Difference between revisions of "Serpentis Outpost"
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== Escalation : Elite playground == | == Escalation : Elite playground == | ||
− | Shooting bunkers in 2nd room may trigger escalation. | + | Shooting bunkers in 2nd room may trigger escalation, if the Shadow Serpentis Cruiser haven't spawn. |
{{quote|Among the debris of this Serpentis outpost, you come across some warehouse logs containing information on various luxury goods arriving from a supply station at these co-ordinates.}} | {{quote|Among the debris of this Serpentis outpost, you come across some warehouse logs containing information on various luxury goods arriving from a supply station at these co-ordinates.}} |
Revision as of 15:56, 14 September 2011
Serpentis Outpost | |
Signature Strength | NA |
Type | {{{type}}} |
DED rating | Unknown |
Security | low |
Known Regions | Placid Solitude |
Pirate type | Serpentis |
A battlecruiser with long-range guns (25km or higher) is recommended.
Room 1
8 medium and 14 small Serpentis ships. No e-war. Keep your distance at 20+ km and you'll stay out of their range.
Room 2
13 mediums and 21 small Serpentis ships split into 4 groups at about 40km from the warp in point.
Coreli Guardian Scout webs. Coreli Guardian Patroller and Corelum Guardian Chief Patroller sensor dampen.
Escalation : Elite playground
Shooting bunkers in 2nd room may trigger escalation, if the Shadow Serpentis Cruiser haven't spawn.