Difference between revisions of "Sansha Vigil"

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m (Protected "Sansha Vigil" [edit=sysop:move=sysop])
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Can be a difficult pocket.
 
Can be a difficult pocket.
  
(It looks like you can also use a sansha copper tag to activate the gate. It is not consumed on use.)
 
 
==Pocket 2==
 
==Pocket 2==
 
*Sansha stasis tower
 
*Sansha stasis tower

Revision as of 04:35, 7 June 2011

Complex Details
Sansha Vigil
Signature Strength Unknown
Type {{{type}}}
DED rating unrated
Security Highsec
Known Regions Tash-Murkon_(Region), Domain, Devoid_(Region), Derelik_(Region)
Pirate type Sansha's Nation


Message #1


"Previous explorers have commented that one of the gates requires a passkey. Alternatively, it can be bypassed by convincing the commander to unlock it. The overseer guards the Mind Control Tower vigorously. "


Pocket 1- Entrance

12 centus Light Missile batteries

roughly 3 frigates and 4 cruisers

Control Tower

  • First attack causes spawn
  • Hitting armor causes spawn
  • Hitting structure causes spawn

Spawns continue and the dps can reach in excess of 400. Can be a difficult pocket.

Pocket 2

  • Sansha stasis tower
    • popping spawns large number of ships
    • including Final Overseer
  • Multiple light missile towers (4)
    • one is a trigger for major spawn

Expect:

  • Cruiser
    • Centatii Behemoth
    • Centatis Phantasm(has missiles)
    • Centatis Daemon(has missiles)
  • Frigate
    • Loyal Manslayer

Plan:

  • Circle outside web-range
  • Tank the 4 towers
  • Clear the field and then take the towers

At least 3 webbing spider drones. They may trigger after the stasis tower is destroyed.

Lot of small pirates, low dps output. sencond room has a centum excavation overseer which can drop true sansha mods

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