Difference between revisions of "Serpentis Outpost"

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m (Protected "Serpentis outpost" [edit=sysop:move=sysop])
(Escalation : Elite playground)
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== Escalation : Elite playground ==  
 
== Escalation : Elite playground ==  
Shooting bunkers in 2nd room may trigger escalation.
+
Shooting bunkers in 2nd room may trigger escalation, if the Shadow Serpentis Cruiser haven't spawn.
 
{{quote|Among the debris of this Serpentis outpost, you come across some warehouse logs containing information on various luxury goods arriving from a supply station at these co-ordinates.}}
 
{{quote|Among the debris of this Serpentis outpost, you come across some warehouse logs containing information on various luxury goods arriving from a supply station at these co-ordinates.}}

Revision as of 15:56, 14 September 2011

Complex Details
Serpentis Outpost
Signature Strength NA
Type {{{type}}}
DED rating Unknown
Security low
Known Regions Placid Solitude
Pirate type Serpentis


A battlecruiser with long-range guns (25km or higher) is recommended.

Room 1

8 medium and 14 small Serpentis ships. No e-war. Keep your distance at 20+ km and you'll stay out of their range.

Room 2

13 mediums and 21 small Serpentis ships split into 4 groups at about 40km from the warp in point.

Coreli Guardian Scout webs. Coreli Guardian Patroller and Corelum Guardian Chief Patroller sensor dampen.

Escalation : Elite playground

Shooting bunkers in 2nd room may trigger escalation, if the Shadow Serpentis Cruiser haven't spawn.


"Among the debris of this Serpentis outpost, you come across some warehouse logs containing information on various luxury goods arriving from a supply station at these co-ordinates."
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