Difference between revisions of "Scanner change has created an imbalance (CSM)"

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m (Protected "Scanner change has created an imbalance" [edit=sysop:move=sysop])
m (Protected "Scanner change has created an imbalance (CSM)" [edit=sysop:move=sysop])
 
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== Stats ==
 
== Stats ==
 
* '''Raised by''': mazzilliu
 
* '''Raised by''': mazzilliu
* '''Submission Date''': Sunday september 27th 16:00
+
* '''Submission Date''': Sunday september 27th 2009 16:00
 
* '''Issue ID''': tbd
 
* '''Issue ID''': tbd
  
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if the scanner change can't be rolled back, then there are other things that can be done:
 
if the scanner change can't be rolled back, then there are other things that can be done:
  
 +
* no delay for scans with a different angle
 
* implement a short delay in local- 30 seconds to 1 minute- that compensates for the extra time it will take for someone who is good with the scanner to scan people down.
 
* implement a short delay in local- 30 seconds to 1 minute- that compensates for the extra time it will take for someone who is good with the scanner to scan people down.
 
* restrict the scan timer to happen only on heavy load nodes or crowded systems.
 
* restrict the scan timer to happen only on heavy load nodes or crowded systems.
 
* increase the priority of any planned overhauls to the scanning system.
 
* increase the priority of any planned overhauls to the scanning system.
 
* lower the scan timer delay to 0.5-1.0 second.
 
* lower the scan timer delay to 0.5-1.0 second.
* lower the scan timer for scans with a lower angle (for example, 1.3s for 360deg, 1s for 180deg, 0.5s for 90deg, 0.1s for 5deg).
 
  
 
these are just a list of ideas for CCP.  the core problem here is not necessarily the scan timer, but the fact that it shifts the balance of power in 0.0 so much in favor of ratters that it is significantly safer to NPC in 0.0.
 
these are just a list of ideas for CCP.  the core problem here is not necessarily the scan timer, but the fact that it shifts the balance of power in 0.0 so much in favor of ratters that it is significantly safer to NPC in 0.0.
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* http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1154904
 
* http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1154904
  
[[Category:CSM Third Candidacy]]
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==Votes==
[[Category:Open Issues]]
+
 
 +
Passed 7/0
 +
 
 +
[[Category:CSM_Third_Candidacy]]
 +
[[Category:Resolved_Issues]]
 
[[Category:CSM Submission]]
 
[[Category:CSM Submission]]

Latest revision as of 07:47, 17 July 2011

Stats

  • Raised by: mazzilliu
  • Submission Date: Sunday september 27th 2009 16:00
  • Issue ID: tbd

Summary

The scanner has been changed so that you can only request a scan result once every few seconds, rather then as fast as you could mash the button, as it used to be. The change was made for lag reasons, and is unlikely to be reverted.

that said, in situations where quick scanning is a must(such as when hunting down ratters before they run away to a safe spot, or scanning the nearest 100,000KM for incoming warping people), this change has wrecked the delicate balance between predator and prey. usually a skilled player can warp to the correct belt in about the time it takes to complete two warps, now it takes significantly longer.

Solution

if the scanner change can't be rolled back, then there are other things that can be done:

  • no delay for scans with a different angle
  • implement a short delay in local- 30 seconds to 1 minute- that compensates for the extra time it will take for someone who is good with the scanner to scan people down.
  • restrict the scan timer to happen only on heavy load nodes or crowded systems.
  • increase the priority of any planned overhauls to the scanning system.
  • lower the scan timer delay to 0.5-1.0 second.

these are just a list of ideas for CCP. the core problem here is not necessarily the scan timer, but the fact that it shifts the balance of power in 0.0 so much in favor of ratters that it is significantly safer to NPC in 0.0.

Pros

  • restore the balance to the way it was between the hunters and the hunted

Cons

  • added stress on servers

Relevant Forum Threads

Votes

Passed 7/0

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