  
{{quote| ''Text not available'' }}
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{{quote|As weird as it was finding this shiny rock here in the middle of nowhere, it is a bit more understandable now, knowing it was only a sadistic trap laid out by the Blood.
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Luckily you were well prepared and handled the threat with ease. One of the destroyed ships even revealed co-ordinates to a large Blood Raider base.' }}
  
 
This seems to be the final escalation. It consists of a two room complex.  
 
This seems to be the final escalation. It consists of a two room complex.  
 
In the first room you will jump right in the middle of 3 frigates and two cruisers. After clearing them out, you can use the acceleration gate to proceed to the second room. There you will encounter a spawn of 3 cruisers, 3 destroyers, 3 frigates and one corpii overseers frigate (it's easy to overlook this one because it has a rather generic name).
 
In the first room you will jump right in the middle of 3 frigates and two cruisers. After clearing them out, you can use the acceleration gate to proceed to the second room. There you will encounter a spawn of 3 cruisers, 3 destroyers, 3 frigates and one corpii overseers frigate (it's easy to overlook this one because it has a rather generic name).
 
Killing the overseer frigate pops up a message indicating the end of the storyline.
 
Killing the overseer frigate pops up a message indicating the end of the storyline.

Revision as of 08:29, 24 October 2011

Complex Details
Blood Lookout
Signature Strength 2.4
Type {{{type}}}
DED rating unrated
Security Highsec
Known Regions
Pirate type Blood Raiders


Blood Lookout is a common high security exploration complex found in Kador region.

The gate allows use by any non-capital ship type.

Room 1

Mineable ore: 15,000 units of Hemorphite. 25,000 units of Jaspet and over 1,7 million Veldspar.

Blood Raider Control Center (structure) is always empty.

Group 1

  • 4 Corpii Reaver

Group 2

  • 2 Corpior Visionary
  • 1 Corpior Converter

Group 3

  • 3 Corpii Engraver

Group 4

  • 3 Corpum Arch Reaver
  • 2 Corpior Visionary
  • 1 Blood Light Missile Battery

Room 2

Mineable ore: Plagioclase, 85,000 units of Omber and Veldspar.

Upon destruction of the group near the solar harvester (group 2), an additional group will spawn that may contain a Dark Blood frigate.

Group 1

  • 4 Corpii Reaver
  • 2 Corpior Devoter
  • 1 Corpior Templar

Group 2

  • 2 Corpii Herald
  • 2 Corpior Converter
  • 2 Corpum Arch Sage

Group 3

  • 3 Corpii Reaver

Escalation - Following the Blood

"Without you noticing, a small group of the Blood ships slipped away at the beginning of the fight. Luckily your radar systems have picked up a trace leading to this location."


This site consists of a single room with 2 groups of 3 frigates, and a faction frigate. Killing the faction frigate may trigger an escalation.

Escalation - Following the Blood

"You have destroyed the pirate threat. Your sensors have recovered co-ordinates from one of the frigate wreckages. "


You warp into a single room of 4 cruisers 4 frigates, and a faction frigate. Killing the faction frigate may trigger an escalation.

Escalation - Following the Blood

" As expected, the Blood tried to stop you. The fierceness of the ambush was great, even for Blood fighters and you wonder why they didn't just try to escape into the vastness of space.

Perhaps they are hiding something? After your systems have analyzed transmissions between the Blood ships during the fight, they come up with a location. "


You warp into a single room with no enemies. There should be a Rock Formation about 30km away. Close to the rock formation there is a small Arkonor asteroid (150 units). If you start mining the asteroid (you have to complete one or two mining cycles), some frigates spawn (about 8-10), including another dark blood. Killing the dark blood frigate may trigger another escalation.

Escalation - Following the Blood

"As weird as it was finding this shiny rock here in the middle of nowhere, it is a bit more understandable now, knowing it was only a sadistic trap laid out by the Blood.

Luckily you were well prepared and handled the threat with ease. One of the destroyed ships even revealed co-ordinates to a large Blood Raider base.' "


This seems to be the final escalation. It consists of a two room complex. In the first room you will jump right in the middle of 3 frigates and two cruisers. After clearing them out, you can use the acceleration gate to proceed to the second room. There you will encounter a spawn of 3 cruisers, 3 destroyers, 3 frigates and one corpii overseers frigate (it's easy to overlook this one because it has a rather generic name). Killing the overseer frigate pops up a message indicating the end of the storyline.

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