Difference between revisions of "0.0 sovereignty (CSM)"
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== Relevant Forum Threads == | == Relevant Forum Threads == | ||
− | * http:// | + | * http://www.eveonline.com/ingameboard.asp?a=topic&threadID=777906 |
[[Category:CSM First Candidacy]] | [[Category:CSM First Candidacy]] | ||
[[Category:CSM Submission]] | [[Category:CSM Submission]] | ||
[[Category:Open Issues]] | [[Category:Open Issues]] |
Latest revision as of 16:10, 22 December 2010
Stats
- Title: 0.0 sovreignty
- Raised by: Darius Johnson
- Submission Date: 12 june 2008
- Issue ID:
Summary
An issue raised by players time and time again, including those engaged in the pursuit on a daily basis, is that 0.0 sovreignty wars are boring and unfun. This item will seek to determine some of the causes of this and potentially begin a dialogue whereby improvements can be made
Potential Solution
- Create ability to compress POS fuel
- Remove the need for Pos’s entirelyPros
- Increase the need for varying fleet sizes/types required for conquering mechanic
Pros
- Adds an element of strategy
- Decreases Logistical Burden on sov holders
- Adds a bit of variety and differentiation in skill required
- Many people simply seem to hate pos’s
Cons
- Increases the burden on emerging powers widening the divide between haves and have nots
- Makes it easier to concentrate multiple regions in the hands of one power
- Greatly changes the existing dynamic
- Difficult to determine an acceptable new mechanic